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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 5:43 pm 
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I think the turret option should stay alongside other light and heavy weapon choices. And the suggestion to replicate the general appearance of the wings panel lines etc on the hull would help marry the seperate pieces together.

Could you post an above and side view please as it's difficult to judge hull size/length in comparison to the wings.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 7:07 pm 
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I like it ! :spin

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 7:33 pm 
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Great start! +1 most comments. In addition, I would remove those vertical planes from the forward wings. Looks a bit weird there. Rather add similar, but not same to main wing edges.

If big cannon is for ground attack, loose it or do a side mount (pods like the b25 gunship, or simple gunports a la the c30 gunship) or wingmounts or underslung or something. Flying upside down to keep main weapon on target is bad for you, and your cargo.

Cockpit looks fragile. Maybe ruggedize it with plating etc. and tanklike vision slits?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 8:16 pm 
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Very very good!!!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 8:38 pm 
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AA turret option... bit more detail...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 8:39 pm 
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The main wings are the same as the Lancastrian's wings.
The main body is the same height as the Lancastrian's, but much wider.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 8:50 pm 
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Hey thanks for the new angle pics i can see why i have a problem with it now. It's the hull length it just looks to short at the moment next to the wing span. Could you try a version with the main hull lengthened by about a third please.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 8:51 pm 
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I like to overall look from the front view by the way.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 9:29 pm 
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MMMMMMMmmmmmm my modular guard looks to be getting extended to support Warhawks next! :D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 10:12 pm 
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Nitpick wrote:
If big cannon is for ground attack, loose it or do a side mount (pods like the b25 gunship, or simple gunports a la the c30 gunship) or wingmounts or underslung or something. Flying upside down to keep main weapon on target is bad for you, and your cargo.

Cockpit looks fragile. Maybe ruggedize it with plating etc. and tanklike vision slits?


In agreement here.

I'm up for cannon turrets on aircraft, but the turret looks pretty useless where it is at present.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu May 08, 2014 10:18 pm 
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Any chance the Eloi are going to get a little more fleshed out this campaign or in the future?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 09, 2014 9:13 am 
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Redgeran wrote:
Any chance the Eloi are going to get a little more fleshed out this campaign or in the future?

Yup. I've been working on some Eloi Jed'Dai (robes and laser swords).

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 09, 2014 10:00 am 
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Drop ship is looking interesting - though as others have said, hull wants to be longer and more panel detail to match wings.

The bubble cockpit is looking a bit stretched now too - i can see you are trying to stick with the previous aesthetic, but maybe some solid reinforcement panels...?

Larger skinner mbts would seem a priority, but those are cute. ;)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 09, 2014 11:19 am 
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Longer.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 09, 2014 12:56 pm 
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I like it! I also like the extra detailing on the hull...


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