When I was making the maps I did think that I should have stated that they weren't exactly to size, and looking at the Turn when the Necromancer was killed by the Shadows I can see I forgot to state that the Shadows did have a clear line of shot, that although the Necromancer was within 5cm of the Skeleton Spears in combat with the Dread Elf Spears, the Shadows could not actually see the Skeleton Spears that he was close to.
I think Animate Dead should only be used to replace casualties previously lost up to their starting Health, not actually increase their Formations. But I also think that the Necromancers should be able to cast this spell into combat, re-animating the remains of Skeletons at the rear of their Formation. Also replacing 1d6 Wounds could be scary, but it seemed to work well in this battle.
The Undead Spears performed well, in that they continued to roll slightly higher than average hits (out of their 8 attacks they were causing 4-5 wounds per combat phase, the Dread Elves in return were rolling poorly, out of their 8 Attacks they were only averaging 3-4 wounds!). Leave the Undead Spears at 4 Attacks, while they were living they would have had 4 Attacks.
Keep Formations in one block, so they can't lap around.
I am not keen on one big Stand of 80mm frontage x 60mm depth to represent the majority of core Formations which can have extra wounds purchased but then do not increase the size of the Formation. It just makes every Formation the exact same depth, which I disagree with. The other issue I see with this is if a Formation is reduced to half casualties it still occupies the same amount of ground, this becomes even worse when they have suffered 75% casualties, there is no way to reduce their actual size. I like individual Stands which have X Health per Stand, each Stand is removed when the Formation has reached X Health. But I also want the ability to add extra Stands as well. Goblin Spear minimum of 6 Stands, with the option of purchasing extra Stands up to a maximum of say 10 Stands. This truly gives the impression of a Goblin Horde. Similar for Skeletons. Most Core Formations between 4 - 8 Sands, Veteran 2-4 Stands, Elite 2 Stands.
Reduced Shooting, I found having the Dread Elves have their Crossbows in a 2 x 2 Stand arrangement was a blow to their combat power. If they are to remain at only 2 Stands wide, increase their number of Shooting Attacks from 3 to 4, as their rear rank does not contribute to their shooting. I allowed the Skeleton Bows to shoot from the first rank and added +1 dice for each Stand in the second rank. This worked ok.
Combat Phase, got it. I took it as being the results of each individual combat applied immediately after that combat before moving onto the next combat being fought. This would have seen the Wight Cavalry dispatched a little sooner. All combat is simultaneous with the results taken at the end of the entire Combat Phase, not just individual engagements. This makes the rules slicker and stops the rules lawyers from trying to kill off Characters first then other Troops.
Seizing the Initiative. If a Character wishes to seize the Initiative, they nominate a Formation in Command Range, declare the Action the Formation is to performs and rolls a Command Test at -1 to their Command Value. If they pass this test, the Formation carries out the Action, if they fail the Formation can do nothing as there is a misunderstanding of the orders, the expected messengers were waylaid etc. Would you restrict this to just one attempt by each Character per Command Phase? Or allow a well placed Character to attempt to Seize the Initiative multiple times during the Command Phase (but only one attempt at a time; ie Formation A conducts an action, Character Z attempts to Seize the Initiative and declares Formation B to conduct an action, rolling a Command Test at -1 to the roll. If this is passed all good, if not Formation B can do nothing. Character Z cannot attempt to Seize the Initiative again until the enemy have activated a Formation and then another Friendly Formation has conducted an action. ). This does allow Armies with a higher Command Value to use it to good effect without it being overpowering.
This is great, I am really enjoying this, but I need to tidy up the rules a little to put the changes into them. That is my mission today. I will email them to you separately later on this week (it will probably take me a few days to go through all of my notes etc).
_________________ Lord Kulhaq
The Nightmare of your nightmares
"During your enslavement to me you will learn that there are worse things than dying." "The world is ours, you only have to be strong enough to take what you want."
|