Except that a 3+ AT value makes them even better at killing rhinoes and other lighter APCs. that's the role they're already being used for, because shooting at 4+RA is generally a waste of time with low volume AT shots, regardless of quality. I again point out how i never use vultures to shoot at russ or land raiders, because the entire formations shots will maybe kill two guys. Railheads who have smaller formation sizes are liable to kill maybe a single russ, and be all but totally wiped out in return fire.
Any increase in AT value is twice as good an improvement against nonRA units as the effect against RA units
Lance is only an "eldar" rule because noone else will use it. it doesnt matter if its named after a particular type of weapon that functions a particular type of way, the idea is that a railgun has sufficient penetrative power that what would normally be robust protection is of little more value than regular armour, the fact that it doesnt use crystal voodoo power to achieve this is irrelevant, the rule fits the role, and it makes sense to apply it, and it helps fill a gap in the tau firepower capabilities.
likewise, saying "well I don't think hammerheads are underperforming" is pretty blatantly ignoring the maths put forwards in this thread. it doesnt matter how many games you may or may not have won, if the numbers say it's less effective than its elven counterparts, then it is. Maths doesnt lie, and is not subject to the vagaries of luck, memory, and even in these results, modified slightly by subjective criteria, are less prone to selection and observational bias than "we won games at this tournament" arguements. Especially given the indications that tournament wins are not coming from a corresponding use of railgun hammerheads. I am not at all convinced that the armywide tau special rules (of which there are none) outweigh those of the Eldar, nor do the situational markerlight rules overwhelm it, especially when the maths shows how little that helps. It's been mathematically demonstrated that if I want to make my tau armoured force, I'd be better off using the eldar rules and counts as Yme Loc craftworld infact, is that your cunning plan? are you secretly an eldar plant?! J'Accuse! *dramatic fingerpointing gesture*
Maybe the way you play scenery in the UK has impacted on their ability, though I don't see how it would do so enough, the point remains, if an entire country has gone "nah these are rubbish" and produces mathematical data to support their claim then there's reason to believe that a problem might exist.
changing point values is a wet paper bag fix at best, increasing the AT value provides a bigger boost to a role they're already plenty good at, while providing half that boost against the targets we're worried about. cheaper Ion-heads will still be fairly underperforming, making the gun better and keeping them all at the same level makes for a better, more elegant fix. you are making a mistake.
Anyway, maths diversion time! PREPARE YOURSELVES FOR NUMBERS!!!
40k Fire prisms only very recently (this latest codex) actually got access to a Lance shot. so what does that mean for their tank-killing-outright ability (not going to bother with "glancing a formation to death" options)? Well, Current 40k stats put Railguns killing a Chimera on 22.2% of shots (4 from 12 of 18) (33% of kills from hits) and a russ at 11.1% (2 from 12 of 18) (16.6% of kills from hits) a current Fire Prism kills a chimera on 16.6% of shots (3 from 12 of 18) (25% of kills from hits) and russ at 16.6% of shots (3 from 12 of 18) (25% of kills from hits) a previous edition Fire Prism kills a chimera on 11.1% of shots (2 from 12 of 18) (16.6% of kills from hits) and russ on 3.3% (0.6 of 12 from 18) (5% of kills from hits)
So, we can see that the new Fire Prism is 5.5% better at killing russ than the hammerhead, but also 5.5% worse at killing chimera the old fire prism, however, was half as good as the hammerhead at killing chimera and a third as good at killing russ. It was also, incidentally, more then 3 times more likely to kill a chimera than a russ, while a hammerhead was twice as likely to kill a chimera than a russ.
anyway, how does that translate across to epic? Well, in epic, Hammerheads without a markerlight will kill Chimera 33% of shots (6 from 9 of 18) (66.6% of hits kill) and russ 12.5% (2.25 from 9 of 18) (25% of hits kill) With a markerlight (or with the proposed AT boost) they will kill chimera 44% of shots (8 from 12 of 18) (66.6% of hits kill) and russ 16.6% of shots (3 from 12 of 18) (25% of hits kill) meanwhile, Fire Prisms will kill chimera 55.5% of shots (10 from 15 of 18) (66.6% of hits kill) and russ 41.6% of shots (7.5 from 15 of 18) (50% of hits kill) while, for funsies, Fire Prisms without lance, will kill 55% of shots (10 from 15 of 18) (66.6% of hits kill) and russ, 20.8% of shots (3.75 from 15 of 18) (25% of hits kill)
so, what does all that numbers-talk mean?
Well, compared to 40k
Hammerheads: vs Chimera: with out markerlights, Hammerheads kill Chimera 11% more reliably in Epic than in 40k, with Markerlights, they kill them 22% more reliably. Vs Russ: with out markerlights, Hammerheads kill Russ with 1.4% increased reliability in epic than in 40k, with markerlights they kill them with 5.5% more efficiency.
Current Prism: Vs Chimera: a current Fire Prism kills a chimera with 38.9% more reliability in Epic than in 40k Vs Russ: a current Fire Prism kills a Russ with 25% more reliability in Epic than in 40k
Previous Prism Vs Chimera: A previous style Fireprism (lanceless) kills Chimera with 44.4% more reliability in Epic than in 40k Vs Russ: A previous style Fire Prism (lanceless) kills Russ with 16.3% more reliability in Epic than in 40k
but what's all that in Variance? a 16.3% increase doesnt sound very impressive, but when you're comparing it with a starting point of 3.3%, its a pretty impressive leap
Hammerhead: Vs Chimera, without markerlight its a 50% leap in lethality of shots markerlights, it's an 100% increase in lethality of shots. In both cases, Epic provides an 100% increase in lethality of successful hits. Vs Russ, without markerlight it's a 12.6% increase in lethality of shots, while with a markerlight, it's a 50% increase in lethality of shots. In both cases, Epic provides a 52.6% increase in lethality of successful hits
Current Prism Vs Chimera, is a 233% increase in lethality (in epic, a fireprism is 333% as effective at killing a chimera as in 40k) Epic provides a 160% increase in lethality of successful hits Vs Russ, is a 150% increase in lethality (in epic, a fireprism is 250% as effective at killing a russ as in 40k) Epic provides an 100 increase in lethality of successful hits
Previous Prism Vs Chimera is a 400% increase in lethality (in epic, a lanceless fireprism is 500% as effective at killing a chimera as the previous editions fire prism was in 40k) Epic provides a 301% increase in lethality of successful hits Vs Russ it's a 625% increase in lethality (in epic, a lanceless fireprism is 625% more effective at killing a russ as a previous edition fire prism was in 40k) Epic provides a 400% increase in lethality of successful hits
But, when the rules for the Fire Prism were written, Fire prisms were the old lanceless variety. so lets take a quick look at the variance between Old 40k Fire Prism and Epic Fire Prism
Vs Chimera, 400% increase in lethality (a Epic fireprism is 5 times more likely to kill a chimera than its 40k counterpart at the time) Vs Russ: 1150% increase in lethality (an Epic Fireprism is 12 and a half times more likely to kill a russ than its 40k counterpart at the time
But, I hear you say, when the epic rules came out, the vehicle damage rules in 40k were different! weapons were more explodey! indeed they were, but, while the increased ability to wreck vehicles (5 or 6 on the damage table) there was also no +1 to damage results for AP2 weapons, so the fire prism effect was still the same. it did increase the ability for a railgun to kill a tank slightly (glancing hits from a railgun had a 1 in 6 chance of killing a vehicle, while now they do not) but that variance wasnt worth doing an extra layer of maths unless y'all really call for it
here's a simpler chart to show what I mean
Hammerhead Vs Chimera 40kRailgun 22.2% (4 from 12 of 18) (33% of kills from hits) EpicRailgun(NM) 33%(+50%) (6 from 9 of 18) (66.6% of hits kill) EpicRailgun(M) 44%(+100%) (8 from 12 of 18) (66.6% of hits kill)
Hammerhead vs Russ 40kRailgun 11.1% (2 from 12 of 18) (16.6% of kills from hits) EpicRailgun(NM) 12.5%(+12.5%) (2.25 from 9 of 18) (25% of hits kill) EpicRailgun(M) 16.6%(+50%) (3 from 12 of 18) (25% of hits kill)
Fire Prism (current) Vs Chimera 40kFirePrism(c) 16.6% (3 from 12 of 18) (25% of kills from hits) EpicFirePrism(c) 55.5%(+233%) (10 from 15 of 18) (66.6% of hits kill)
Fire Prism (current) Vs Russ 40kFirePrism(c) 16.6% (3 from 12 of 18) (25% of kills from hits) EpicFirePrism(c) 41.6%(+150%) (7.5 from 15 of 18) (50% of hits kill)
Fire Prism (previous) Vs Chimera 40kFirePrism(p) 11.1% (2 from 12 of 18) (16.6% of kills from hits) EpicFirePrism(nL) 55% (+400%) (10 from 15 of 18) (66.6% of hits kill)
Fire Prism (previous) Vs Russ 40kFirePrism(P) 3.3% (0.6 of 12 from 18) (5% of kills from hits) EpicFirePrism(nL) 20.8%(+525%) (3.75 from 15 of 18) (25% of hits kill)
Fire Prism (CurrentEpic Vs Old40k) Vs Chimera 40kFirePrism(p) 11.1% (2 from 12 of 18) (16.6% of kills from hits) EpicFirePrism(c) 55.5%(+400%) (10 from 15 of 18) (66.6% of hits kill)
Fire Prism (CurrentEpic Vs Old40k) Vs Russ 40kFirePrism(P) 3.3% (0.6 of 12 from 18) (5% of kills from hits) EpicFirePrism(c) 41.6%(+1150%) (7.5 from 15 of 18) (50% of hits kill)
TL;DR version:
Compared to 40k, Hammerheads have recieved a 50% increase in lethality against chimera, but only a 12.6% increase in lethality against Russ, Fire prisms, however, recieved what was, at the time, a 400% increase in lethality against Chimera, and a 1150% increase in lethality against russ! If Hammerheads had such an increase in Russkilling capabilities, that would mean each hammerhead would kill 1.38 russ per shot fired! with that in mind, our suggestion of lance, which would result in a .25 russ killed per shot, seems pretty reasonable!
_________________ ~Every Tool Is A Weapon, If You Hold It Right~
|