GrrArgh wrote:
I would not give Tac Teams MW-Attacks because i dont understand why they should have them. Krak Granades are a typical armament für Space Marines Tactical Troops. Every Chapter use them.
Fair enough. All SotE Tacs are Tyranic War Veterans so I based them off the UM version who apparently use Krak grenades in a specific way. I can change it.
GrrArgh wrote:
Instead give the salvation Teams Melta Bombs/Krak Granades. Their job is to infiltrate Hive Ships und some Meltabombs in the pocket are very useful.
I like the idea as I couldn't figure what to give them to make them a little more punchy.
GrrArgh wrote:
With 5 Salvation Teams with +4 MW CC Attacks and Teleport you have enough Options to destroy a lot of armoured Elements. With that there is no need for Titans.
Really, why have almost every Marine Chapter Allied Admech Titan Support..even a 2 Companies crippled Chapter?
Because like it or not this game is not just about one Chapter fighting on its own. Why can't SotE marry up with a Titan to fight a big war? Also, people like Titans.... This goes for the Air allies as well.
GrrArgh wrote:
Savation Teams are Scouts, so they just wear Scout Armour (+5).
I will change this.
GrrArgh wrote:
And why have every Chapter Imperial Navy Aircraft Support? Space Marines have their own Aircraft..the Stomtalon Gunship. Why not use it?
SotE is a smashed Chapter in rebuild. I highly doubt they have access to all the new gear. They don’t even have Terminator armour....
GrrArgh wrote:
The Heart of Cronus is a Battle Barge.. Battle Barge have 14BP and costs 350 Points.
I would change the Name of the Fortress-monastery to "The Heart of Cronus". The Scythes of the Emperor have only this one.
As you say, it’s a fortress-monastery and I felt the removal of the Slow and Steady from a Battle Barge required a slight downgrade in its firepower for a trade-off. I could imagine a vessel owned by a run-down Chapter to have issues with both repair and supply of ammo stores etc. It also brings a bit more flavour to the list.
Naming the vessel is not a facet of Epic due to abstraction.
GrrArgh wrote:
A special Anti-Tyranid Rule would be nice..the whole Fluff is full of their Hate against Tyranids...
What do you think?
I did debate this but in the end the SotE still fight against all types of enemies, they just engage Tyranids when the chance arises.
I suppose a rule versus Tyranids could work, I just think it’s adding a rule for minimal effect across the game given the majority of games won’t be played vs Tyranids. I think a house rule might work better for that purpose.
GlynG wrote:
MW Krak Grenades is utterly ludicrous, remove it!
I will, perhaps, if you stop talking to people rudely when discussing what you think about a list.... Fair?
GlynG wrote:
If you're doing Scythes they should specialise in killing tyranids. 40k Scythes would have preferred enemy: tyranids and a similar direction should be gone here. Give all the non-scout infantry a special rule that their CC and FF values are one higher than normal when fighting tyranids. It's a big risk trying to engage tyranids in any case, particularly without heavier troops or vehicles, so I think the list would still be balanced with it against tyranids.
See my above reply. I
can see the reasoning though. Will mull it over.
GlynG wrote:
I don't like the idea of a Razorback formation, it's a dedicated transport and should stay that way. Preds and Vindicators will do fine for them and if that leaves them more limited options than regular SMs then tough, that's the way they should be.
I do see your point. Having no vehicle heavier than a Rhino in their arsenal I feel a use of rhino-chassis vehicles would be employed ad-hoc by a Chapter with less troops. It’s something different. We’ll see how it goes. Bare with me for trialling perhaps...?
GlynG wrote:
Their flagship is a battle barge, don't invent new rules for it! As per the 40k wiki: "the Scythes of the Emperor Chapter now navigate through space on board their last starship and mobile fortress-monastery, the battle barge called The Heart of Sotha."
Again, the words “fortress-monastery” in your sentence sort of explains this. I can’t really call it a Battle Barge if it’s not quite the same thing and it adds some character.
GlynG wrote:
Drop Vindicators to 0-2 than normal. 0-4 allows for big, hard to break formations and goes against what the Scythes are meant to use. According to their wiki they the chapter 'generally organises small, mobile strike forces'. Lots of small formations and a high activation army, with formations easy to break and retreat to fight another day, that should be the way they fight.
Good idea. I will sort this out.
GlynG wrote:
Fine with adding Predators as upgrades, but they should really cost 75 for 1 125 for 2. 50 each is too cheap!
I will change this. Thanks