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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 20, 2014 8:41 pm 
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Update your signature! :D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 25, 2014 10:41 pm 
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I'm confused how to add multiple perks on Indiegogo.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 25, 2014 10:46 pm 
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Skum wrote:
I'm confused how to add multiple perks on Indiegogo.


I was too, but apparently you just have to add each one individually, there is no other way of doing it.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 25, 2014 10:59 pm 
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OK, but... how? By pledging multiple times?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 25, 2014 11:44 pm 
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Yes each 1 separately. Provide your details, pay then start again for the next pledge.
Its a pain.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun May 25, 2014 11:57 pm 
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Ah, fair enough, I'll give that a shot. Thanks!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 26, 2014 7:50 am 
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Sorry for the rubbish system. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 26, 2014 10:20 pm 
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So, will there be disorganized crablike warengines as a stretchgoal?? :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 27, 2014 11:30 am 
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I've been concepting a Cybershadows walker. Thoughts?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 27, 2014 11:36 am 
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damn...

that is a scary crab! Would be useful!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 27, 2014 12:27 pm 
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Nice crab walker sir!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 27, 2014 12:57 pm 
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I'm buying 12 of thoose!!!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 27, 2014 3:49 pm 
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Nice !

I think the first segment of the legs should probably have a more pronounced angle toward the sky, for a more believable position.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 27, 2014 4:20 pm 
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awesome,

needs more guns maybe on the 4 shoulder joints,

on the smooth "rear shell" some empty shells from the main guns auto loader would look good there, they slide off the back of the walker. i would strech the smooth part over the back just a little to allow for that and i would have the exausts x2 curved upwards around the side. does that make sense?

thanks

J

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