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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 7:12 pm 
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How did I not manage to find the time to post this concept design yet?

Oh, I have a toddler and a wife, that's why.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 7:50 pm 
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A pair of aces.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 8:50 pm 
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Yep like these.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 10:56 pm 
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Nice. How spaced out will you be making the stretch goals?
I really like the idea of 5k being the Tech-Cult too.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sun Jun 02, 2013 11:02 pm 
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Very nice.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jun 03, 2013 6:10 am 
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Nice guns. Now, I feel they should be swapped. The human gun looks more alien...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jun 03, 2013 6:13 am 
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I think you can probably sell some robed guys. However, you risk beginning to dilute the whole campaign. One or two directly compatible metal things are probably good, but it is a plastics campaign after all. Not a various bits and bobs campaign.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon Jun 03, 2013 8:49 am 
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Personally, I'd be wanting (and preordering) significantly more plastic tanks if I could upgrade some of them to an artillery company, some to a flak section and perhaps some to a flamethrower section as well.

I would be additionally incentivised (is that a word?) if I knew that the funds thus raised went to improving the basic plastic sprue with (say) squad heavy weapons and alternate poses.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 4:02 pm 
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A bit more work on The Beast.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 4:03 pm 
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Nitpick wrote:
I think you can probably sell some robed guys. However, you risk beginning to dilute the whole campaign. One or two directly compatible metal things are probably good, but it is a plastics campaign after all. Not a various bits and bobs campaign.

Technically it's a "Let's fund some 6mm armies!" campaign. It just so happens that everybody (including me) regards the plastics as the most important element. :-)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 4:07 pm 
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OK, it's official: I'm in love with The Beast

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 6:14 pm 
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Put me down for a bunch of those beast things i like it alot!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 6:51 pm 
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I've got more Ork fortresses than I'm ever going to need/use, but this is a pretty sweet model and will no doubt be added to my green tide...

Good work E&C, keep it coming man :)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 8:19 pm 
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The Beast looks sweeet.

Will it be possible to mount extra guns on the bed? To make a Gun Beast?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Jun 05, 2013 8:21 pm 
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Ulrik wrote:
The Beast looks sweeet.

Will it be possible to mount extra guns on the bed? To make a Gun Beast?

I plan to provide a variety of guns...

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