Some food for thought. I've got plenty more on some of the stats but this is what stood out to me the most.
Stubborn "may only take a single maximum withdrawal move of 15cm when breaking". My Thunderfire can withdraw 15cm, same goes for my bikes.
I think the army list needs a bit more flexibility in formation sizes to account for what people have laying around. For base numbers, something like (upgrades are in parentheses):
Code:
Core Formations:
10 Warriors, plus transport (all except Trikes and Guildmaster)
5 Berzerkers, plus transport (all except Trikes and Guildmaster)
5 Thunderers, plus transport (all except Trikes and Guildmaster) (any reason you left these guys without their own formation?)
Support Formations (2 per every core):
5-8 Tarantula
5-8 Robots
5-8 Thudd Guns
2-3 Thunderfires
5-8 Mole Mortars
5-8 Rapiers (again, why no separate formation?)
5-8 Bikes (Trikes and Guildmaster)
3-6 Iron Eagles
WEs (max of 1/3 total cost of the army):
1-3 Overlords
1-3 Goliaths
1 Leviathan (Grand Warlord)
1 Collossus (Grand Warlord)
1 Cyclops (Grand Warlord)
1 Land Train (Grand Warlord)
Upgrades (no repeats, no more than two marked with a *):
Hearthguard - replace one infantry unit with a Hearthguard unit
Warlord - replace one Hearthguard unit with a Warlord unit
0-1 Grand Warlord - add one Grand Warlord character to a Warlord unit or WE
0-1 Living Ancestor - add one Living Ancestor character to any unit in the formation)
Warriors* - add up to 6 warrior units, plus transport
Berzerkers* - add up to 3 berzerker units, plus transport
Thunderers* - add up to 3 thunderer unit, plus transport
Field Artillery* - add up to 3 Rapiers, Thudd Guns, Tarantulas or Mole Mortars
Trikes - replace any number of Bike units with the same number of Trike units
Guildmaster - replace a Bike unit with a Guildmaster unit
This does a couple of things:
1) the core units are based on what you got in a box set (5 sprues) or in a blister pack
2) you now have some added flexibility in unit size to account for some odd eBay lots you've picked up along the way
3) you have a bit of flexibility on how to upgrade your formations (somewhere between marines and orks)
4) the formations sizes are a better match for the SM/TL formations cards (aka what people are likely to have laying around in models)
5) you don't have the mandatory "rare as hen's teeth" Hearthguard