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When calculating the 1 character per 500 points, does that include the points spent on allies? From the way the thread has been going, I would presume that it is.
Correct, it's calculated based on the total number of points in the army since that's usually determined before the list is constructed. So you get 6 in a 3k list regardless of if you spend 800 points on allies.
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Tech Priests are in addition to a Supreme commander - in the same way that Commissars are additional.
this is correct.
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Given the way you are going with the costings etc, it would be simpler to say that all Cataphractii WE and AV formations get a Tech Priest - it is likely to be effectively the same thing.
Perhaps you could also explain the rational behind making all the Tech Priests the same type.
Not exactly, there is still a limit to the number available and you'd usually have more than 6 formations that are eligible in a 3k game. The point behind characters was that they could be killed and weren't the same as a blanket SR for the army. If we want to have characters and go the same route as commissars then we should follow the limit to the numbers as well.
Having the characters as an upgrade is also a bit simpler on the summary sheet since I don't need to do a character tank variant for each formation combination.
As for all being the same, we'd discussed using this to help shift the play style. You can't do that if everyone mixes and matches whatever they like. Making them all the same reinforces the function of each type. heck, I'd be fine with just dropping it down to the base Reforging rule and leave it at that.
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- Giving every unit EA+2 feels excessive. It sounds like you are suggesting that each formation trebles it's assault capabilities.
I would suggest extending the range of main armament would be more in keeping with your theme and also less excessive - perhaps an additional 15cm?
I don't want to get into extended ranges. Most units already have 60-75cm range to start with, do we really want to see tanks rolling around with 90cm range? We can drop it to +1ea, but we'll find that doing so makes it do little to shift the play style of the list.
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- I agree with others that allowing everything to Garrison will also prove excessive. This is one of the reasons behind specifically prohibiting WE from garrisoning and its power was demonstrated by NealHunt many years ago before the number of formations starting on OW was reduced. In his case a whole lot of big gun formations garrisoned forwards and shot the £$%@ out of anything that moved. You risk the same thing here.
We can drop the garrison function and just leave it with TRA.
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Formation costs definitely need addressing; for example in other IG lists Russes are established at 65 points each, or 325 for 5x units. You might argue 350 given the activation advantage of smaller formations, but 375 is definitely too much.
I'm lost here, where's the 375 coming from? and the russes we are using aren't standard I figure they are worth around 75 points each due to the nature of the MW shot and heavier vanquisher armament.