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Knight World list theme

 Post subject: Re: Knight World list theme
PostPosted: Tue Feb 11, 2014 7:22 am 
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Nah without infantry it looks too much like a 40K army fighting a 6mm army, and not being able to occupy buildings is dumb. I'm not suggesting heaps of variety, just a single basic infantry formation is fine. People who don't want infantry don't have to take them in their lists.

Edit: And I would also suggest that infantry should be support rather than core to limit numbers, as I think they have been in previous lists.

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Last edited by Markconz on Tue Feb 11, 2014 9:34 am, edited 1 time in total.

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 Post subject: Re: Knight World list theme
PostPosted: Tue Feb 11, 2014 8:42 am 
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I think part of my problem with adding infantry is it risks providing something that the existing list lacks, tactically. Not just in terms of being able to occupy buildings, but also cover large areas and soak up lots of firepower. If you're going PDF/IG typical levels of 8 to 12 strong formations for relatively cheap, you're talking about easily doubling or even tripling the possible number of units on the field. That's a big change in game play.

Then there's also how these units fit into the offensive game plan. Foot infantry that can't keep up with knights doesn't really offer anything except their sole ability to enter buildings and soak up AP shots. Mechanized infantry could keep up, but means adding vehicles, which is further diluting the Knightly theme. Something like Rough Riders is probably least objectionable in this regard, but don't solve the building issue (if it's really an issue).

As I said, I think my suggestion is that if you want something other than the Knights and/or Titans, that Sentinel based units is probably the way to go. That gives you some more 6mm-ish scale look, fits reasonably well into what little existing fluff there is, and there exist variations that already fill most of the slots in the list where the current non-Knight units fit. Harakoni style Support Sentinels could replace Trebuchets as artillery units, 8 strong Armiger or Catachan Style Sentinels give you formations that can engage and have enough numbers to not wither immediately but are not as resilient as a 10 infantry plus 5 transport formation.

If we're going to try and stick to what fluff does really exist, then the original main duty of Knights protecting the similar but unarmed Drovers which are for herding megafauna. In which case, we'd want units that are also adapted from that sort of duty. The Knight worlds do also have retainer forces, but they're fairly small, and they'd need to be compatible with the supposedly swift and highly mobile fighting style that the Knights preferred. Something like a light skimmer/VTOL/helicopter unit originally for scouting and tracking herds, using Deffkopta-esque stats. Infantry would probably be small formations of scout/hunter types mounted in technicals (jeeps, pickups, etc), similar in stats to the Cultist/Land Transporters combo from some of the Chaos cultist lists, possibly with infiltrate, scout, and/or walker to represent their skill in living off the land.

Any of these things could work, but they'd also definitely put this list back to the very start of Experimental stages, as you'd have a lot of potential balance issues when you introduce units that don't play at all like anything currently in the list.


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 Post subject: Re: Knight World list theme
PostPosted: Tue Feb 11, 2014 2:38 pm 
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GlynG wrote:
What's the motivation for wanting to add infantry Dave?


The majority. The list has had two themes, I'd like to pick one and stick with it. Currently the majority are after the PDF approach, so that's what we're going to run with. The list can cater to multiple builds but we're never going to make everyone 100% happy.

On the pure knight force, the list has been and can continue to be structured like that.

Here's a rough pass:

Knight Households
3-6 Errants
3-6 Paladins

Support Households (1 per Household)
3 Castellans
3 Crusaders
3-6 Lancers
3-6 Wardens

Support Levi (1 per Household)
10 Infantry
3 Howitzers
3 AA Guns
6 Rough Riders
6 Sentinels

Navy Allies (1/4 limit)
2 Thunderbolts
2 Marauders

The Baron would remain 0-1 and can be tacked on to any Household/Support Household. Senechal would remain a CH upgrade.

Have people mixed Knight formations?

Do people prefer both Rough Riders and Sentinels? On or the other?

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 Post subject: Re: Knight World list theme
PostPosted: Tue Feb 11, 2014 4:27 pm 
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Markconz wrote:
Nah without infantry it looks too much like a 40K army fighting a 6mm army, and not being able to occupy buildings is dumb. I'm not suggesting heaps of variety, just a single basic infantry formation is fine. People who don't want infantry don't have to take them in their lists.

Edit: And I would also suggest that infantry should be support rather than core to limit numbers, as I think they have been in previous lists.


This. Honestly, I've had this comment in Every. Single. Game. I've played with Knights at least once from passersby. Not even close to hyperbole there.

I'd also assumed that infantry would be a support formation, or maybe allies. I have a hard time fielding ballistas or trebuchets on their own because either they don't have the reach I need, or they're garrisoned forward and gone in turn 1. I mean, ok, it takes some of the heat off of my Crusaders so they might actually get to fire, but if I'm paying for AA or artillery I'd like to actually use it once. Plus, forward-garrisoned Wardens and Crusaders are just asking to get put back in the miniatures case.

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 Post subject: Re: Knight World list theme
PostPosted: Tue Feb 11, 2014 5:11 pm 
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I have no strong feelings on infantry.

I have the minis for a full knight army except wardens: not sure these were even in the list a few years back and there are no minis for them in the second style of knights (i think what people use is an old SM variant?). Can always proxy/build something though, so it shouldn't be a bar!

From memory i have something like
1 baron
20 or so paladins
4–6? errants
9 lancers (still go your lancers glyn! :D )
3 crusaders
3 castellans
+1 or 2 of the leader/commander knights

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 Post subject: Re: Knight World list theme
PostPosted: Tue Feb 11, 2014 10:31 pm 
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I have contemplated starting a knights list for nostalgic reasons. The lack of infantry has put me of though (same with all titan lists). Knight PDF gets my vote as well.


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 Post subject: Re: Knight World list theme
PostPosted: Wed Feb 12, 2014 12:24 am 
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Markconz wrote:
Nah without infantry it looks too much like a 40K army fighting a 6mm army, and not being able to occupy buildings is dumb. I'm not suggesting heaps of variety, just a single basic infantry formation is fine. People who don't want infantry don't have to take them in their lists.

Edit: And I would also suggest that infantry should be support rather than core to limit numbers, as I think they have been in previous lists.

My thoughts, too. I hated it when infantry were removed as a support formation.

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 Post subject: Re: Knight World list theme
PostPosted: Wed Feb 12, 2014 12:28 am 
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Dave wrote:
Have people mixed Knight formations?

I have. I like a formation of Errants and Lancers. I haven't tried a mix of Crusaders and Castelllans.

Quote:
Do people prefer both Rough Riders and Sentinels? On or the other?

I'd prefer both. Both fit thematically. However, I could live with having either one.

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 Post subject: Re: Knight World list theme
PostPosted: Wed Feb 12, 2014 8:09 pm 
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Dwarf Supreme wrote:
Quote:
Do people prefer both Rough Riders and Sentinels? On or the other?

I'd prefer both. Both fit thematically. However, I could live with having either one.

+1 for this.

On infantry I am undecided. Personally I think keeping infantry outnif Knightworld list would be better to keep more tightly focused theme. And should also make it easier to get list Approved as one oess unit to playtest for balance reasons as source of cheaper activations

So long as doesn't delay list getting Approved status, I could live with infantry being added. I just may not take them personally.

One question though. IF infantry are added to the list l are we talking Rulebook Steel Legion or Barran Siegemasters?

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 Post subject: Re: Knight World list theme
PostPosted: Thu Feb 13, 2014 12:17 am 
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I really don't think you're approaching this very well Dave. Rather than building on the strengths of the existing Developmental list that's been worked on for a number of years, you seem to be throwing it out and pretty much starting from scratch, proposing different special rules, doubling the DC of the knights and significant changes to what's in the list such as adding infantry, removing titans or asking if the list should have sentinels when these have a core element of the armoured walker theme of the list for years now.

The list has had at least several reported playtests and been used in at least 3 tournaments, but you weren't aware of this and seem not to have done much research on the development of the existing list before disregarding it. I'm not aware of any great dissatisfaction with the existing list and going back to basics so much seems disrespectful to the players and developers of the list till now. Knights are a bit of a niche army as not that many people will have large numbers of them to run an army with, so I doubt there'll be that many player's testing knights no matter what list it's under and starting again could take longer to balance and get the list approved than making smaller changes to the existing list.

I disagree with the 'looks like a 40k army so must mix in infantry' argument. The old knight models don't look anything like anything from 40k. The list allows all knight armies to be run if a player chooses, but the more competitive lists will include sentinels and artillery too, providing some obviously smaller units along with them too. Good modellers will include trees, ruins, vehicles, ect on the bases of their Knights that help get across the scale when people look at them too. It helps to base them on the same height bases as other epic models too, rather than using 40k bases.

Dave wrote:
GlynG wrote:
What's the motivation for wanting to add infantry Dave?


The majority. The list has had two themes, I'd like to pick one and stick with it

I question that. It's not a matter of fact that there have been two different themes for the Knights, you've just categorised into a couple of different ways in this thread.

You seem not to like it, but the existing list has a strong theme of it's own already – walking piloted fighting vehicles: knights, sentinels (aspiring to be knights) and titans, plus supporting artillery and aircraft.

You've asked people to choose between two different directions you've defined without including the existing direction as an option. Asked a question to choose between two some will give their favoured of the two, whereas if you had asked them to choose between three and presented the current list direction as an option some might have chosen that instead. Running a poll would have been more scientific. In any case I count 6 people in this thread saying they like the existing list theme that doesn't have infantry in, it's clearly contentious rather than clear cut.

A crucial issue at the core of this is - why should a Knight World PDF not fight with Titans? The background for Knight World is that they are closely economically and militarily allied with Forge Worlds and they supply large amounts of food to heavily industrialised/polluted Forge Worlds. It seems much more likely that a Forge World would choose to send it's titans to help a Knight World under attack rather than to help SM or IG. AM are quite insular, look out for their own and send their limited military aid careful where their interests are at stake (as per the AMs involvement in military actions in multiple Imperial Armour books or the 40k roleplay sourcebook about the AM, I can dig up specific examples if desired).

Before making changes I suggest running two separate polls on 'Should a Knight World army include infantry?' and 'Should a Knight World army include titans?'. That would be a better/fairer way to more accurately gauge the feeling and desire of the community of these issues.


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 Post subject: Re: Knight World list theme
PostPosted: Fri Feb 14, 2014 12:25 am 
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I agree with Glyn

I would prefer to build on the current list in push to get it Approved.

Can always then go for a second list with specific "theme" after first list finalised.

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 Post subject: Re: Knight World list theme
PostPosted: Fri Feb 14, 2014 1:13 am 
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Actually, I think at this point that a push for approved should probably be held off for at least a few weeks.

Now that there's reasonable confirmation that GW will be releasing new 40k rules and models for Knights (see http://natfka.blogspot.com/2014/02/deta ... ights.html for the current "I read it in my FLGS" post), I think that everyone would probably be happier if we waited to see what those look like. If they're close enough to the existing rules that the list changes are minor, then we can settle any details and buckle down for a push to approved. If they stat lines and fluff are different, then taking the extra time to rework the list and make sure that everything matches the 40k side of things is probably worth the effort.


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