The Bissler wrote:
I'm thinking that any artillery units which have a TSM of anything other than 0 should have their base cost increased by either 25 or 50 points. Probably 25 provided that we don't expand the 1D3 hits rule to anything further than Titans and buildings.
So far as the flamer template weapons go, to gain 1D3 hits against a Titan or building, I envisage the weapon having to be fired at a tangent higher than horizontal. This would mean that while the Titan/building took several hits, the amount of damage on the ground would be significantly reduced. I have a proposal to reflect such a situation;
If a weapon firing a flamer template wishes to concentrate fire upon a Titan or building, they may do so and inflict 1D3 hits. Due to the raised trajectory required to inflict such extensive damage on these targets, the weapons cause a lesser amount of damage on the ground, and units are hit only on a roll of 5+ rather than the usual 4+.
I'm hoping that everyone agrees that, if adopted, this trade-off rule would also mean we could ignore any points cost changes for flamer weapons/vehicles using flame template weapons.
Hi!
I'd leave things the way they are for now. I view artillery as underpowered currently. So the boost won't skew things too badly. he 1d3 is just buildings and titans. Normal against anything else.
Flamers don't destroy buildings or effect them (unless you designate them as wooden, but that a house rule), but are useful against the occupants. No need for changes as they only change in regards to titans.
Primarch