It's funny, with all the arguments for "it's a tank hunting unit" etc I've never really seen that in all the games I've played. I've stated on more than one occasion that the Rail Hammerhead, as it stands, is not a tank hunter - it should be- but it's just not. It's an APC hunter. It absolutely smashes things with 5+ armour(sometimes 4+ but to a lesser degree), but put it up against serious armour (4+RA) as it's supposed to do and it fails 9/10 times. Granted, it may hit a lot but it often fails to destroy due to enemy saves. You can put all the hits on a target you want but I've lost count of the times I've had to take on Leman Russes with Marker Lights on target with the HHs sustaining and maybe killed one tank or two with unlucky rolls for the IG player. Crossfiring has helped on the occasion but to do that you often need to expose your formations to counter attacks, losing them in the process.
Now, so many times people have said "that shouldn't happen" but in play you're often forced to take actions because of enemy formation placement to try to effect the game or lose your important formations.
jaggedtoothgrin wrote:
If I was hunting Russ, I'd probably be using the Fusion Hammerhead, not the Railgun one. the Railgun is great against light vehicles and regular AV, against RA and War Engines, I'd be using the gun with MW.
Yep, absolutely, however their range puts them in harms way
a lot more and even with MW you aren't
guaranteed to kill a lot of LRs - cross firing definitely adjusts this though. You are also often forced to double into range thus cancelling the ML advantage you may have. You also will only hit 50% with those circumstances. Given the MW shooting they are usually an early target for enemy artillery for me. Also the Railhead is supposed to be the staple antitank vehicle. If you need the Fusionhead to do this then the railhead is a fail....
But I digress, this is a discussion about Rail Heads.
