Hi,
Had a look through the list - really nice work !
Difficult to assess balance without seeing it on the table but looks quite a good mix of pluses and negatives. Initially i was confused about the inclusion of "creature tamer" units, though see they are in place of the hard hitting aspects. That said they do look like they might still be at a disadvantage compared to BT Eldar without the ability to use wave serpents/storm serpents/vampires etc... as a delivery method. Do you find the list struggles to hit hard like the craftworlders ?
Likewise , do the warriors without both the avitar and the wraithguard struggle... What about that great Avatar proxy you have? Perhaps a world spirit which the farseers can summon... perhaps they also have lesser spirits which they can also summon in a similar way to the greater/lesser daemons from the chaps lists...? Might be able to cut out or reduce the creature herders ?
With the megadon rule and without skimmer/speed you might also find the already fragile "falcon/megadon" formations might be very soft - perhaps an increase in numbers or up armour them to 4+ ? All that said we do find BT Eldar a little over powered compared to other armies anyway...
I like the defensive / scout based army style. Wondered if you could go all the way and include fortifications and razorwire/tangleweed...? That would be unique for an eldar list !
Not sure about the inclusion of the space ships. I guess this is to represent outside air support from the craftworlds along with the phoenix and nightwings ? My impression was that the exodites had marooned themselves on the uninhabited maiden worlds when they escaped from the fall, now using only the webway for interplanetary travel (and even then they had destroyed the links back to the craftworlds and dark eldar...??) To be honest it seems a shame to water the list down with an automatic ally. Definitely should be able to be used as an allied list with craftworld (and maybe even DE?) but i always saw the exodites as fiercely independent "Amish" types - shunning the decadent cousins who they blamed for the fall...? Surely they can find their own Pterodactyl air support and expunge the dirty wraithbone entirely...?
Coming to wraithbone - as i understand it they no longer have the wraithbone tech of their cousins in space and are also unable to craft wraithbone as they don't have a wraith core ? (ditto the DE.) This makes the warwalkers and knights difficult to reconcile - i guess they must be ancient relics brought from the Craftworlds... As such the small numbers of knights seem justified, perhaps the WWs should also be very small in number - maybe as a warrior upgrade...
Wow this post got long ! Anyway, I'd love to give it a try some time - com'on, Taunton is only down the road ! See you at Entrenchment (though bang goes any chance of best painted for us mere mortals)

Blip/Chris