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Wartorn a mass fantasy combat game.

 Post subject: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 2:23 am 
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So i've been working on a fantasy combat game for use with microworld miniatures. I love Steve's line and have always though he needed a ruleset to go along with them. I've been power painting some armies to have a color batrep with, unfortunately i got some free time and not everything was completely painted. But i did get a batrep in, so here's the first look at Wartorn.

I played as Undead.

Core formations:
Skeletal archers
Skeletal spearmen
Skeletal warriors
Wight infantry

Veteran formations:
Skeletal mammoth
Wight Cavalry

Elite formations:
Bone giant
Wraiths

Characters:
Vampire Lord
Necromancer with 3 spells
Necromancer with 1 spell

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1493 total points.

My buddy played my beastkin army.

Core formations:
2 Beastkin warriors
2 Beastkin scouts

Veteran formations:
Beastkin Chariots
Drilled Beastkin

Elite formations:
Cyclops
Minotaur clanguard

Characters:
Minotaur Lord
Shaman.

I didn't have any other character stands painted so he only had two total.

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So we chose a table with some hills and tree's, and three objectives. Both the oasis are objectives and that nifty castle tower from leven miniatures in the middle is the third. Four turns total, whoever controls the majority that are uncontested at the end of the 4th turn wins.

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Here is some pictures of the setup, undead is at the bottom of the pictures. Yes my wights had already made their move.

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First movements complete.

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Second turns movement with some spells and shooting taking place, the mammoths got hit by a boulder being thrown from the cyclops.

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Skeletal spearman took some damage from a ranged attack then got charged by the beastkin warriors.

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Bone giant charges the chariots, this is painful for my buddy as the chariots shine in the charge. Not being able to charge ruins their effectiveness.

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End of round 2, bone giant broke and chased the chariots.

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Skeletal spearmen took more losses.

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Next turn looks bleak, having won most of the initiatives i got some key charges off. Bone giant flanks his drilled beastkin, while mammoths and vampire lord charge the front. It's not looking pretty for this formations. The mounted wights engage a beastkin scout formation on the right flank to contest the objective on that side.

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Surprisingly the beastkin survive with a stand with full hit points, wound my vampire, and destroy a mammoth. They still lost the combat but save with their commanders leadership value. The mounted wights destroy the beastkin scouts on the other side, beating them in combat then breaking them and running them down. The left flank is building up for a massive confrontation as the two sides jockey for position.

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Minotaur lord charges the vampire lord in single combat. Bone Giant charged minotaur clanguard to keep them from doing anything. Beastkin warriors charge skeletal warriors, wraiths come in for the flank on the beastkin warriors.

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Mounted wights move to cover objective.

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Foot wights break the beastkin warriors in the center.

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King of the hill....

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Mino lord, and vampire lord fight it out to 1 hitpoint each, bone giant serves his purposes and dies holding the clanguard. The beaskinwarriors on the left suffer serious casualties during the flank attack they received.

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Skeletal archers get pounded by the clanguard but survive.

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Vamp lord poses after dispatching the minotaur lord.

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Cyclops trys to contest the objective.

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Failure.

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leven miniatures tower.

Overall i had a great time playing this game. My buddy had said he felt everything was really balanced it could have gone either way, there where some bad choices on his part he said, he was to timid to commit to battle and forgot about the objectives until i turned to capture one.

I have to give a shout out to Apocolyntosis, he was my first playtester and he gave me valueable feedback on the game. "it needs to be more killy", well i think i have made it more killy. At this momment i am working on getting a logo made by maddoctor, really appreciate his help on this, as i have not the skill to do it. Once i get everything squared away this rules will be made available for free, i am more then happy to send copies out to be playtest but everything is in office format at the momment.

Thanks for looking,
blind-


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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 2:25 am 
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Hi!

Great looking stuff!

Is there a playtest document somewhere to look at the rules?

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 2:28 am 
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I don't have a host for it but it's something i can email to you.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 2:44 am 
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Hi!

No rush, but I would like to see it. :)

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 3:52 am 
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Looking forward to what you come up with.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 6:38 am 
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Awesome stuff, the painting, the battle report, everything. Something I have always wanted to do but never had the time.

If you like, I am sure I can figure out a way to get the rules downloadable from somewhere on my store.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Wed Feb 05, 2014 6:53 am 
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thedespot29 wrote:
Awesome stuff, the painting, the battle report, everything. Something I have always wanted to do but never had the time.

If you like, I am sure I can figure out a way to get the rules downloadable from somewhere on my store.


Glad you like it.

I'll get them flushed out a little more, then can we get a feedback thread here so we can do rules changes and errors? Something will be ready soon, school just started again so time is limited.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Thu Feb 06, 2014 11:52 pm 
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Sent the rules off to Steve, the owner and operator of Micro World Games, hoping to see them available for download off his site soon. More info will come as I get it.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Fri Feb 07, 2014 3:38 am 
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Blindhorizon wrote:
Sent the rules off to Steve, the owner and operator of Micro World Games, hoping to see them available for download off his site soon. More info will come as I get it.

Blind-


Hi!

Cool!

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Fri Feb 07, 2014 4:15 pm 
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Rules Posted!


http://www.microworldgames.com/collecti ... ules-alpha

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Fri Feb 07, 2014 4:24 pm 
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ooh missed this tread, interested to see how the rules developed, i shall bookmark for later :)

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Sat Feb 08, 2014 4:46 am 
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This is exciting news please don't be shy to ask questions id be more then happy to answer any including rules questions. I've already got I couple things I need to add some stuff I missed, also the magic spells pricing won't stay the same it's just how I did it to make it ready to use. Dwarfs and orcs will be next, but I'm taking requests if someone wants to see a particular army have point values and spells so they can play with them.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Thu Feb 13, 2014 12:07 am 
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Currently have undead and woodland/woodelves as my two armies. So interested in trying this out with those two.

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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Thu Feb 13, 2014 10:31 am 
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Just sent an update of the rules to steve, they are ready to download the file should be wartorn beta v 0.1.

No additions:
Added rules for rallying.
Chasing a broking formation.
Chasing into a new combat.
Added two new army lists, dwarfs, and orc's and goblins.

To do:
I will be simplifying the stats for each formation removing the brackets to make the stats less confusing.
Check for typos.
Word the rules so they are better understood(if someone notices something please let me know).
Adding two new armies.


RatGod wrote:
Currently have undead and woodland/woodelves as my two armies. So interested in trying this out with those two.


I'll be adding wood elves in next for you. I will be splitting the wood elves from the centaurs though as there are just to many different types of troops for one list. If you have any other requests please don't hesitate.

thanks,
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 Post subject: Re: Wartorn a mass fantasy combat game.
PostPosted: Thu Feb 13, 2014 8:57 pm 
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RatGod wrote:
Currently have undead and woodland/woodelves as my two armies. So interested in trying this out with those two.


I completed the woodelf army list for you lastnight, steve should have the updated rules on the page soon. Look for Wartorn Beta V 0.2 for the file name.


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