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Archived [NetEA]Dark Angels 2.1

 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 7:05 am 
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Alright, I sat down and ignored my family for awhile and started re-reading comments and cross referencing old ideas. This wasn't that hard since the wife pissed me off, but enough of domestic affairs.


Land Raiders

Land Raider Detachment should mirror the Codex price, I think that update came after the last revision of the DA. So 325 for 4 Land Raiders.


Plasma Cannons

Dobbsy and I both have plead cases about Plasma or removing Slow Fire from the Inf and Small Sponsons units. At this point the best thing I can think of is to show data of a change. Since Cal and Ortron seem to have a high interest in play testing, I think we should try different stats.

AP4+/AT6+ Slow Fire are a great for testing.

I have made Tacticals only Plasma and left Devastators with the option of normal or Plasma. Any comments? Was trying to reduce options but curve tactical abilities and fluff together.


Ravenwing

Originally moving the to HB from MM was to make them for fluffy. I'm inclined to have only standard MM speeders and have free swap of any or all Tornado's in the Support Detachment, while keeping only Tornado's in the Attack Detachment. The HB only seem to have no purpose if bringing back MM.

Ravenwing Tactics should be free now as the Codex list also changed this.


Special Rules

Intractable, I really don't think we have seen enough data on it to remove it. Plus I think its very fluffy but at the same time so uncommon that it won't be a game breaking rule.

Hunt for the Fallen, Still keeping No Allies but I like the idea Speaker floated with an alternate VC. I was thinking this:

The Dark Angels are always looking to repent their great sin from existence and track down all traitorous Fallen. To this end they will avoid dangerous threats sometimes in purist of this fanatical devotion. Knowing that removing the orchestratetor of this fight will cause more moral damage then destroying the mightiest formation.

The Dark Angel player (May or Must?) choose the largest Infantry detachment with a character to be the Break Their Spirit Objective instead of the most expensive formation.



Play Testing Focus

I REALLY REALLY would like to see more games with A) Large Formations of Terminators B) Assault Terminators C) Double Wing Lists.

Speaker show a great use of the Teleport homer in his Battle Report, more of that would be great as its a different use then in the Codex list.




Thoughts?

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 8:49 am 
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Mate,

Looks good. I will give it a bash and get a report up. I should be on 40k table this week as I was on the 30k test last week.

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Aaron


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 9:27 am 
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Angel_of_Caliban wrote:

Thoughts?


By all means :)

LS upgrades: Cheers, happy to have some Oomph back in the Ravenwing weapons. Though, cheaper HB LSs would have had a distinct feel too. Still missing Typhoons?

Plasma Cannons: 30cm AP4+/AT6+ seems like a significant downgrade compared to Codex marines. I actually liked the AP4+/AT4+ Slow Fire version, since the tacticals could then march into crossfire positions and advance or sustain on heavy armour with devastating effect. It's a good alternative to Titan MWs. Still, I get that infantry plasma cannons are not really an AT weapon, and that Slow Fire housekeeping is tedious, and that infantry plasma doesn't really need to recharge that long, fluffily. Allow me to propose an alternative statline:
Quote:
Infantry Plasma Cannon: 30cm AP4+/AT6+; Infantry units may not take armour saves against hits from this weapon.
It makes it a "light MW" that only work on heavily armoured infantry, which seems appropriate for the weapon. It's popular with the Dark Angels because it's useful against traitor space marines, after all.

I'll try the alternative VC, though I still think it would be more fun to replace the Blitzkrieg goal than the BTS goal. Gets more chasing enemy formations, and less grabbing territory.

Next game, I expect to have another Deathwing, this time with 2x Assault terminators (thanks, Onslaught!). I really like how the Teleport Homers make teleporting a much more viable tactic in this list; It makes the T'Hawk much less necessary.

Generally: If you post a new list, then I'll get the armyforge files updated.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 10:28 am 
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Speaker,

A few reasons why ditching the LS HB, 1 it wouldn't get much use compared to having a Tornado for the same cost with a AC. 2 we have a enough different/new units on top of the ones people want added.

IIRC, Typhoon was omitted originally because DA/RW would not take them. I don't have codex at hand but I think that was it. I really don't see a pressing need for it at current, but we are a ways from Approved Status anyways, lol.

Plasma, I propose tho's stats because at the time of the debate they were the most agreed upon by the group that was wishing to removing Slow Fire from small arms plasma weapons. Better to agree on a stat to change to then never get organized to change the slow fire. I voted for MW5 or 6 IIRC. The view that they are better at INF over AV gave the rational for AP4/AT6. Trying to add a special rule seems far overly complicated to the point I doubt will get enough support out of this thread let alone with the Community at large.

I'm really open to any change to the VC, I just felt alt to BTS seemed more in line with the idea behind it. Blitz didn't seem to similar. However when explain the reason behind it, more mobile/chase feel, then i can see it. Maybe try a few games both ways? See how it does? Idk

Glad your using the Double Wing tactics. I really would like to see 2+ DW formations on the board from folks. DW formations 4+ unit size are of interest as well.

Armyforge files are great! I would just hate seeing you having to fix files weekly lol!

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 10:29 am 
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CAL001 wrote:
Looks good. I will give it a bash and get a report up. I should be on 40k table this week as I was on the 30k test last week.

If you have a bunch of Termies, which I believe you do, a list with 2+ DW formations with 6-8 stands each would be interesting to see.

For the Emperor and the Lion!

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 11:01 am 
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Quote:
The Dark Angel player (May or Must?) choose the largest Infantry detachment with a character to be the Break Their Spirit Objective instead of the most expensive formation.


I think this is a better idea than replacing the Blitz. However, I think the opponent should have the choice of his infantry formations to contain the Fallen rather than the DA player. He essentially owns the Fallen concerned, so should be able to put him in a tough unit if he so wishes.

Also, maybe change the wording so that if opponent has an all armoured vehicle list e.g. Minervans, the Hunt doesn't need to be played.

Quote:
Ravenwing

Originally moving the to HB from MM was to make them for fluffy. I'm inclined to have only standard MM speeders and have free swap of any or all Tornado's in the Support Detachment, while keeping only Tornado's in the Attack Detachment. The HB only seem to have no purpose if bringing back MM.

Just use the basic Land Speeder format? MM/Tornado + upgrades at cost.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 1:38 pm 
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AOC,

Good to have you back buddy. As Cal said I'm keen to see this moving again.

Plasma:
I think the proposed change to the plasma cannons is good. The AT4+ was a bit much, yes it had some merit with a throw back to 40k 2nd ed plasma cannons firing on high power, but in practical terms the book keeping is a bit much when you potentially have it across a number of formations or times when only part of the formation was in range. Call them Plasma weapons rather than plasma cannon if people have issue with different stats for the same weapons.

@Speaker, mate I see your point but the "abstract" nature of epic probably allows the high power of the plasma weapons to be resolved as a better "to hit" value rather than a infantry specific MW style attack. (ie a plasma has the same chance to hit a squad as a frag missile, but the chance to wound is better, so the combined effect is a better AP value. MW would need require 3 traits: a good chance to hit multiple individual infantry, bypass armour and cause instant death in 40k terms) anyhow.. I like AOC's proposal

Ravenwing and land speeders
Bringing back the MM and HB/AC variants is a good idea, the HB only one sucked IMHO and prevented me from picking them. As I said earlier I'd like to see more done on the Ravenwing, such as looking at the aircraft and unique speeders but for now lets work through the basics.

The ravenwing have had access to the typhoon in 40k for some time now (at least 4th ed) and given the ravenwing rely heavily on the speeders to bring firepower to the fight I strongly recommend adding the typhoon. - at worst the Landspeeder Vengeance could even "counts as" a typhoon.

As for the units, are you going to stick with the Ravenwing attack and Ravenwing support formations? I wonder (due to model limitations/availability) if the Ravenwing Attack could be a 6 strong formation of bikes/attack bikes with the option to add a further 0-2 speeders of any type (at appropriate cost). That way you could deploy the bikers without landspeeders if needed (or lack of speeders) but the option still exists to make a harder hitting formations.

Finally, I presume that even with reverting to MM on the speeders, all bike units will still have "scout"?

Anti Aircraft & list options:
Not now, but down the track please consider the Ravenwing Nephilim fighter and/or the Mortis dreadnought as a fluffy anti-air option. I say this because, whilst its reasonable to have the hunter in the list, technically the DA don't have this vehicle in 40k or the stalker. Further with this list focusing on the "hunt for the fallen" one would expect the DA to have their own unique capabilities in the fight; also with the allies removed this list is limited in air and anti-air capabilities.

I know you don't want this to become a kitchen sink list, thats cool, but don't feel bad about giving them access to a good range of DA gear. After all you have not titans or imperial air at the moment. The risk with making it too limited is the list will only play well a certain way and then it becomes stale.

Alternate VC:
Cool concept, and certainly fits with your idea of the list being the DA on the hunt. I guess you want a rule that makes/rewards you for hunting down enemy commanders and leaders specifically, perhaps more so than the largest infantry formation. Normally a blitz would represent breaking through into the enemy's rear and being able to threaten their lines of communication. In this instance the DA potentially have little interest in fighting the larger war, they're there because of the key leadership in the area (those leader/characters etc on the board) and success will be achieved through their elimination/capture.

I'm thinking a VC could be awarded instead of Blitz if you kill all enemy characters/units with "Commander", "Supreme Commander", or "Leader" but this is potentially very varied. Some list like orks and guard will have heaps whilst a marine list may have few if any.. difficult to balance but then so might be "pick the largest infantry formation". This will take a fair bit of testing :)

Deathwing Testing:
Sounds good, as above we can test these this week hopefully, families and crappy weather permitting.


Cheers


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jun 29, 2014 3:17 pm 
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Angel_of_Caliban wrote:
... a list with 2+ DW formations with 6-8 stands each would be interesting to see.

Am I missing something? From the list, I don't think you can get 8 stands of terminators in the same formation?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jul 03, 2014 10:16 pm 
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Hi Guys,

Relatively new to the DA list but I just acquired a bunch of bikes and terminators and really liked Deathwing 40k lists when I was playing 40k a long time ago. Just a couple questions:

1. I possibly missed a post in the long string but why is the Ravenwing attack squad priced at 350. I looked at the standard approved marine list and the units (LS, Attack bikes and Bikes) are all priced at 40pts each which would make the squad 320 pts.

2. Which rule would you like play tested more for the plasma weapons the original slow firing or the AP4+/AT6+. The later change does feel like a nerf.

3. What is the fluff like on the Dark Angels in terms of Land raider variants, eg, Helios, Redeemer, etc... is there a plasma cannon landraider variant?

4. Curious about terminators with cyclone launchers. I always remembered that DW terms could be equipped with more heavy weapons in 40k than other chapters, including the cyclone missile racks.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jul 06, 2014 11:45 pm 
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atension wrote:
Hi Guys,

Relatively new to the DA list but I just acquired a bunch of bikes and terminators and really liked Deathwing 40k lists when I was playing 40k a long time ago. Just a couple questions:

1. I possibly missed a post in the long string but why is the Ravenwing attack squad priced at 350. I looked at the standard approved marine list and the units (LS, Attack bikes and Bikes) are all priced at 40pts each which would make the squad 320 pts.

2. Which rule would you like play tested more for the plasma weapons the original slow firing or the AP4+/AT6+. The later change does feel like a nerf.

3. What is the fluff like on the Dark Angels in terms of Land raider variants, eg, Helios, Redeemer, etc... is there a plasma cannon landraider variant?

4. Curious about terminators with cyclone launchers. I always remembered that DW terms could be equipped with more heavy weapons in 40k than other chapters, including the cyclone missile racks.


1. Remember the RW bikes though benefit from scout and teleport homers so this would explain the points increase, though if play testing shows otherwise please be sure to comment.

2. I got the impression AOC wanted this to be tested for a bit, but I guess we just need to be clear what mods we're using in our feedback, the intent of this change was to reduce the book keeping required.

3. Standard and crusaders are the most common, with redeemers making an entry in the latest 40k codex. I can't recall a specific DA variant in fluff or FW books but noting they're a first founding chapter, they would likely have access to a range of specials. The other thing they have is "deathwing vehicles" which are the oldest in the chapter, get painted white and have a slightly better chance to survive penetrating hits.

4. DW didn't really have access to more heavy weapons, but what the gained was the flexibility to mix close combat specialists with heavy weapons and storm bolter power fist guys in the same squad. The standard terminator stats are meant to be an abstraction of the mix between CC and standard terminators, so they fit the deathwing well. The deathwing knights on the other hand are all CC specialists and represented by the other stats. In 40k the deathwing are better shots on the turn they arrive via deep strike but otherwise their firepower is comparable to other chapters terminators.

I hope your DA are coming along, I've got a stack of marine stuff waiting to become a DA force but currently it's just sitting there making me feel bad..


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sun Jul 06, 2014 11:46 pm 
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SpeakerToMachines wrote:
Angel_of_Caliban wrote:
... a list with 2+ DW formations with 6-8 stands each would be interesting to see.

Am I missing something? From the list, I don't think you can get 8 stands of terminators in the same formation?


I think your correct Speaker, the current list allows for formations of 6 at most.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Mon Jul 07, 2014 11:20 pm 
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Hi!

I kind of like this list. The no allies appeals to me and is fluffy, but the lack of aircraft puts me off thinking of starting the list. I like to have some kind of fighter. I don't necessarily think we need to include all new 40k units, but it seems to me that this list would be well served by adding the Nephilim Jetfighter (and possibly the Dark Talon as well).

I saw that it was discussed a few pages back. What's your thoughts on the matter AoC? I couldn't see any comments from you concerning the possibility of adding the airplane(s).

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Jul 09, 2014 12:58 am 
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ortron wrote:
SpeakerToMachines wrote:
Angel_of_Caliban wrote:
... a list with 2+ DW formations with 6-8 stands each would be interesting to see.

Am I missing something? From the list, I don't think you can get 8 stands of terminators in the same formation?


I think your correct Speaker, the current list allows for formations of 6 at most.

Sorry, when we originally altered the DW you were allowed to add 2-4 making up to 8. We brought it down to six because people said it would never be taken and were overpriced.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Jul 09, 2014 1:13 am 
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ortron wrote:
atension wrote:
Hi Guys,

Relatively new to the DA list but I just acquired a bunch of bikes and terminators and really liked Deathwing 40k lists when I was playing 40k a long time ago. Just a couple questions:

1. I possibly missed a post in the long string but why is the Ravenwing attack squad priced at 350. I looked at the standard approved marine list and the units (LS, Attack bikes and Bikes) are all priced at 40pts each which would make the squad 320 pts.

2. Which rule would you like play tested more for the plasma weapons the original slow firing or the AP4+/AT6+. The later change does feel like a nerf.

3. What is the fluff like on the Dark Angels in terms of Land raider variants, eg, Helios, Redeemer, etc... is there a plasma cannon landraider variant?

4. Curious about terminators with cyclone launchers. I always remembered that DW terms could be equipped with more heavy weapons in 40k than other chapters, including the cyclone missile racks.


1. Remember the RW bikes though benefit from scout and teleport homers so this would explain the points increase, though if play testing shows otherwise please be sure to comment.

2. I got the impression AOC wanted this to be tested for a bit, but I guess we just need to be clear what mods we're using in our feedback, the intent of this change was to reduce the book keeping required.

3. Standard and crusaders are the most common, with redeemers making an entry in the latest 40k codex. I can't recall a specific DA variant in fluff or FW books but noting they're a first founding chapter, they would likely have access to a range of specials. The other thing they have is "deathwing vehicles" which are the oldest in the chapter, get painted white and have a slightly better chance to survive penetrating hits.

4. DW didn't really have access to more heavy weapons, but what the gained was the flexibility to mix close combat specialists with heavy weapons and storm bolter power fist guys in the same squad. The standard terminator stats are meant to be an abstraction of the mix between CC and standard terminators, so they fit the deathwing well. The deathwing knights on the other hand are all CC specialists and represented by the other stats. In 40k the deathwing are better shots on the turn they arrive via deep strike but otherwise their firepower is comparable to other chapters terminators.

I hope your DA are coming along, I've got a stack of marine stuff waiting to become a DA force but currently it's just sitting there making me feel bad..

1. The price increase was for unit combinations, added Scout ability and Teleport Homers.

2.Yes, I want to test the list with the AP4/AT6 NON Slow Fire. It might be a nerf but the last time the debate of removing slow fire from INF units, these are the most agreed upon stats. The idea was to save bookkeeping with the Slow Fire. I'd be down for MW5 or MW6 lol.

3. Nothing in particular, DA being the First Legion has always had access to more and larger amounts of technology. When APOC 40k came out there was a Ares DIY Data-fax made for the DW. It was basically a Vindicator stuffed in a Land Raid body. Never was much traction for it in the community here sighted it wasn't needed, but then I see people falling over themselves for the LR Achilles which was that exact same unit for the most part stats wise, DA Haters I tell ya! Ha!

4. CML was never really needed in Epic so the stats were never made. It would have been AP5/AT6? AC are AP5/AT5. There was no real point. Yes the fluff with DW has changed a bit, DW were able to have mixed squads and to Heavy's in a 5 man squad at one point and has changed back and forth over time. DW are the elite Terminators of the Legions, but for some reasons over chapters think they are lol. With the abstraction of Epic I think mixed Assault and Normal Termies in larger formations does the trick. However I do like the idea about having 2 Characters in a 6 man formation.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Jul 09, 2014 1:29 am 
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Borka wrote:
Hi!

I kind of like this list. The no allies appeals to me and is fluffy, but the lack of aircraft puts me off thinking of starting the list. I like to have some kind of fighter. I don't necessarily think we need to include all new 40k units, but it seems to me that this list would be well served by adding the Nephilim Jetfighter (and possibly the Dark Talon as well).

I saw that it was discussed a few pages back. What's your thoughts on the matter AoC? I couldn't see any comments from you concerning the possibility of adding the airplane(s).

cheers

I'm not sold on adding in the new DA Aircraft. Last few years GW just throws crap in armies to sell stuff, then shoehorns in background. Now granted the DA and/or SM should have had flyers like this or Stormraven originally maybe, but they didn't.

There is a need for AA and hence the Hunter double upgrade which I really don't see as Unfluffy. The presence of a DA fighter does nicely fit the need, but its what gives the list an inherent weakness that was needed for game balance since we were allowing larger and more powerful DW, RW and IW formations then standard SM.

After we tighten down more basics units we could see if the fighter is necessary, but I've very hesitant especially with a lack of model in a dead game.

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