Alf O'Mega wrote:
The gaming system sounds interesting... What's it programmed in? Heavy, like java, or less heavy like node.js? I played java blood bowl every lunchtime for a while at one place I worked - good times!
The engine is programmed in C (not by me), and the gamecode is in a scripting language used by the engine. It's certainly on the heavy side, being 3D.
Dave wrote:
You're a list author, you should be giving me some games and data I can use, not pouting and claiming I wronged you when I changed something.
I'm not getting drawn into old arguments. You're free to do whatever you want with NetEA Tyranids, and I'm going to do what I want with my supplement.
GlynG wrote:
Sounds promising
I'm not sure if you saw it but I
posted over in another thread recently cursing at people not not helping and asking Ben to mention to you I'm willing to help most evenings my time. Let me know a good time with you.
Shrug. I put a lot of time and effort into Tabletop and almost noone was willing to try it out. Either people has issues with me (certain true and fair enough in some cases :p) or they weren't interested in the concept.
Personally I think the idea has a lot or merit; I've tried using vassal and it's horrible, yet it's successful simply because there's no competition.
Quote:
I'd contribute to a kickstarter for it, but it might be worth sticking a thread up asking for people with the skills incase anyone here could help program it?
Very unlikely; it requires specific skills in a proprietary programming language that I'd estimate fewer than 10 people know well enough.
Yeah, exactly...
Basically I'd likely have to put in the time to learn the required skills myself, and that's why I'd need a kickstarter to fund the time it'd take.
But anyway, this is all rather off topic.