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Iyanden v4.1

 Post subject: Re: Iyanden v4.1
PostPosted: Sat May 04, 2013 9:59 am 
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OK, need some more advice. Anyone playing with the Wraithlord upgrade to your Spirit Warrior Warhost?
Right now I'm teaming up the Spirit Warhost with a Spirit Troupe and they are fearsome in closecombat/firefight but after a couple of fights the spirits is reduced to 3-4 stands each so when the enemy retaliates they pick the weaker one and usually have +2 for being more than twice as many (and another +2 if they haven't got any blastmarkers).
If I buy the additional Wraithlords to my Wraithguards they loose some punch (and activation) but they will last longer and hopefully the will not be overrun in turn 3. (or made broken with a couple of shots)
I do not own enough wave serpents to have both my hosts mounted so one unit is coming through the warp.

Any thoughts?


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 Post subject: Re: Iyanden v4.1
PostPosted: Sun May 05, 2013 2:31 am 
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The key to the Eldar is to keep a high activation count in order to set up your desired strategy. At 3000 points you need a minimum of 10 and preferably more. Also, Eldar really need the Autarch to provide the Supreme commander re-roll which probably needs to be mounted for resilience, a further 350. I usually try to put together groups of formations to achieve particular aims, and this raises the question, how do you intend to use the Spirit hosts? If you do take three such formations how are you going to deliver them and what is the BTS.

For example, you could try one Spirit formation mounted in wave Serpents and two formations in Vampires with the mounted Aspects +SC, six formations for 2100. This leaves only 900 points for a minimum of four formations and preferably more. Possibly you could consider using a Dragonship (to planetfall the Vampires avoiding AA), two Falcon / firestorm formations and a single group of Rangers to guard the Blitz, though as you can see the options are limited.


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 Post subject: Re: Iyanden v4.1
PostPosted: Sun May 05, 2013 10:10 am 
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Ginger wrote:
The key to the Eldar is to keep a high activation count in order to set up your desired strategy. At 3000 points you need a minimum of 10 and preferably more. Also, Eldar really need the Autarch to provide the Supreme commander re-roll which probably needs to be mounted for resilience, a further 350. I usually try to put together groups of formations to achieve particular aims, and this raises the question, how do you intend to use the Spirit hosts? If you do take three such formations how are you going to deliver them and what is the BTS.

For example, you could try one Spirit formation mounted in wave Serpents and two formations in Vampires with the mounted Aspects +SC, six formations for 2100. This leaves only 900 points for a minimum of four formations and preferably more. Possibly you could consider using a Dragonship (to planetfall the Vampires avoiding AA), two Falcon / firestorm formations and a single group of Rangers to guard the Blitz, though as you can see the options are limited.


With my "ordinary" setup I get 10 activations. But then I have 2-3 units in the warp and 1 unit mounted in a raider so my opponent usually have more on the table (at least in turn 1 and 2) That and the fact that my favorite opponent fields artillery that I want to take out fast with a double retain makes me sit around watching him move in the end of turn 1 and sometimes 2. Hopefully I have been able to deploy the Wraithguard in such a way so the are the natural threat otherwise the supporting troups usually breaks or get destroyed.

I don't own enough models to field 3 Spirit Hosts. I field one mounted host with a Wraithseer 750p and one that usually waits in the warp or in a raider for 350p more. And if I add the Spirit Troupe (350p) I have 1550p left to spend on 7 activations.

I never field the Autarch as I think the Wraithseer is a much better choice as Supreme Commander. I might be wrong but the four stands limitation on the Aspect Warriors make them very fragile even if mounted.


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 Post subject: Re: Iyanden v4.1
PostPosted: Sun May 05, 2013 10:19 am 
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Incompertus, 3040 POINTS
Iyanden Craftworld (NetEA Army Compendium v20120208)
==================================================

WRAITHGATE [50]

AVATAR [0]

SPIRIT WARRIOR WARHOST [750]
6 Wraithguards, 6 Wave Serpents, Wraith Seer character

SPIRIT WARRIOR WARHOST [350]
6 Wraithguards, Spirit Seer character

GUARDIAN WARHOST [150]
Farseer, 4 Guardians, 3 Heavy Weapon Platform

SPIRIT WARRIOR TROUPE [350]
6 Wraithlords

RANGER TROUPE [100]
4 Ranger

WIND RIDER TROUPE [200]
4 Jetbike, 2 Vyper

SWORDS OF VAUL TROUPE [390]
6 Fire Prism

SWORDS OF VAUL TROUPE [250]
3 Falcon, 2 Fire Storm

ENGINE OF VAUL TROUPE [250]
Storm Serpent

VAMPIRE RAIDER [200]

Here is the list. Armyforge adds +15points for the FirePrism so thats why the points is out of order :)


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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 8:59 am 
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The upcoming Eldar release for 40k includes the following units:

Wraithblades (close combat wraithguard)
Image

Wraithknight (the big walker things here)
Image

Both seem to be appropriate to Iyanden and would provide further differentiation from the Biel Tan list.

Also, the addition of a heavy formation (the Wraithknight) that's cheaper than a proper Titan would go some way to counteracting the activation disadvantage noted in this thread.

Any thoughts for inclusion?

Finally, an Iyanden source book is coming out; I'm intending to buy a copy, so I'll be happy to share the info to help develop the list a bit further.

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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 12:11 pm 
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I'm gonna go with a solid 'maybe'.

This means I'm gonna need to make a purchase from GW. :'( I just boxed up my WD's and Codexes, too.

When the new codex comes out expect to see at least an extensive review of the lists. I expect there are things I won't include, but everything will get consideration.

Off topic: Somewhere I have a (28mm) spear and wraithcannon armed Wraithguard that is part of a squad I converted from guardians, reaper cannon, and metal wraithguard heads back when bitz order was available. Looked better, and cost less overall than the real thing.

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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 12:22 pm 
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The fluff change a bit, the Eldar knights / Wraithknights are now on Iyanden.

And the Wraithknight really looks like the Towering Destroyer.


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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 12:40 pm 
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Interesting. Has it become infested with megadonts? ;)

I'm so happy my favorite ghost babies are old enough to play with knives now. I've always had a soft spot for Iyanden.

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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 4:13 pm 
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Spectrar Ghost wrote:
I'm gonna go with a solid 'maybe'.
When the new codex comes out expect to see at least an extensive review of the lists. I expect there are things I won't include, but everything will get consideration.


Great – glad to hear things are open for discussion. I brought these particular suggestions up for Iyanden as there were a few notes that it wasn't that distinct from the Biel Tan list – thought they might help spice things up :)

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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 7:36 pm 
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So long as there is an overall plan as to what each list is supposed to be. Updating lists for new shiny 40k models is always controversial, especially if it might affect a core list (ie biel tan). Best to fork variant lists, then you can always have a stable list for the "ain't broke don't fix it"s and a perpetually-in-development list for the "ooh shiny"s. Not a problem for Iyanden so much, but you know someone will want to include the non-chapter-specific units/changes in a bout of updates, and that will trigger the same circular debates as happens with space marines.

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 Post subject: Re: Iyanden v4.1
PostPosted: Wed May 22, 2013 11:00 pm 
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Biel-Tan will stay as is. We'll see what else is worth including.

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 Post subject: Re: Iyanden v4.1
PostPosted: Tue Jun 04, 2013 8:23 am 
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According to the daily news on GW Iyanden armies are sometimes led by a Wraithknight, which is interesting. See what the background says but a Supreme Commander Wraithknight would be different.

Good to see you're considering adding a few new units in. It's probably best to leave Biel-Tann as is, even if there are some new units that make more sense there than in the others e.g. the new Crimson Hunter fighter flying aspect warriors.


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 Post subject: Re: Iyanden v4.1
PostPosted: Tue Jun 04, 2013 11:13 am 
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The codex is ordered. Not sure i can bring myself to spend another $45 on the supplement, but i have some time to decide.

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 Post subject: Re: Iyanden v4.1
PostPosted: Sat Jun 08, 2013 3:39 pm 
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I would very much like to field my towering destroyers, firegales and stallions again! If you need play test results, be happy to oblige.

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 Post subject: Re: Iyanden v4.1
PostPosted: Thu Jun 20, 2013 9:29 pm 
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Spectrar Ghost wrote:
The codex is ordered. Not sure i can bring myself to spend another $45 on the supplement, but i have some time to decide.


I got the supplement (Iyanden was my first 40k army, back in 2nd edition). It's good if you're interested in Iyanden's history - there IS some new material in it - but not so much for rules or paint schemes. I do feel like I overpaid.

There isn't much that'd be relevant to Epic, except for the wraithknight as army leader (or wraithlord, but that makes more sense on a 40k scale). You also get to squeeze more spiritseers into one HQ slot, which in Epic could mean more warlocks taken as formation upgrades. Then there's unique wargear, psychic powers, warlord traits, cities of death / planetstrike stratagems.

The eldar codex is interesting, though. Plenty of new weapons to play with.


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