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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 21, 2013 8:17 pm 
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jimmyzimms wrote:
Not to be cynical marketing guy here but I'd link out to some of these designs from the Defeat in a Box croud funding to show off some of TMG's other ideas. The basic gist being, look, make this successful and we're full of other wonderfulness that will come too.

When / if we pass £2250, I'll be beginning to add metal stretch goals as intermediates to the Plastic goals.

That'll include metal Alien Slaves, and some of the metals from this thread... and also this Lancastrian Class Bomber. Also probably a Spitefire Class Fighter.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 21, 2013 8:47 pm 
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Liking this alot so far!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 21, 2013 9:12 pm 
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Hi,

Just wanted to say its great to see new minis being designed on Taccoms again - been a bit sad around here for a while :-)

The bomber, MBT and robots are especially nice (and would be very useful.)

Unfortunately short on cash so can't support the plastic sprue atm - and to be honest I already have plenty of unpainted APCs and troops already - but i guess a starter set isn't really for the old gronards like me anyway. Wishing you all the best with the funding and looking forward to picking up some 6mm TMGs products when available...

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 21, 2013 10:41 pm 
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I love original mini's well done sir, F grandma wendy... Lets see some more original trouble makers!


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue May 21, 2013 11:39 pm 
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Really nice E&C.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 22, 2013 8:22 am 
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The bomber looks really nice. Have you decided upon the scale (i.e. making it properly 6mm in the manner of aeronautica imperialis or going for the half scale 6mm in the manner of GW epic flyers)?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 22, 2013 8:29 am 
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True 6mm scale.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 22, 2013 10:28 am 
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elsmore wrote:
Great idea to do the bomber. Looks good but I think the sharp edges of the wings are at odds with the rounded fuselage.

Being based on the real world Lancaster bomber, it has inherited that aircraft's odd mix of straight and curved lines. The only major structural change I made was to make the rear rudders triangular instead of semi-ovoids, everything else is just "gothic scifi Lancaster".


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 22, 2013 10:48 am 
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Love the Lancaster, nice work on this.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed May 22, 2013 6:18 pm 
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Excellent aircraft i like it, i'd just like to see a bit more framework on the windows so that it looks more like you see on german bomber cockpits from WWII.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 24, 2013 9:03 pm 
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I'm a few weeks late for this, but I'm kind of flabbergasted at the way Carlisimo was shooed off to one side, back on page 8. Ignorance of the law, to coin a phrase, is not a great excuse; and gleefully embracing the ignorance doesn't make it look much prettier.

Giant robots and machines (as I heard one guy say years ago: 'stupidheavies') and suspension of disbelief is one thing, and something I can get behind, but so is verisimilitude. I couldn't begin to put together machines the way E&C does (gothicked-up lancasters or not) but if I did - or if I was a onlooker, like now - and a structural engineer said "very nice but that one little bit is setting off alarms in my head; here's a tiny change you could make", I'd try to pay just a wee bit more attention to them!
Maybe wouldn't make much difference to the average gamer, but in that case what's the harm in it? Maybe it'd improve general impressions a bit more and impress those few in the know, and I can't imagine a majority of hypothetical sculptors begrudging a wee bit of enhancement of their knowledge and skill...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri May 24, 2013 10:19 pm 
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I did actually go back in afterwards and increase the cross-braces, based on his comments. I just forgot to tell anybody about it / post up any pictures of the modified beast... I've actually had the masters sitting on my desk for a couple of weeks and not found the time to post them off to be cast, heh.

Pics monday or tuesday, if I'm not stupid-busy with other stuff!
(I've been a *little* distracted with a certain crowdfunder lately...)

Sometimes I tend to get a bit excited about a concept, bash it out, then absorb the comments that I ignored the previous week and come back to it to tighten it up later when I've calmed down a bit... but Vermis is right, I owe apologies to Carl, I was unnecessarily dismissive there.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Sat May 25, 2013 2:22 am 
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No need to apologize. Nobody insulted me, just disagreed on what level of silliness was acceptable – it’s like picking between Greece and Romania for this year's Eurovision.

You’re obviously paying some attention to physics, given that you’ve put a diagonal brace under the platform supporting the little fore and aft turrets. So using that same sense of intuition, imagine the mechanism required to elevate the energy shooter’s turret, or even to hold it level. The octoshooter feels a lot better because of the rear overhang. I'd probably get me a couple of those. But I'd lower the platform relative to the tracks. That's how I like my cars.

-Carlos


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Mon May 27, 2013 10:19 am 
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Wasn't the Lancastrian the civil version of the Lancaster? :)

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