Hi!
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1) Leg hits on Eldar Titans. I rolled 11 on my damage roll against the Eldar Titan leg and celebrated thinking that I had destroyed the swine. Neither of us could believe it when we referred to the tables and it didn't. A 1 in 36 chance (of rolling double 6) seems unduly harsh. A roll of 10+ (if not less) on any other location seems to be a killshot. There is a 1 in 6 chance of rolling of 10+ on 2D6 chance which I think would strike a good balance.
I'd agree it may be too high. I did not have the table when I did my game and used a 10+ for the leg being blown off.
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2) Gargant Magazine/Ammo location hits: This was a favourite location on my Gargant for being targeted. One problem I noticed was that we were merrily creating 1D3 fires for successive critical hits on the location which we probably shouldn't have. It was only later that I spotted in the Fire Table, one of the results states; "The fire reaches the magazines! Roll on the Magazine damage table for each intact magazine. The Gargant can’t move or fire its belly gun and all weapons have a -1 to hit modifier. " Am I right to take from this that each Magazine/Ammo location can only be destroyed once (much like a weapon)? If so, does the same apply to Hull location hits? What I'm wondering here is if you are lucky enough to put all of the fires out and there are numerous destroyed locations, is there not the possibility that the Gargant could escape the battle unscathed merely down to the opponent running out of ways to start fires?
Each ammo location can be destroyed only once. After that hits to that location should function as "hull". So after each ammo location is gone they can't "explode anymore".
As for a gargant being lucky enough to explode all its ammo and put out its fires, that CAN happen. It's a feature not a bug.
The gargants advantage is durability. Its slow, weapons are relatively short ranged and it doesn't have the massively destructive weapons Imperials and Eldar have. But they can take punishment like no other.
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3) There were 5 fires in total blazing in my Gargant, 2 of which had came from the internal ammo explosions, which meant I had to roll on the Fire Table immediately. I rolled Results 1-3 (should be 2-3) on the Fire Table state: "With a few scorched Gretchin, the fires are brought under control and put out." While I agree that the new fires which sparked this immediate roll on the table should have been brought under control, I was surprised that all of the fires were put out. In fairness, the chances of rolling 2-3 are only 1 in 12 so I suppose this isn't a huge problem. My one suggestion would be that 1D3 fires are put out, rather than all - no matter how many - of them.
I agree. DS, since now all gargant have the capability to put out fires they should reduce a them, not put them all out. 1d3 per successful roll to put them out is enough. It means a gargant will never entirely put out a bunch a fires, but will continue to function.
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The fire rules are those which I feel need need some further work and clarification. I'd also like to see fire control rules i.e. repair rolls for the end of each turn that might put some options out there for putting out the flames.
Gargants don't have repair systems, except for the mega-gargant (and honors). Unless you are propoing to add "riggers" to all gargants. Not a bad idea, I have though of that myself in the past.
Without getting too complicated, I will extrapolate the mega-gargant krew rules to all gargants.
Mega-gargant krew - 4 riggers
Great gargant - 3 riggers
slasha gargant - 2 riggers
mekboy gargant - 1 rigger
Roll 1d6 per rigger in each end phase. A roll of 6 puts out one fire OR repair (not both) one damaged system (not destroyed).
On a roll of 1 remove one rigger counter (they are killed trying to put out the fire or while repairing).
Now if we use this system, I'd change the "put out fires" selection in the damage tables to: "each successful rigger roll puts out +1 additional fire". Thus a successful rigger roll puts out TWO fires.
OR
"riggers gain +1 to their put out fire rolls" Meaning fires are now put out on a 5+.
Thoughts?
Primarch