In no particular order:
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jimmyzimms wrote:
600 point Fortress, eh? Probably needs to lose a couple of void shields then but if that makes it a competitive choice...
uvenlord wrote:
The 600+ points was not a suggestion just a marker that to me units that costs 600 points and upwards is limited to 1 (or mabye 2) in a 3000p army and that it needs to be really good to be worthwhile. Making it cheaper/worse will not be very fluffwise so keep it as it is if you like it

The Cap Imperialis is taller and longer than a Warlord Titan. The thing is supposed to be gigantic really, so I started around the defensive strength of the Warlord. However the thing is largely a rolling armorury / building so there's huge amounts of open space so perhaps it makes sense to base her back on the Reaver and price from there? It's not really destroying anything fluff-wise and to be frank, anything Warlord-ish isn't going to show up in less than 5k lists generally. Reavers get common enough at 3.5k and above with Marine synergy.
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Iron Hands Upgrades Quote:
Up to two upgrades may be taken per formation. No upgrade may be taken more than once. The Great Council Retinue does not count towards this total
What would happen if we went with this instread?
Quote:
No upgrade may be taken more than once
I'm with you on this. If you want an uber 1500 point clan, then knock yourself out

Reduces the verbosity quite a bit. It's naturally self limiting. Thoughts?
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ortron wrote:
Sorry for slack reply and lack of assistance, I'm away with work so have only limited access to PC.
I know you're all up in pushing Space Wolves over the line to Approved. I've been spending quite a bit of cycles in the back-end here helping get subAC positions filled, discussing design on IF/BA with their owners, and tied up on Onslaught lists so I grok your situation.

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ortron wrote:
Anyhow, I like the gravition gun idea, though i'd suggest AP5/AT5, disrupt? and either 15cm for the grav gun or 30 for the graviton cannon if your going to represent the one on a rapier carriage.
I'm completely with you on this. I slept on it and the more my subconscious worked on it, the more I feel the
disrupt it the way to go. Weird, quirky, and AdMech-esque. For the record, the stat line is Graviton guns vs Graviton Guns. The subtle bit of fluff, going all the way back to Rogue Trader there, repeated in Imperial Armour 1 and again in HH book 3 about the colloquialism of the term meaning the range of Graviton weapons when not the proper noun. The point being that it's meaning the range of them, from heavy weapons to specialist weapons mixed all together (Guns, Imploders, Cannon, etc). I should probably instead just call it Graviton Weapons and be done so it doesn't get bogged down into concrete discussions on individual weapon stats from 40k and be a generalization of the class itself.
Uvenlord wrote:
the bolter have a range of 24" also if I remember correctly.
And bolters are
small arms with 15cm range in epic so not always a good thing

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Orton wrote:
3 razorback was my suggestion to bring in a IH unit, and it was in some way supported by fluff in the SM codex - plus all options actually have a model. In saying that, I don't really care if you take the HB or LC/TLPG away but I have used the LC/TLPG it in 1-2 games and basically used it to drive up clan formations within 15cm, shoot with LC and TL PG before lending support fire.
Yes the IH are total Razorback lovers and a great bit of fluff you picked up about that. I've pulled the HB off just to trim the number of variants for now. If there's a big need for them it should be apparent. The plasma version feels more IH to me (It's a generalist weapon which is the formation theme for the army and more technical savvy equipment which is fitting for the tech heads they are).
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Uvenlord wrote:
In the last section please sort the units like they are in the other armies. Characters first then Infantry, light Vehicles, Armoured Vehicles, Warengines, Aircraft, Spacecraft...
Ummm they are. Until .6 they were identical to the order that the Codex list has them ordered (a couple have moved up or down by one this last version as I was too lazy to recolor them). Shoot me your email and I'll send you an edit link and you can reorder the unit stats in whatever pattern makes you happy. I'm obviously missing something here.
Uvenlord wrote:
And if it is not to much work do something similar in the other sections as well (not that important)
That's not going to happen as that's a feature of the list design itself. This list isn't designed the same as the Imperial Fists or the Ultras (aka Codex) so there's no intrinsic commonality to the sections among lists.
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Orton wrote:
One thing I did find testing the Space wolves list though was the strength of large SM formations being used aggressively in drop pods. This is something I think the IH list could be rather effective at so I'm going to try that with large clans and dreadnoughts when I get a chance.
You've nailed the deployment theme of the list right there. SW and, hopefully, IH are really the two drop optimized lists in marine land. It doesn't mean that you can't play any other way, but you're going to lose out on your goodies/specials by taking things like THawks.
Clans in support range of each other are deadly if you get them up close to your deployment zone. Add in the high init of marines and you're really in trouble. Eldar, Guard, and LatD especially, orks and marines (loyal and traitor) not as much. NO CLUE with Nids and DE. No one plays them here so we're super weak on that front, I can only math-hammer there. Regardless, if you don't play super aggressive with this list from the start, you're probably going to lose, even more so than lists closer to the Codex one.