Welcome to mayhem army editor project thread.
Here were gathering all ideas, materials and feedback for the development of the army construction tool.
What we have so far:
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If you want i can look through the rule book and send you a list with page and sentence of the errors.
I would appreciate that. The print edition is coming out soon, and I'd love to have it error free. That's always the goal!
For easier tracking I made a spreadsheet in google docs.
https://docs.google.com/spreadsheets/d/ ... edit#gid=0
Everyone who has this link can update and use this sheet to record errors in the different PDF.
I will mostly find format issues and the like. Will take me some days to go through all documents to find most of the stuff.
One thing where i found the structure a bit confusing was page 14.
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War Machines SPECIAL
Much like monstrous creatures, war machines are purchased as
pre-generated profiles and have their own section. War machines
use the damage rules for harm
After building your core profiles and assigning designations, it’s
time to arm and equip your force. Unless otherwise noted, the
following restrictions apply.
THe change of subjects is very sudden and on the end of the page. THere should be an additional headline or something mark the change of subject.
Other things that came to mind. I would like an extende version of the armybuilder sheet. With the new unit types and maybe a stronghold one.
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Massive yes please!!!
Though, why not ask the guys behind Armyforge!
http://traitor-legion.appspot.comThey already got a front and back end set up and do feature Warmaster. Don't see why they couldn't be interested in expanding the fantasy side!
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I'm 100% in for an army builder myself, and I'm open to both options. If either of you need anything from me or have a contact you want to hook me up with, then let me know what it'll take to get this thing going. I personally think that tinkering around with various lists and builds is almost like a game in-and-of itself.
Yeah I would love a neat armybuilder. But I doubt that the Armyforge system will work with such a complex unit creation system. It is a tool for using "prerendered" armylsits (sorry - lack of words). Anything more comprehensive would require a massive overhaul of their system.
BUT i remembered a tool that could be of use. Its called battlescribe.
https://battlescribe.net/ It has free version - the pro veriosn is still dirt cheap - a mobil app and can be used with every rule system. they give editors to create an army builder for your own system.
Your rulset then can be saved as a repository on the web and everybody with the link can use it through adding the repository to his verson of battlescribe.
If you make updates to the armylist they will sync with every subscriber of a repository.
Maybe this will sufficiant for Mayhem. Maybe it lacks the right feature for such an open system. I will check it after a game of mayhem with my wife.

I will make photos.
EDIT:
Did not get to the game tonight but the next attempt is after some sleep.
I still tested the battlescribe editor. I fear it is not up for the task wich (?) saddens me a lot. I asked for clarification in their forums. Maybe i get some information later this day.
EDIT 2:
https://docs.google.com/spreadsheets/d/ ... G_uIs/edit
made this thing. Not finished and not a real editor but it helps a little. I fear getting is even harder then i thought. Maybe asking the guy behind Armyforge is a good bet. I still have one or two requests unanswered but... we will see.
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- Interface
My guess would be to keep it simple/minimalistic!
The aim should be to support usability and an easy visual. Nothing worse then your opponent handing you his army list and you need 5min to figure out what is what, haha
Maybe a nice 'fantasy' frame but with a clear list structure, using a easy to read font like Helvetica or Arial.
If needed, i am happy to help with some Photoshop magic for a mock-up or final design. Might have a bit of time later and would send you a mail if i manage anything worthwhile.

Excellent! The more the merrier. I agree with you on all points. I personally would go for Verdana but any Webfont would work. I Will add some sketches and thoughts at the end of this post.
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- Functionality
Why not follow the steps of Mayhem's unit build structure?!
MOV > QR > BAR > Designation > Standard/Musician > Equipment > TAG
Though Standard/Musician could be added to either Equipment or TAG for simplicity.
Another idea could be to 'force' the user to buy his CP value first, followed by the General.
That way you would have the mandatory stuff out of your way and it would always be on top of the list for easy reference.
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I think this is probably a really good approach and an easy design to implement from a build perspective. This would make for a very streamlined selection/creation process and avoids any advanced programming logic. It think it also helps that there are very few dependencies and/or restrictions in the game by design.

I agree on most parts, but i would start with designations. Mainly because of the Monstrous Creatures and Warmachines.
Instead of forcing a generall we could display a legal warning. That way i could experiment with units combinations first and would not be forced to make general first.
Ok, here are my thoughts on the Unit building Process.
Set up Army:
- Army name ( saved under this name in your army library?)
- max Crowns
- Leadership die
- buy units from your templates
- buy spells
- buy strongholds from you templates
We should make a flowchart for using the editor. Will try to make one.
Some Designations like Elite require some more complex logic. Mainly to identify the exact same units. The easiest way would be an amount-of-this-unit box.
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- Game Aids
One thing that comes to mind would be an automatic calculation of the total CP dice.
Beside that, not really sure there is anything really essential.
That is a good idea.
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- Export layout
Again, simple and visually easy should be the way to go.
Again, I agree. But how do you write down your units? Do you make unit cards?
Thats how I rolll at the moment.
https://docs.google.com/spreadsheets/d/ ... G_uIs/edit
How would you like a printable layout for you army? With or without weapon stats list? A spell list? Or should we make Spellcards and tokens to print for yourself?
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If this was done in something like html5 or javascript, then it could actually be added to the download as a self contained executable. That way it could be used in a browser window offline as well. Interesting possibilities here...
That yould be the case, I asume. Selling it with book could be problematic if he made it for free or a very low price. We will have to discuss about licensing issues anyway.
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In case your friend wants some (beer) money, i am happy to chip in a tenner.

perfect
So the process will be as following:
1 - plan out and create everything that is needed for the app
2 - give him the materials and wait for his response
3 - fall on my knees and begging him to do it

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I have done a basic text format for unit profiles.
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Army Name: XXX
Leadership: dX
Total Cost: XXX Cr
General
Name: XXXXX Cost: XXX Cr
MOV dx /CQ dx /BAR dx
Designations:
XXX, XXX, XXX
Weapons and Armor:
XXX, XXX, XXX
Traits, Abilities and Gear:
XXX, XXX, XXX
Units
Name: XXXXX Cost: XXX Cr
MOV dx /CQ dx /BAR dx
Designations:
XXX, XXX, XXX
Weapons and Armor:
XXX, XXX, XXX
Traits, Abilities and Gear:
XXX, XXX, XXX
Strongholds
Name: XXXXX Cost: XXX Cr
MOV 00 /CQ d10 /BAR d8
Traits, Abilities and Gear:
siege attrition, XXX, XXX
Spells
Name: XXX Cost: XXX Cr
Upkeep: xx
This is a version without any additiona rules. So what do you think? I am sure I forgot some stuff. Should we make a seperate thread for the development of the army editor?
edit:
an example would be:
Name: Imperial Pikemen Cost: 25 Cr
MOV d8 /CQ d10 /BAR d10
Designations:
Infantry
Weapons and Armor:
Spears
Traits, Abilities and Gear:
Standart, Musician, Disciplined
Lets continue on this epic task!