Steve54 wrote:
I think that would be a good idea as I'm not sure a list allowing defensive siege elements and offensive stuff would be balanceable or fun to play against.
I'd like something along the lines of -
Core - tacticals, devs, armour etc
Assault - caestus etc
Defensive - bunkers etc
Picking units from assault means you can't pick from defensive and vice versa, perhaps even different list of upgrades to the core formations based on whether you have picked from assault or defensive.
I might be repeating someone else here (if so, I apologize, I'll attribute you!) but I couldn't find what I thought I read so...
Rather than playing with %s between Core, Assault, and Defensive, how about this:
Core - tacticals, devs, terminators, scouts, dreadnoughts, core marine armor (predators, vindicators, whirlwinds, land raiders)
Assault - caestus, landing craft, land speeders, bikes (?), assault squads, (possibly land raider spartans, or land raider ares?)
Defensive - bunkers, specialist siege armor (achilles, LR helios(?)), automated defenses, thunderfires (or put Tfires in core?)
Separate sub-section for unit upgrades (Characters, Centurions (?), Dreadnoughts, etc.)
Selecting 1 Core formation lets you take 0-2 (0-1?) Defense or Assault Formations. You must have a 3:1 ratio between Defense and Assault formation selections.
Then the usual 33% Allies/Aerospace option, with units limited (fighter aircraft, siege variant battle titans? - A warlord with a corvus pod full of terminators would make for a fun counterpoint to the Iron Warriors list)
In other words: I can take 4 Core formations, use that to unlock 3 Defense Formations and then be able to unlock 1 Assault Formation. Alternatively, you could use those 4 Core formations to unlock 3 Assault Formations, and then be able to unlock 1 Defense Formation.
This would allow someone with, say, an Assault Marine formation in their collection to take them as a rapid-response team while playing Defensive, or could bring in land speeders or something if they really wanted, but the list would still have to strongly embody one of the two things before making selections from the other aspect.
As a totally unrelated suggestion, would this list be a good place to consider Forgeworld's Deathwind Drop pods? (whirlwind launcher, and/or assault cannon variants). Expendable teleporting BP direct-fire barrage weapons or assault cannon salvos could make for great area denial weapons on the defensive or spoiler attacks offensively. Could put them in the Assault sub-tree to limit their deployment in the Defensive-aspect list.