ATML vs Orks
Imperator, legate
Reaver 2x quakes, clp
Reaver 2x support missile (one vortex, one barrage), plasma blast gun
sentinels
sentinels
I'll let daz put up his list, but basically it was 2x units of boyz in wagons, 2x kult of speed, 2x zzap gun wagon units, supa stompa mob, boyz on foot, deth koptas, landa and fightas

The plan: Last game against duncan I took small units, which got wiped out, leaving me out activated. I also had direct fire titans, which got avoided.
This time, knowing I'd be out activated anyway I didn't try making up the difference in activations, and took indirect fire titans, working on the theory that I'd simply bombard daz's units untill they came to me.
Deployment was my blitz in a corner, with the quake reaver standing over it, the imp directly infront ready to stomp over to the 2 objectives directly ahead. The support missile reaver was over in the opposite corner, ready to run towards the objectives daz had placed over there when required.
Turn 1:
Titans win Intiative.
-The support reaver fires the barrage missile directly at the supa stompa mob, placing the templates so it also hit one of the Kos and the unit with the warboss in it. Some whiffy dice rolling later and there's 3 dead ork stands (nothing important), but a decent ammount of BM's on each unit courtesy of it being a 10BP barrage.
-The unit with the warboss doubles into the middle of the board near the middle objective
-Quake reaver sustains at the zzap gun wagons, killing 5 (breaking them). They go and hide in the middle of the board.
-Fightas do a run on sentinels (1), killing 1 but getting flakked in return.
-Imperator opens up on the unit of boyz on foot garrisonned on the building directly in front of it, killing half of them and breaking the unit. They run into wood to hide.
-Kos (1) doubles towards the support reaver, stays out of range though.
-Sentinels (1) attempt marshall, failling. Use SC reroll. Fail again. Break themselves from blast marker gained. Go and hide behind imperator
-Deth koptas double to behind a hill in the middle of the board
-Sentinels (2) hide behind imperator, currently forming amusing mother duck with ducklings look
-Gun wagons (2) Double through the woods to shoot at the quake reaver with their zzaps. Take off 3 void shields.
-Unit of boyz in wagons (2) move to building just vacated by the garrisoned boyz
-Ko (2) moves to middle of board, nearer to support reaver.
End turn:
Sentinels fail to rally, so do the stompas (stompas not yet broken, just very nearly). kos rallies, as does boyz in the wood


Turn 2:
Titans win Initiative
-Imperator singles, shooting the gun wagons (2). Kills a chunk, breaking them, (they run off to behind building on my side) does some damage from the BP to the unit of boyz in wagons that are now occupying the building, and breaks the just recently rallied wood boyz
-Kos (1) doubles to block in support reaver
-Quake reaver tries shooting kos (1) to allow support reaver space to march/double. Cack dice later and there's 1 dead scorcha.
-Fightas take a BM coming in, but shoot sentinels (2), killing 3 of them! (not bad with 4 shots)
-Support reaver ignores KoS (1) infront of it, choosing to land a vortex missile on the boyz with wagons currently occupying the building in front of the imperator, killing 6 of them, breaking them. - they hide on hill on my side
-Stompas double forward, but due to BM are suppressed from shooting
-deth koptas shoot sentinels (1) - the BM kills 1 sentinel.
-boys with warboss expand into the woods/both objectives
-Kos (2) moves over to middle of board, now closer to quake reaver
End of turn:
sentinels still fail to rally, stompas however shed BM's. Everything else fails rally.


Turn 3
Orks win Initiative
-Deth koptas shoot sentinels (1) killing them
-Kos (1) doubles up to by support reaver, putting BM on it, but effectively blocking it in
-Quake reaver bombs Kos (1) Killing 3 but not quite wiping them out. They break, but stay near to support reaver
-Support reaver (now out of missiles) retains, attempting to march before it potentially gets blocked in by Kos (2). Fails retain, fails reroll. Opts for shooting the plasma blast gun at kos (1) wiping them out
-Stompas go and hide behind wood, contesting the objectives the imperator is trying for.
-Imperator doubles, wiping out boyz in the wood, and put 4BM on the stompas
-Fightas kill the remianing sentinels (losing 1 plane)
-Kos (2) closes in on blitz
-everything else moves into slightly different positions
Several ork units rally.
End of turn (orks currently 1-0 up)


Turn 4
Titans win Initiative
-Imperator doubles into wood, unleases large ammount of TK and kills supa stompa, breaking the stompas.
-Quake reaver retains before it gets assaulted, wiping out stompas (BTS)
-Boyz in wagon double to quake reaver, put a BM on it
-Support reaver assaults, since it has NOTHING that can fire this turn. Kills 2, but rolls a double 1 and loses the assault, runs forward.
-Everything that wasn't already closes in on quake reaver - who is literally surrounded in a semi circle of orks. Quake reaver goes down to 4HP (5BM)
-Kos (2) assault quake reaver, doing 1 point of damage (after all their support fire!). Quake reaver does.....1 kill (sigh). Somehow through utterly joke dice (daz rolled a 1 and a 2, I rolled a 6) The quake reaver wins the combat! Unfortunately though that 1 point of damage it suffered in the assault does now mean it's broken and therefore can't contest the blitz from the 3 other ork units that aren't broken.
End result 2-1 to orks (blitz, any 2 objectives vs BTS)


After thoughts:
Next list I'm going to try not having the Imperator, as I can have approaching a normal activation count without it. Support missiles are ok, but they're not a good basis for a titan's main weaponry. Perhaps if I have a reaver with 2 arm weapons then I might take one as the carapace slot, but for being used as a barrage titan, the quakes are better