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Riquende's evolving question thread

 Post subject: Re: Riquende's evolving question thread
PostPosted: Mon Jul 15, 2013 11:06 pm 
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This topic has been split, the details on new units and rules idea discussion is now in the following thread: viewtopic.php?f=14&t=25571

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 Post subject: Re: Riquende's evolving question thread
PostPosted: Tue Jul 16, 2013 9:57 pm 
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I have a question related to unit abilities and transport units. Is the Rhino that comes with the Forward Observer card considered to have Stealth? It is listed as being a "Command Rhino', but doesn't specifically say anything about Stealth. What do you guys think?

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 Post subject: Re: Riquende's evolving question thread
PostPosted: Tue Jul 16, 2013 10:31 pm 
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MagnusIlluminus wrote:
I have a question related to unit abilities and transport units. Is the Rhino that comes with the Forward Observer card considered to have Stealth? It is listed as being a "Command Rhino', but doesn't specifically say anything about Stealth. What do you guys think?


Hi!

I would say so, otherwise it kind of defeats the purpose.

I hope we remember all these things when revision time comes around again soon. ;)

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 Post subject: Re: Riquende's evolving question thread
PostPosted: Tue Jul 16, 2013 11:14 pm 
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Maybe we should set up a NetEpic errata thread to keep all the minor changes there? Titan changes and XP rules are such notable and sizable changes that they should remain in their seperate threads.

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 Post subject: Re: Riquende's evolving question thread
PostPosted: Tue Jul 16, 2013 11:52 pm 
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Oh, you mean like the existing NetEpic Errata thread? Though a new thread summarizing all such changes could help as well.

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 Post subject: Re: Riquende's evolving question thread
PostPosted: Wed Jul 17, 2013 12:13 am 
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Oh yeah... This must be why it is prudent to go through the subforums rather than just viewing active topics all the time. :-[

Yes, it would be an idea for everyone to post corrections there.

Here's the link for anyone else who may have missed it;

viewtopic.php?f=14&t=7086&start=150

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 Post subject: Re: Riquende's evolving question thread
PostPosted: Thu Aug 15, 2013 1:02 am 
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The Space Marine Chapter Master's Forced March rule states:

"Forced March: All Imperial detachments within 10 cm of the commander
receive a +5 cm to their base movement rate (+10 cm if the unit has
Charge Orders)."

Now I'm assuming it's supposed to mean that a unit on Charge orders gets a total +10cm movement (which is implicit in the 5cm part of the rule), but as written it reads is that a unit on Charge orders gets 10cm added to their base movement, which would obviously allow the unit to charge an extra 20cm.

Is that right? Also, does it affect his own detachment (ie himself?)

Also a quesion on the other ability he has, Tactical Genius. At what point in the turn can he do this? I used it recently after a nearby Landspeeder squadron had Advanced into a position to change their order to First Fire so they could get the drop on some Ork vehicles. My opponent thought the ability could only be used before any movements had happened and not during the turn, but I couldn't find any such restriction.


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 Post subject: Re: Riquende's evolving question thread
PostPosted: Thu Aug 15, 2013 1:53 am 
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Riquende wrote:
The Space Marine Chapter Master's Forced March rule states:

"Forced March: All Imperial detachments within 10 cm of the commander
receive a +5 cm to their base movement rate (+10 cm if the unit has
Charge Orders)."

Now I'm assuming it's supposed to mean that a unit on Charge orders gets a total +10cm movement (which is implicit in the 5cm part of the rule), but as written it reads is that a unit on Charge orders gets 10cm added to their base movement, which would obviously allow the unit to charge an extra 20cm.

Is that right? Also, does it affect his own detachment (ie himself?)

Also a quesion on the other ability he has, Tactical Genius. At what point in the turn can he do this? I used it recently after a nearby Landspeeder squadron had Advanced into a position to change their order to First Fire so they could get the drop on some Ork vehicles. My opponent thought the ability could only be used before any movements had happened and not during the turn, but I couldn't find any such restriction.


Hi!

Yea, it should be 10cm on charge orders max, not 20cm. It should also affect his own unit.

As for forced marched, it is my understanding your opponent was correct. Once you move the unit, you can't change its orders. You had to decide to change its orders before it moved and play the unit according to its new orders.

Primarch


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 Post subject: Re: Riquende's evolving question thread
PostPosted: Tue Aug 20, 2013 4:29 pm 
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Do the Medic and Mechanic abilities have ranges? Used an apothecary for the first time the other day and couldn't see a mention of how close he had to be to save people.


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 Post subject: Re: Riquende's evolving question thread
PostPosted: Tue Aug 20, 2013 4:33 pm 
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Page 50, "Special Abilities", table at right:

Medic: Infantry and Cavalry-class units within 10 cm get a 5+ Fixed Save.

and just under

Mechanic: Vehicle, Superheavy and Walker-class units within 10 cm get a 5+ Fixed Save.


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