The Bissler wrote:
The Banshee Scream rule has grown arms and legs and I'm sorry about this because I started it!
While I understand the logic behind the thinking behind reclassifying units to help sort this problem, I think it's a bit of a case of taking a sledgehammer to crack a nut.
For what it's worth, Magnus had solved the issue back when he said:
"This ability is only effective against Infantry and Cavalry that do not have a fixed save."
I think it should be left at that.
Again, while I like the thinking behind adding in some artillery units, it just complicates the rule. The one thing that I've been experiencing during our tinkering with the NetEpic rules is that it is best to keep things simple.
Bissler brings up a good point. If the only reason to change the type of all of those units is because of the special abilities of two units from one Faction, it's probably going overboard.
Actually, 'Light Artillery' is a specific unit type in NetEpic. Generally speaking, it includes the Rapier, Mole Mortar, Thudd Gun, Bright Lance, Infantry Gun, Hop Splat, etc. All of these units could not function without their crew, which have the same armor as baseline troops of their Faction (IE none). It really wouldn't be that much more complicated to add it in, in my opinion anyway. What do others think?
Thus Howling Banshee would now say: "This attack is only effective against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a Fixed armor save."
Scorpions would thus say: "Unfortunately they do not have sufficient penetrating power to be effective versus armored targets, and thus only gain this benefit against Infantry, Cavalry, and non-robotic Light Artillery units that do not have a fixed armor save, against anything else they only roll 1d6 + CAF in Close Combat."
This would save us the bother of re-typing any units, and is about as straight-forward and uncomplicated as it gets, in my view anyway.