Markconz wrote:
1. Give Hierophant option for Bio-Cannon as others have already mentioned.
Dave wrote:
I'm not married to the Bio-titan armaments, I just want to make sure every weapon can be taken. Originally I had it as choose 2, with 0-1 of each weapon. Feel free to test in any combination, just no doubles (except for razorclaws) and see if you find any broken/better armaments.
Agreed. I like a "Choose any 2 (or 3, for the 'phant) Bio-Titan Weapon Biomorphs, no doubles " rule, picking from the 5 different variable Bio-Titan weapons (which should ideally be balanced for roughly equal points value - I think they are).
Markconz wrote:
2. Exocrine is too slow, should be at least 20cm move I think to be an option worth considering. Even then I'm not sure I'd bother using it often. Right to avoid letting it garrison though.
I don't particularly mind the gunbeasts being slower than the rest of the army; It emphasizes the assault style.
Markconz wrote:
3. Dactylis armour might be too strong? Unsure. It has been as weak as 5+ no RA previously which was far too weak to be worth taking in an army with very limited air defence.
I rather like the symmetry in all the ground AV beasts having 4+RA; It's also easy to remember.
I think the Carnifex
Fearless balances well against the Haruspex shooting attack (nice for supporting swarms moving up) and against the Malefactors transport capability and higher speed. I think they are good as they are.
Markconz wrote:
5. Zoanthrope, 20cm move is still worth considering I think.
I think both the lower speed and the AA attacks are odd, for this unit. But that's just my interpretation. As AA units, they are conceptually gunbeasts, and I'm fine with them being slower.
Genestealers - They definitely need something to increase their fear factor... Maybe an upgrade that allows them to
Teleport, like some Marine lists have for their Terminators?
Markconz wrote:
7. Is 3BP Macro 60cm on Dominatrix too powerful? Very nice to have as a Nid player of course, but it seems like quite a big upgrade from previous lists. My first impression is that it's kind of a must have with that - a bit like the Steam Gargants in the Feral Ork list where they provide something in a 0-1 choice that the rest of the army lacks but can make excellent use of.
It seems like a long range for a psychic attack, yes. Perhaps reduce it to range 45cm (but keep it as range 45cm AA)?
Markconz wrote:
9. And just for completeness in this list, as I recommended in a previous thread, probably easier and sufficient to just make Harridans, Hierodules, Hierophants and Trygon swarms part of the 1/3 limit, rather than trying to apply this restriction across all WE in the list.
I heartily concur; The existing limitation is annoying when trying to construct a list; It's like trying to solve a system of multiple equations, instead of just doing a sum...