Thanks a lot much appreciated!

(I asked for peoples reaction on the points cost of the airplanes in the begining, since this was my first try at making a list. I realy didn't get any answers.)
atension wrote:
1. The night scythes are underpriced/overpowered. The combination of 4 shots AA shots at 5+ at 30 cm and the fact that they have the portal when landing, 175pts. is too cheap.
In the game we played they didn't really come across as overpowered at all, though I used them most of the time for ground attacks and portals and their AA really didn't get used. I think he meant just a point comparison between them and Thunderbolts.
I think I see what he means, thunderbolts are a good compairsion. The thunderbolts are only better at attacking a mixed formation. AT or AP are about the same, but the night scythes comes with a portal, better save and also have both AA attacks at 30 cm. The use of the portal of course means forgoing the ability to intercept, but it's still a big advantage.
I think we should try them for 225 points, please do in your next battle if you bring any. A 50 points increase might be overdoing it, but it's easier to lower the cost later than to raise it a scond time.
Come to think about it I think the doom scythes are also on the cheap side, they should probably more like a 125 points a piece.
atension wrote:
2. He felt that the MW disrupt 6BP on the bombers was underpriced also, though in game they severely underperformed as he had a crazy amount of AA. (5 hydras and a squad of Thunderbolts always on CAP)
Concerning the bombers I see two possiblities for toning them down. Lowering the BP to 2 points each. That means loosing one planes loweres their effectiveness quite heavily, which will make the player a lot more conservative in their use. The other way would be to increase the points. At first perhaps to 375 points. That would put them at the same costs as the Tau AX-1-0.
atension wrote:
3. He had a much more enjoyable game against this list compared to the scarab conflict list. Mainly the no phase out and the amour nerf to the warriors and flayed ones.
This makes me very glad as it was my prime concern and complaint with the old necrons

atension wrote:
I found the warriors even in groups of 8 with a tomb spider were extremely vulnerable, though I likely need to change tactics (I was playing them too similarly to the way I played the scarab conflict list). More play testing required but it may warrant a price drop for the unit to 200.
Yeah please test them again at 225 points, but I'm open to a lowering of the cost.
atension wrote:
I found the secondary ability of the eternity gates to be quite powerful. Doing a marshal action to build back up the unit going through the gate and postioning them so they give a ton of supporting fire when retaining to assault with the monoliths.
Yeah the eternity gate is not only a nerf of the portal game. It actually in some ways is a boost as well. Perhaps not actually a boost per say, but it lowers the amount of monoliths needed freeing up points for other units.
(I mean what you describe above can be achieved with raider monoliths as well of course but requires two monoliths.)