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World Eaters 3.7 - List Reviewed and Released

 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Sep 07, 2012 12:50 pm 
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Yeah looked at that. If i made the assault engines WE, we would see less formations, a less competitive list, and no use for existant models.

I like the look of having more than one khorne assault engine.

Also thanks BL - u r a Legend!

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Sep 07, 2012 12:52 pm 
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May look at it for the future but last time it did not work.

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Sep 07, 2012 1:02 pm 
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Fair enough. Am not lobbying for it ;D

I would personally like Khorne engines to have the same stats throughtout the different armies, as people use the same miniatures, and in order to prevent confusion.

That there would be 2-3 models to have specific rules does not disturb me however.

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Sat Jun 01, 2013 1:56 pm 
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Has anybody been testing the WE recently?

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Mon Jun 03, 2013 9:47 am 
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Interesting
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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Tue Jun 25, 2013 11:07 pm 
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It's called a "Lord of Skulls"
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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Wed Jun 26, 2013 8:15 am 
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Might be best suited in a khrone (n.b. khorne, not Word Eaters) engines of war list, along with the war engine size tower of skulls and doomblaster. The WE apocalypse list did that, but maybe something khorne not WE, based around WE/AV not marines (with marines and cultists as support)

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Wed Jun 26, 2013 8:51 am 
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A fairly simple conversion from a Lord of Battles really. Or you could make one from a WHFB Khorne mini torso and stick it on a tank of your choice.

I like it. Might make a neat addition to the Khorne Renegades list.


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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Jun 28, 2013 11:16 am 
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Quote:
Lord of Skulls

Sooo, triple Khorne's sacred number is indeed its point cost. All directly battle revelant stats seem rather mediocre with 3's and 4's (except S which is 10 ofc). no 14's in its armour rating.
But it has 9 Hullpoints, and the rule "Fuelled by Rage", which gives it +1A for every lost HP (keeping that even if the HP is repaired later) up to A: 10.

"Tracked Behemoth": It may not Stomp, but use the "Thunderblitz" table for Ramming and Tank Shock for Superheavy Vehicles.


3 Weapon points, the axe which can't be exchanged (but has S: D !), one template weapon in the belly, one more conventional shooting arm-weapon.

The belly-weapons names:
- Gorestorm Cannon (Hellstorm template, MEQ killy high-S stat, standard loadout)
- Deamongore Cannon (Gorestorm with higher strength, gets hot and Instant Death)
- Ichor Cannon which is a large blast TEQ-killy weapon with slightly lower strength then the other options.

Armweapons:
- Hades Gatling cannon (standard loadout, 12 shots pinning version of what Forgefiends have)
- SKULLHURLER (caption for actually hurling skulls, which is cheesesome) which is an apocalyptic Blast MEQ killy high-S weapon with good range, and special rule "Gnaw" (S: D) forcing successful saves to reroll.

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Jun 28, 2013 11:24 am 
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Despite everything else that has happened this year, this is still solidly in contention for "worst thing GW has ever done" :(

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Jun 28, 2013 11:43 am 
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someone confiscate their naming thesaurus please.

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Jun 28, 2013 12:41 pm 
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Are you really surprised?
What names would you have choosen?

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Jun 28, 2013 3:03 pm 
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I hope GW starts doing mini dex's for chaos. The current book is lame. Berserker's that are inferior in CC than Plague Marines and Sound Marines is very irritating. I should just accepted that CC is not meant to work in 6th ed.

What names would I have choosen? Brass Scorpion, it would have eight legs and not look like this Brass abortion.

Nice rules and work on this Epic list. At least I can get my Khorne fix in Epic. Any updates planned?

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Tue Jul 02, 2013 1:31 pm 
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I'll try and put something together end of this month, there is a hiatus at the moment as the (now-ex ) AC of several chaos lists isAWOL

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 Post subject: Re: World Eaters 3.7 - List Reviewed and Released
PostPosted: Fri Jul 26, 2013 6:11 am 
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Let me know if there is anyone taking over the list. Otherwise I will continue anything that needs to be done

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