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Identifiy Formations

 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 6:14 am 
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I agree with Primarch & Tas (surprise!) ... tactical markings of some sort are usually needed if you have large armies ... Plus they look cool ! :cool:

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 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 6:29 am 
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I'm with the differentiate uniforms crowd as well... but I do understand where nealhunt is coming from.  Using 4 or 5 big mobs of orks, it can be kind of a pain remembering which casualty pile the dead un's go into. Neal - how do you remember which ork stand is from which formation when they are all mixed up in a big close combat etc?

I played a guy a while ago and when I asked him how he could tell formations apart he said 'these guys are all facing this way, these guys are all facing this way!'.  Worked better than I would have thought  :o

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 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 9:16 am 
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I tend to use quite un-codex grey method for my IG: I paint the uniforms of different branches to different colors. Infantry is purple, mech infantry is green, heavy mech infantry (gorgons) is black, artillery is red and so on. I also paint a small roman number for each platoon on the back rim of the base, with the color of the number denoting the company so that a stand with purple uniforms and a white "I"  would belong to the first platoon of the first infantry company while a green uniformed stand with a white "I" would belong to the first mechanised company and so on.  :oo

For my Squats I use the same method, but with more colorful names. A green uniformed brotherhood would be "Brotherhood of the Forest" while red uniformed one would be "Brotherhood of the Fire" and so on.  :cool:

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 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 2:06 pm 
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Hi!

Another method I say once was a guy had numbered stickers on the bottom of the base where they couldn't be seen, but it was easy to now where they belonged. Pretty slick.

Primarch

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 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 2:22 pm 
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I go into way too much detail with this kind of thing, and my EPic40K force had specific symbols for the type of unit, colours representing the squad number, halved on the shoulders of the Marines, and the tanks had numbered IDs.

For EP I will have each formation with a coloured symbol, and the transport tanks with colour bands as individual IDs.

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 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 2:57 pm 
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Hi!

Your not alone CS.

My ultramarine tanks all have symbols and number designations to tell what company they belong too.

Of course I cheated and used the old epic decals.....

Primarch

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 Post subject: Identifiy Formations
PostPosted: Tue Mar 02, 2004 5:44 pm 
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>> Neal - how do you remember which ork stand is from which formation when they are all mixed up in a big close combat etc?

It just doesn't happen that often, especially with the EA rules.  I rarely deploy very similar units close together, as I usually prefer to use units with different abilities in support of each other.  I rarely do combined assaults with anyone but marines.  I would much rather double-move into support range and fire to gain casualties and BMs, then assault with a second unit and support in most cases.

Ork mobs are typically one per assault.  They don't have commanders (only warboss - almost no combined assaults), and they are big enough that no one wants to try to suck more than one into an assault because it would be suicidal.

If there are combined SM assaults, it's usually because the Commander with the tacticals is bringing along the assault marines with the chaplain, or something similar (speeders/assault, bikes/speeders, whatever).  Rarely do 2 identical formations combine in an assault.  If they do it's not that hard to keep up with, and if you were to mess it up, it would make little material change in the actual future use of the formations.

The IG fall somewhere in between SMs and Orks, but again, combined assaults are rarely identical formations even when they do happen.

Eldar have a huge variety of different units and are usually very easy to keep separate.

But even in the old rules it was rare that lots of identical units piled up together.  In the rare instance that I deployed identical units close by, I would use one of the handful of different markings.  The worst problem I had was in SM with eldar jetbikes that could end up in a dogpile because they were so fast their initial deployment didn't lend itself to spacing them out.  But with a 5 detachment windrider host, if you paint one bike detachment a different color and alternate them (bike/vyper/contrast bike/vyper/bike) it's unusual that they get mixed up.

I can understand if you play with a crowded board it could become a problem.  Personally, I hate that, though.

And as I said, I do have some small differentiations to use if necessary - small number of contrast jetbikes, a couple formations of marines with squad markings, a warband's worth of bad moons with all yellow, etc..  I've just found that small number to me sufficient.


I think it's cool that you guys dig the unit markings and all that stuff.  I just got tired of it being so fiddly and never looked back.

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 Post subject: Identifiy Formations
PostPosted: Wed Mar 03, 2004 1:57 am 
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I've been painting the IG infantry platoons with one model (the rightmost one) having his helmet painted the platoon color. My command stands are fully painted, with the platoon markings on them.  This way I can skirmish with my significant other when I cannot get any of the other guys in my group over.  Of course, when I finally get my Chaos army ready(someday.... :p ) we will really get it on!!!!! :D

my 2cents,

iblisdrax

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 Post subject: Identifiy Formations
PostPosted: Wed Mar 03, 2004 2:23 am 
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Hi!

Thats what I did with my codex grey guard too, I used the helmets as the unit identifier.

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 Post subject: Identifiy Formations
PostPosted: Wed Mar 03, 2004 3:55 am 
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With my valhallan guard, all greatcoats are codex grey (drybrushed ligthly with fortress grey.)  Then black helmets for all mechanised infantry, and grey for others.  This gives all the units a uniform appearance throughout the army. Then colours of the cuffs and collars serve to distinguish individual formations.  

I got the idea from French Napoleonic Infantry battalions which had different coloured facings for each of their ten companies.

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 Post subject: Identifiy Formations
PostPosted: Wed Mar 03, 2004 4:05 am 
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Sounds really good Marconz

I got the idea from French Napoleonic Infantry battalions which had different coloured facings for each of their ten companies.


I really get a lot of satisfaction from using historical uniform and vehicle paint schemes.  Given that GW rip off pretty much all their uniforms, equipment and background personalities from history its rather succssful!

I like the Napoleonic style you have chosen- sounds very Russian with the Grey and then French with the facings.  Even up to the start of the Great War, bright colours and facings were still stylish.  Most Mess Kit unifroms still retain the bright red colours and shiny bits for a good reason- it looks really, really good (and chicks love it too :p )

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 Post subject: Identifiy Formations
PostPosted: Wed Mar 03, 2004 4:26 am 
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Yes, I'm all for using historical schemes for uniforms and vehicles, but that should be no surprise !  Good thing we don't fight wars in mess dress !  Even if the Mordians look like they are ready for a parade ! :laugh:

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 Post subject: Identifiy Formations
PostPosted: Wed Mar 03, 2004 11:15 pm 
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Hi!

You'll be happy to know that my current painter like the more realistic paint schemes, so gone are the days of my lime colored thunderbolts..... :p

Primarch

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 Post subject: Identifiy Formations
PostPosted: Thu Mar 04, 2004 5:50 am 
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Praise the Emperor !!! :D

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