uvenlord wrote:
1.Change "Light Recon" to Scout so we use the same language for the same units on all lists.
Might as well just do this across the board other than Assault Transports being a unit upgrade.
uvenlord wrote:
3. Why do you need to take two different warhounds in a pack? (is it to powerfull otherwise?)
Restriction taken from the AMTL list. Details are in the development thread there but basically to keep them parity.
uvenlord wrote:
5. Veteran Officer. Why not add something about counting as terminators here so we don't need to specify that they can be transported in landraiders, thunderhawks etc. The Eldar Pathfinder have this "counts as a rangers unit for the purpose of being transported"
I got no problem with that.
uvenlord wrote:
6.Cult of the Machine. Add in LOS to get the blastmarker, perhaps not.
Sounds good. Lets try that. LOS without range seems probably balanced at first glance. Leads into additional needs for balance on FiW as that needs to be reworked into a linear scalability for list size.
uvenlord wrote:
7.Like I said before

I would like to change the wording on "The Flesh is Weak" so you can use it in any assault. Not just your own turn. Declaree before results is rolled...
Kicking this down to the next post as there's specific conversation and input I want to have around this.
uvenlord wrote:
We might want to restrict the Landraider if it can be abused and is against the fluff... perhaps something about not fielding more LR than veteran officers.
Interesting idea. Lets try some play testing around maxing raiders to see if we need to do this. I epxect not however as they are limited by cost and formation size naturally. Not like we've had trouble in every other list so far. I'll point out that I am firmly in the overcosted camp (they're a 70 point unit at best but we've got a pathological need to have everything a multiple of 25

)
uvenlord wrote:
Right now we canfield a army that only consists of dreadnoughts

will try that if i can get hold of some more models/proxies
1 clan is compulsory so not quite a pure dread mob

uvenlord wrote:
I miss the extra dreadnought options, especially the MW one.
I intend to revisit the dread options once the dust settles a bit and see if nicking a few options from the IF list is in order.
uvenlord wrote:
Need to try the Mobile Fortress, right now I see no real use for it but it is fun so I will need to find some way of deploying it!
Basically it is a warlord with free corvus pods and SC to boot. I don't see them being terribly often taken though it'd be fun to match them up against AMTL

I'm figuring that we'll get the rest of the list somewhat confirmed and then figure out cost/abilities needed and adjust before moving this from Experimental to Developmental status.
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