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Army List: Eldar

 Post subject: Re: Army List: Eldar
PostPosted: Thu Oct 24, 2013 4:58 pm 
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Definitely no change to the Warlock. They're not Farseers after all, so they don't need Farseer levels of psychic power options.

Incidentally, I'd also be opposed to giving Librarians more powers, but that's a debate for a different thread.

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 Post subject: Re: Army List: Eldar
PostPosted: Thu Oct 24, 2013 6:00 pm 
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Irisado wrote:
Definitely no change to the Warlock. They're not Farseers after all, so they don't need Farseer levels of psychic power options.

Incidentally, I'd also be opposed to giving Librarians more powers, but that's a debate for a different thread.


Hi!

To clarify is not "more powers". You only get three, the same amount you always get. The difference here is that you get more options of selection than the fixed choices as currently defined.

From a game balance perspective nothing has really changed. You get 3.

Of course, if the choices themselves are thought as not balanced that's another matter. But 3 powers of roughly equal level are the same level of value as they are currently defined. Only choice has been added to the mix.

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 Post subject: Re: Army List: Eldar
PostPosted: Fri Oct 25, 2013 4:55 pm 
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I meant more in the sense of more options, not as in having more powers during a game ;). I'm of the view that Warlock doesn't need more options, since the current powers are more than good enough to suit the needs of Eldar players in my experience.

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 Post subject: Re: Army List: Eldar
PostPosted: Fri Oct 25, 2013 11:08 pm 
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Actually, adding choices does make the unit more powerful by making it more versatile. That is, it could fill different roles in different battles.

That said, I agree that the Warlock is powerful enough as it is. Nothing is stopping you from proposing a new unit with more / different powers though. This could also be done as an Upgrade, as in:

Upgrade for Warlock (50 points)
Gains ability to choose three powers from list instead of having fixed powers.

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 Post subject: Re: Army List: Eldar
PostPosted: Fri Oct 25, 2013 11:21 pm 
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MagnusIlluminus wrote:
Actually, adding choices does make the unit more powerful by making it more versatile. That is, it could fill different roles in different battles.

That said, I agree that the Warlock is powerful enough as it is. Nothing is stopping you from proposing a new unit with more / different powers though. This could also be done as an Upgrade, as in:

Upgrade for Warlock (50 points)
Gains ability to choose three powers from list instead of having fixed powers.


I like the upgrade idea but I'd just package it as a seperate unit. Call it an attuned Warlock or something of that ilk. Possibly jack it up to 200 points and give him all six powers?

While we're on about psykers, does anyone else think the Farseer is a bit crap?

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 Post subject: Re: Army List: Eldar
PostPosted: Sat Oct 26, 2013 12:43 am 
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Revenant Titan question: on the rear location chart there is a location in the centre of the Titan for a weapon. Should this not be the reactor?

Also, there is no reference in the damage tables to the scatter laser on the head or the missile launcher on the wing. I'm thinking something should be added to reflect this.

Thoughts?

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 Post subject: Re: Army List: Eldar
PostPosted: Tue Oct 29, 2013 5:51 pm 
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MagnusIlluminus wrote:
Upgrade for Warlock (50 points)
Gains ability to choose three powers from list instead of having fixed powers.


Just more trouble than its worth in my opinion. It's not as though we're lacking in options are Eldar players. I don't want to see this become too much like 40K where you can add all these different options to units. Titans having different options is fair enough, but everything else should just come as standard in my opinion, or with the add-ons which currently exist in certain cases.

These comments apply equally to the repacked unit concept that the Bissler suggested

The Bissler wrote:
While we're on about psykers, does anyone else think the Farseer is a bit crap?


Personally, I don't worry too much about the optional units, since I stick to using the units which had rules in SM2. What do you not like about the Farseer though? Is it too similar to the Warlock?

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 Post subject: Re: Army List: Eldar
PostPosted: Tue Oct 29, 2013 5:58 pm 
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Irisado wrote:
The Bissler wrote:
While we're on about psykers, does anyone else think the Farseer is a bit crap?


What do you not like about the Farseer though? Is it too similar to the Warlock?


It's certainly because its powers are way less powerful than the warlock ones...


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 Post subject: Re: Army List: Eldar
PostPosted: Tue Oct 29, 2013 6:03 pm 
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As Scream said, I just thought the Farseer's powers were pretty poor, particularly when compared against the Warlock's. And the Warlock is cheaper!

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 Post subject: Re: Army List: Eldar
PostPosted: Fri Nov 01, 2013 2:35 pm 
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I've no objection to reading any alternative suggestions to replace the current powers if anyone has any ideas.

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 Post subject: Re: Army List: Eldar
PostPosted: Mon Nov 04, 2013 9:53 am 
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A few points I would like to raise following a game at the weekend.

The eldar vehicles (both normal and superheavies) need to be reviewed as most should have turrets and PD, but these are not included in the stats.

Are the Fire Gales and Bright Stallions meant to have exactly the same weapons (and the Towering Destroyer and Baron to looking at the stats)?

And my god had I forgotten how good Pulse Weapons are :o , facing down a scorpion, 2 revenants and 3 phantoms each armed with a Pulsar was not a fun experience :(

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 Post subject: Re: Army List: Eldar
PostPosted: Mon Nov 04, 2013 10:10 am 
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A few points I would like to raise following a game at the weekend.

Mattman wrote:
The eldar vehicles (both normal and superheavies) need to be reviewed as most should have turrets and PD, but these are not included in the stats.

From the SM/TL, most eldar vehicles did not have a 15cm/6+/0 weapon so only few of them gain a PD entry (at least all superheavy vehicle get some). Is it necessary to add PD on other vehicles ?

About the turrets, in SM/TL, falcons, fireprism... weapons were not mounted on turret. Adding turrets ability on them would make even better than they actually are and would result in a cost increase.

Mattman wrote:
Are the Fire Gales and Bright Stallions meant to have exactly the same weapons (and the Towering Destroyer and Baron to looking at the stats)?

Yes, quite most all eldar knights have the same weapons, just changes on move/armor/caf values.

Mattman wrote:
And my god had I forgotten how good Pulse Weapons are :o , facing down a scorpion, 2 revenants and 3 phantoms each armed with a Pulsar was not a fun experience :(


I trust you! At least, your opponent pick a scorpion and not another detachment of revenants :{[]


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 Post subject: Re: Army List: Eldar
PostPosted: Mon Nov 04, 2013 11:25 pm 
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scream wrote:
Mattman wrote:
The eldar vehicles (both normal and superheavies) need to be reviewed as most should have turrets and PD, but these are not included in the stats.

From the SM/TL, most eldar vehicles did not have a 15cm/6+/0 weapon so only few of them gain a PD entry (at least all superheavy vehicle get some). Is it necessary to add PD on other vehicles ?

About the turrets, in SM/TL, falcons, fireprism... weapons were not mounted on turret. Adding turrets ability on them would make even better than they actually are and would result in a cost increase.


I am well aware of the original models, have plenty of them myself, but those models have been usurped by the new ones. Even the reference pictures in the Eldar army book use the new models which all have turrets, and the old Falcons are now called Peregrins!

But new models have been added to most army books and their stats all represent the newer era of vehicles, it feels odd to stick with old rules when they are meant to do more.

scream wrote:
Mattman wrote:
And my god had I forgotten how good Pulse Weapons are :o , facing down a scorpion, 2 revenants and 3 phantoms each armed with a Pulsar was not a fun experience :(


I trust you! At least, your opponent pick a scorpion and not another detachment of revenants :{[]


Thankfully I think that was because he only had the two Revenants.

Matt


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 Post subject: Re: Army List: Eldar
PostPosted: Mon Nov 04, 2013 11:52 pm 
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Considering I still play with all the old models, I'm far more inclined to stick with the current rules for Eldar vehicles like the Falcon. Of course, those who use the new models are likely to see things differently, but when in doubt, I think that it's better to go with the original models for rules decisions like this.

Regarding PD, I agree with Scream. Very few Eldar vehicles/super heavy tanks have that defence. The Tempest, of course, does. Smaller vehicles do not, and should not, in my opinion.

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 Post subject: Re: Army List: Eldar
PostPosted: Tue Nov 05, 2013 12:30 am 
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Irisado wrote:
Considering I still play with all the old models, I'm far more inclined to stick with the current rules for Eldar vehicles like the Falcon. Of course, those who use the new models are likely to see things differently, but when in doubt, I think that it's better to go with the original models for rules decisions like this.

Regarding PD, I agree with Scream. Very few Eldar vehicles/super heavy tanks have that defence. The Tempest, of course, does. Smaller vehicles do not, and should not, in my opinion.


Hi!

Agreed. I have a lot of the old ones too.

I would venture to say that the best approaches is perhaps to:

1. Leave everything as is and use them interchangeable (which to be frank isn't a huge deal)

OR

2. List the turreted vehicles separately with whatever price increased deemed fair and feasible.

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