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Measuring range

 Post subject: Measuring range
PostPosted: Sun Oct 20, 2013 12:54 am 
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Does it have any major impact on the game to allow pre-measuring? What are people's opinion of it?

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 7:26 am 
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When we play it we don't usually allow pre-measuring. The main effect it has is that some designated shots miss because it turns out that you are out of range. I tend to agree with that rule being implemented, I like that you as a player can waste shots because you've incorrectly guessed the range.

On the other hand, with the game set 38,000 years in the future, you have to ask yourself if they wouldn't have invented some kind of gizmo that would warn when the user was targeting something outwith range. When I played via the net recently, pre-measuring was allowed, only because it is near-impossible for the person on the other end of the line to have a good feel for how far distances are. Obviously this meant that no shots would miss for being out of range, but it didn't make a huge difference to the game.

Out of all the rules to disregard, if you would prefer to allow pre-measuring I think it is one rule change that would impact upon the game the least; if anything it should help speed things up if you were to allow it.

Certainly, I can't imagine anyone here taking you to task if you wrote in a battle that you did allow pre-measuring.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 2:03 pm 
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I would say to allow pre-measuring, soldiers know how to judge range, and its their business to know the effective range of their weapon system. I should know, ive been in the Infantry for 18 years!

Take the Javelin AT weapon for instance, when you look through the sight, put the crosshairs on the target, it gives you the range. All snipers and MFC'c and FOO's are equipped with laser range finders as standard.

The whole idea of guessing range is silly.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 4:32 pm 
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Hi!

I have swung around on this over the years. I used to be staunchly against pre-measuring.

Of course that was because I was extremely good add range estimation. ;)

I think I will either dump it (modern game design doesn't use it anymore) or leave it up to the individual groups.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 4:44 pm 
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Very few games prohibit pre-measuring these days, 40k has allowed you to measure for years.
We have done it in a few games of epic (mainly because we forgot you couldn't) and I don't think it gave anyone an advantage to anyone.


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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 4:54 pm 
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Mattman wrote:
Very few games prohibit pre-measuring these days, 40k has allowed you to measure for years.
We have done it in a few games of epic (mainly because we forgot you couldn't) and I don't think it gave anyone an advantage to anyone.


Hi!

Agreed. That has been my experience as well.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 5:06 pm 
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Mattman wrote:
Very few games prohibit pre-measuring these days,

Warmahordes is the only other one I am aware of, and it gets fairly annoying trying to remember that.

My view has always been that the game should be testing your skill as a general, not your skill at judging distances from an omniscient vantage point above the battlefield. Especially when the scale of miniature wargames is so wonky to begin with.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 5:08 pm 
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ForgottenLore wrote:
Mattman wrote:
Very few games prohibit pre-measuring these days,

Warmahordes is the only other one I am aware of, and it gets fairly annoying trying to remember that.

My view has always been that the game should be testing your skill as a general, not your skill at judging distances from an omniscient vantage point above the battlefield. Especially when the scale of miniature wargames is so wonky to begin with.


Hi!

Agreed. i was so good at predetermining distances that my opponents were at a distinct disadvantage.

The playing ground should be level.

Unless there is an advocacy to keep this, I plan on removing it.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 5:21 pm 
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Yep, I agree to remove and simply say nothing about whether you can or can't pre-measure. Since we all agree that it makes little difference, let people make their own minds up about it.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 5:23 pm 
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yorkie wrote:
I would say to allow pre-measuring, soldiers know how to judge range, and its their business to know the effective range of their weapon system. I should know, ive been in the Infantry for 18 years!

Take the Javelin AT weapon for instance, when you look through the sight, put the crosshairs on the target, it gives you the range. All snipers and MFC'c and FOO's are equipped with laser range finders as standard.

The whole idea of guessing range is silly.

Steve


Fantastic to get the perspective of a proper soldier on this! This settles it for me!

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 10:40 pm 
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primarch wrote:
I have swung around on this over the years. I used to be staunchly against pre-measuring.

I've gone back and forth, too. I'm so used to it now, because E:A allows it. I don't think I want to go back to no pre-measuring. Plus, as others have pointed out, technology supports pre-measuring.

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 Post subject: Re: Measuring range
PostPosted: Sun Oct 20, 2013 11:20 pm 
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Dwarf Supreme wrote:
primarch wrote:
I have swung around on this over the years. I used to be staunchly against pre-measuring.

I've gone back and forth, too. I'm so used to it now, because E:A allows it. I don't think I want to go back to no pre-measuring. Plus, as others have pointed out, technology supports pre-measuring.


Hi!

I seems this net epic tradition dies in fire.... ;)

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 Post subject: Re: Measuring range
PostPosted: Tue Oct 22, 2013 7:57 pm 
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Having played both ways with Epic and 40K over the years, I suggest allowing pre-measuring. Banning it achieves very little, and it's hardly giving either player some kind of massive advantage.

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 Post subject: Re: Measuring range
PostPosted: Tue Oct 22, 2013 8:36 pm 
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Irisado wrote:
Having played both ways with Epic and 40K over the years, I suggest allowing pre-measuring. Banning it achieves very little, and it's hardly giving either player some kind of massive advantage.


Hi!

It seems the consensus is unanimous! A rare thing indeed! ;)

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 Post subject: Re: Measuring range
PostPosted: Sat Oct 26, 2013 2:02 am 
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I agree that it should not be expressly prohibited, but I think that it should be mentioned somewhere as something that should be agreed to one way or the other before play begins. Make sure that both players are on the same page.

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