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Some of your comments were cryptic because of missing words, misspellings, or other oddness. I've tried to fix them as best I could. Let me know if any are wrong.
EXPERIENCE TABLE
0-5 Moderati (0)
6-15 Princeps (1)
16-30 Princeps Senioris (2)
31-50 Princeps Majoris (3)
51-75 Princeps Primus (4)
76-100 Princeps Commander (5)
101+ Legio Grandmaster (6)
Is there a particular reason that the titles for a TITAN that has gained experience are all based on what the crew are called? If the rationale is that these are for the crew themselves, then they are rather insulting at the beginning as every Titan has a Princeps, and calling him/her a Moderati would be an insult. Much like you'd never, never refer to an Inquisitor as "Hey you!".
For that matter, a Titan with zero XP should not have a title at all. It should earn that honorific. Perhaps it should not have a title at all until it earns it's first Honor at 6XP. I don't have a problem with them gaining a title at 1XP+, but it seems a little odd.
Several of these
are old background titles. The words Princeps and Moderati were actually "ranks" for the crew. The word Princeps, is an off shoot from Latin meaning "first or to have primacy". A lot of the old fluff had a lot of pseudo derived "Latin" terms.
I guess technically if you lead the crew, you
are a "Princeps" the moment you are jacked into your first titan. So perhaps this order:
Princeps (unproven), veteran Princeps, Princeps Senioris, Princeps Majoris, Princeps Primus, Princeps Commander, Grandmaster.
Close, but not quite right. A Moderatus (Moderati is the plural) is a member of an Imperial Titan crew that runs a weapon mount, motive system, or the sensors. The Princeps is the primary operator of the Titan and is thus it's Commander. So it's only partly their 'rank' and partly their job title.
I am familiar with the pseudo-latin feel to Imperial terms. I rather like it. I also rather do like fluff overall. More about that later.
Also, whether they are ranks or not is irrelevant to the question that I asked. Which was why are the titles aimed at the crew rather than at the Titan as a whole? It's not the crew that gain XP, it's the Titan. It's not the crew that gain levels, it's the Titan. It's not the crew that gain Honors, it's the Titan. Yes, the crew can gain Skills, but that's random. Yes, the crew are a part of the Titan, but they are only a part. They are not the entirety of it. Admittedly it was downplayed in 2nd edition, but back in 1st (and various editions of 40K) there were many references to a Titan having it's own personality, it's "machine spirit" that linked the crew and Titan together as one unit. It is this whole that is what gains XP, levels, and Honors. Or at least it should be, in my opinion anyway.
As to specific level titles, Princeps Senioris and Princeps Majoris already have specific definitions in the fluff that are incompatible with this system (reference
http://wh40k.lexicanum.com/wiki/Princeps#.UfdKJ220Rho). Senioris is the leader of a Titan Legio. He is the master of all of that Legio's Titans. Majoris is a rank given to those who control entire battle groups of Titans, the equivalent of being a squad leader. Since we cannot guarantee that any specific such experienced Titan will be in charge of anything, these at the least will need to be changed.
For a title stream to apply to the titan rather than the crew, I'll suggest the following. Yes, it's basically what I proposed for the base Eldar list. Really, Eldar titles should be more ... flowery and descriptive than these.
Imperial Titan titles: Recruit, Warrior, Solider, Hero, Lord, Master, Grandmaster.
While not latin-esque, they are basic, utilitarian terms that reasonably fit the Imperial mindset, with nods to what you have above aimed at crews. These could also possibly be decent 'baseline' titles that could be used regardless of race or faction.
It's that those names are bland. Utilitarian, but bland. I think we are expending too much effort on these, particularly when they have no mechanical game effect.
I will put aside the issue of name titles for now. There's the revision to deal with for the foreseeable future. When it's time to get these rules in its own book we'll revisit them and perhaps do some polling on the groups views and wants.
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I bring this up partly because in the beginning of the document you are entirely talking about how the Titan gains XP, etc and as you go it slowly changes over to the crew gaining them. This is confusing to me. It completely changes over when talking about crew survival, getting a new Titan, etc.
No worries there. The summary has to be divided into sections with appropriate headings. I don't bother with that here since it's easier to do when I port this over to a document. At some point I'll share the master document with all of you for final editing.
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The whole section on survival could be simplified by just saying that a destroyed Titan / crew must skip the next X battles while it is being repaired, refitted, and / or new crew, where X equals it's current level. A damaged or destroyed Titan shouldn't be able to be replaced instantly. They are supposed to be ancient and rare war machines, not just another tank.
While I agree in principal, I doubt many will use it given how infrequent they might actually play. It's probably better as an option.
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Chaos
Perhaps this:
Initiate, Favored, Chosen, Ascendant, Champion, Exulted Champion, Warmaster.
Looks good. Did you perhaps mean Exalted? If you do mean Exalted (which to me has connotations of "Good" as in anti-Evil), perhaps better might be Vile.
Vile sounds good. I'm keep all this naming stuff together to discuss as a separate topic at a later date.
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Eldar
Asuryan and Vaul are major Eldar deities present in Eldar GW background found in rulebooks, novels and across game systems. Asuryan is the chief diety, like a sun god. Vaul is the "smith" god. Eldar phantoms are consecrated in his name. Most Eldar super heavy vehicles are also called "engines of vaul", amongst the Eldar.
The original AT and 1st edition epic was in this sense much more "flavorful" than later versions.
Remember I'm an old man....
I've looked into them a bit and I cannot find any references to them being mentioned in 1st edition Epic. While I do own those books (I began playing Epic during 1st edition as well), they are not accessible at the moment. I guess I'll have to take your word for it that they are mentioned therein. While they might have been 'gods' they are all dead ones, having been consumed by Slaanesh or killed by infighting (varies by source). Thus they are no longer relevant. Also, 1st edition is technically set during the Horus Heresy (~30K) whereas 2nd edition is in the 41st millennium (~10K years later), so fluff from 1st edition is not necessarily relevant in 2nd. I mention that as NetEpic is based off of 2nd edition, not 1st.
Well, I'm no spring chicken either. Frankly, I imagine that the vast majority of the people who will be using this system will be over 40 at the least. Age has little to do with it.
Just to be clear, I have no objection to having a set of Eldar level titles that reference such fluff. I'd just prefer that the base Eldar list not do so, as not everyone may be using that fluff. On that note...
Those names were not level titles for titans in the older books (they never gave eldar titans titles in the old books), they are fluff mentioned in the stories that are sprinkled about, not only in those books, but in 40k books, fantasy, etc. The eldar pantheon is well established in GW fluff and the relation of things like titans and super heavies (particularly Vaul the smith god).
But as I mentioned we'll keep this topic for later since the more important part of this summary is the mechanics of the rules.
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Also, I'd like to reserve 'Aspect', 'Path', and 'Exarch' for the alternate Path Honor system. I apologize for not mentioning that sooner, but I thought it would be obvious. For the standard, perhaps:
Seeker
Warrior
Soldier
Hero
Lord (as not all will be Phantom Titans, and "Phantom Lord Phantom Titan" just sounds silly)
Master
Unseen Master
These are pretty good. I'd change soldier for "guardian" since that's what a basic soldier is called in Eldar society and the last one to "transcendent master".
Actually, I intentionally removed 'Guardian' specifically because it refers to a particular Eldar unit. A Titan is not a Guardian, nor would it be crewed by one. Now these seem to bland to me for Eldar. Eldar titles should be more flowery, more ethereal. Perhaps inspired by 'Phantom' and 'Wraithbone'. Hmm, perhaps (in no particular order) some of these: Ethereal, Ghost, Specter, Spirit, Unseen, Transcendent, Haunt, Master of Wind, etc. These could also be combined with various bases to form combinations like "Unseen Warrior", "Transcendent Master", "Ghost Soldier", etc.
That's the problem with giving names for the eldar. I remember in the short stories in the AT books the Eldar titans were given very flowery names in "elvish" that meant something.
I have an idea for both Imperial and Eldar titans, that will require some work, but may be doable. Imperial titan name titles can be actual Latin names to indicate level or even better a list of unique names people can pick.
For example level zero imperial titan: Novitus (novice), for other levels: praefectus (commander), Magnum Magister (grand master). We could give simple utilitarian names and make them sound "Imperial" using latin versions.
For the Eldar, Tolkien actually made an "elvish" language with you could combine terms for very flowery Eldar sounding names. A list of unique ones can be made for this as well.
For example Yassen i' sun, that's elvish for "Run with the wind" or Anar Othar (Sun warrior). So we could make basic titles like you suggest and "flower them up" with Eldar words. Like this: Fea Othar (Spirit Warrior)
Believe it or not there are actual Englsih to Elvish translators online. Give me some time to play around with these and come up with a list.
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For a Path Titan, ... If fixed titles are required, then:
Aspirant of the Path
Minor Aspect
Lesser Aspect
Aspect
Dedicated Aspect
Devoted Aspect
Exarch
I like these better, we'll keep these.
By "we'll keep these" you mean just for Path Titans, yes?
Correct for the path titans only.
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For that matter, I doubt that the Tyranids themselves would bother with something as ornamental as level titles.
Actually you made me think of one for the 0 level. "unblooded", as it has not yet killed. I like the hunter addition, so it would look like: Unblooded, Hunter, Marauder, Predator, Hierach, Hierach Alpha, Hivelord.
Sounds fairly good, though I still have doubts that Tyranids would bother with titles.
Your missing the point. Tyranids don't call themselves anything. The names Dominatrix, Haruspex, Malefactor, carnifex, etc are Imperial words (these names are pseudo Latin). They were named by the Imperium for ID purposes on the battlefield. So the level titles for tyranids are what others would call them. "look here comes a Hunter" or "we are doomed! The Hivelord cometh!" That's the purpose of titles for the tyanids. From the tyanids perspective there are no names, they are a hivemind with no personality, but their foes would give them names to readily identify them (yelling "big monster coming" on the radio for an artillery strike is not very informative).
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Question to the Group: Exactly why do we have level titles at all? I'm not saying I don't want them. I'm asking what function do they serve?
No game function at all!
Some people like a little background and flavor to their rules, no real use beyond that. The old hands like me generally like that kind of stuff. I would not worry over it too much, since players that don't fancy the background can discard it without any consequence.
I find it rather self-contradictory here that you first say that there is no function, then go on to describe their function. Their function is basically to make some people more comfortable with the system. That is reasonable.
It is not contradictory. I said specifically "game function". The names have no game function, as in it has no mechanical bearing on how the game is played. It doesn't impact who wins or loses. Of course, as you point out it has "a function" of making it comfortable for people, but that is not a mechanical function that impacts game play. You could say it is "in the game" (as in the written rules) and thus has a function within the game, but we'd just be engaging in semantics.
In any event we've expended a lot of time in discussing "fluff". I'll set it aside for the time being.
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Note the actual table will simply be:
0-5 0 level (the titles go in the parenthesis for those who want them)
6-15 Advancement level 1
16-30 Advancement level 2
31-50 Advancement Level 3
51-75 Advancement Level 4
76-100 Advancement Level 5
101+ Advancement Level 6
Perhaps simplify this by calling it the Advancement Table and remove the word 'advancement' from each entry. Then columns can be for XP range, Level, Basic Title, Imperial, Eldar (base/fluff), Path, Ork, Chaos, Tyranid. The order of those can be rearranged to suit, and other races can be added if needed.
Agreed. The table with, for now be very simple with the pertinent information. We can worry about fluff additions later.
Primarch