GlynG wrote:
Yep, I'm considering the lack of Jump Packs and poor initiative. 200 for 6 or 250 for 8 is still much to too cheap for transported marines.
Assault Marine - better initiative(C&C); jump packs (faster across the table - especially helpful when marching to capture objectives); better air assault deployment - roughly 43 points each
Blood Claw - lesser effect on all the above and the lesser tactical choice due to forced consolidation - roughly 33 points each.
If anything, the upgrade could cost more (+75points) but I seriously haven't seen that much call for it from my own games or other players yet.
GlynG wrote:
Not really? The flyer costs slightly more but the Marines cost significantly less. 8 Blood Claws in a Thunderhawk costs 475 while 8 Assault Marines in a Thunderhawk costs 550.
There's the disadvantage of the initiative and lack of jump packs. But in a massed air assault list the Wolves could get more attacks and boots on the ground than regular marines. They're slower on the ground but very hard to break being 8 strong marines and more likely to outnumber opponents if assaulted. I guess I'll have to try and abuse them and see.
Well 8 Assault Marines should cost you more. They give you an extra activation once down, they engage more easily given the 15cm deployment and are more easily controlled and have a 10cm counter-charge move. 8 Assault Marines in an Air Assault engagement is the same number of BCs in terms of outnumbering. As you may find when you play them, a 5cm deployment from a TH can make it difficult to base up 8 enemy units unless your opponent is not thinking about this in advance. That often leaves you with a few ineffectual units. Not ideal.
Just to be clear, I don't cost something based purely on what it will do in its first engagement. I also take into account what they will do on the table once this has happened - particularly when you don't transport them in a TH.
GlynG wrote:
You never replied to my question about the Long Fangs?
Ahh sorry about that. It's still a possibility. I haven't had chance to play with the different stats yet so haven't formed a concrete view to change. Personally, as they stand they're Ok as I'm not bothered by pedantics about weapon types too much and they haven't proven OTT. If a majority would prefer them changed we can, but honestly I don't see too much issue with them and for such a small change I wonder if it's really necessary to invest a whole year over a single unit's stat line.