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Epic UK Campaign Weekend March 16-17

 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Wed Mar 06, 2013 12:28 am 
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Hi fellas,Im afraid you'll have to add me to the list of dropouts; Im both too tired and too poor to attend in the long run.
Having run a similar event myself i know from experience how frustrating people dropping out is so i can't apologise enough.
Many thanks for all the offers of a lift, please do give my ticket to a deserving soul or put the money towards running yet more awesome events.
R

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Fri Mar 08, 2013 10:43 am 
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1 ticket left for this contact me ASAP if you want it

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Fri Mar 08, 2013 11:20 am 
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is Jez unable to make it?

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Fri Mar 08, 2013 11:48 am 
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No reply Kev reckons he is snowed under with final uni year/work

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Fri Mar 08, 2013 11:53 am 
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yeah now is about the time it tends to get mental from what I remember!

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Sun Mar 10, 2013 9:46 am 
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Sides are sorted out now, PM/email me with what faction you intend to use

Imperials
1 Marcus Hawkesford MARINES
2 Kevin Bott MARINES
3 Mike Thomas ULANI
4 Simon Holyoake STEEL LEGION
5 Tom Sanders MARINES
6 Andy Jenkinson STEEL LEGION

CHAOS
1 Tim Hunt LATD
2 Dave Thomas BLACK LEGION
3 Matthew Lickiss BLACK LEGION
4 Glen EMPERORS CHILDREN
5 Ben Skinner TRAITOR IG
6 Mark Preston BLACK LEGION

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Fri Mar 15, 2013 2:14 pm 
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leaving to collect Apoc in about an hour, helped Kev get his karma all positive by graciously allowing him to crash a landing craft full of tacticals and death company into a wood last night, so he's due a big bout of luck to make up for his poor fortune! (good guys, you can thank me later)

let battle commence!!

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Fri Mar 15, 2013 2:24 pm 
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Cool, some how I think that Choas should be taking some Thousand Sons to hold the pass against those pesky Imperials. Cult Marine Upgrades for the BL me thinks.


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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Sun Mar 17, 2013 9:26 pm 
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Thanks to everybody who came along this weekend, I hope you all enjoyed it. I think it went pretty successfully and we've certainly learned what does+doesn't work for next year

Thanks to all the players for their patience and playing along with the scenarios, particular thanks to all those who brought along terrain+spare armies (especially Apoc and his great fortress)

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Sun Mar 17, 2013 10:12 pm 
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I had a great weekend.
A big thanks to you Steve for all the weeks of planning that went into it.


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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Mon Mar 18, 2013 12:43 am 
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Couple of (awful phone) photos before I log, hopefully other people have better and i'll sort out some more (+words) tomorrow:

Outer walls after chaos deployment for game 2 on the first set of tables:
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Imperial forces converging on the walls in the same game:
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Marine forces being planned for air assault in the 3rd game middle table group
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Horde of Ulani armour bing deployed to make a break through chaos lines in 3rd game end table group
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Had a great weekend ;D

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Mon Mar 18, 2013 11:27 am 
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Agreed, it was a huge amount of fun, my favourite epic-uk event yet, great to meet Apoc and Marcus, as well as catching up with all the usual suspects ;)

Thanks to everyone for a selection of excellent games and lending me all the titans which inevitably ended up dead..... And a.huge thanks to Steve54 for all his hard work in planning, organising and filling in for absent players, I think a lesser man may have been found blubbing in a locked toilet cubicle as it was like herding cats at times! :D

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Last edited by kyussinchains on Mon Mar 18, 2013 12:33 pm, edited 1 time in total.

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Mon Mar 18, 2013 12:32 pm 
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very quick report, I'm being punished for spending a weekend away playing with tanks so I have to clean the house in a minute....

Game 1

we were split into two teams of 3, and given 11k points to divide between us, each table had two named objectives, Kev101 was our most experienced player and decided that the tank factory, promethrum refinery and two AMTL objectives were the most important, so I recieved a meagre 2.5k to face mark and his 3.6k of black legion.... things did not go well, with his decimators having a field day, my usual rubbish activation luck compounded it, which combined with mark rolling like a true irishman on the luckiest day of his life, didn't give me much of a chance, on turn two a couple of hidden objectives were revealed, his deathwheel triggered one which meant a trygon burrowed up and managed to almost scratch the paint of the chaos engine as it rolled over it, then he triggered the other which shut down all the automatic AA guns on every table.... by the end of the game I had a broken warhound on 1 DC left, fortunately I had all my luck in one go and made every save from the final volley, ensuring I wasn't quite wiped out.... elsewhere the chaos players won every game, barring Kev who just managed to nab the two objectives despite having a 50% points advantage!

Game 2

this was a biggie, I was given 7k to build a monster guard army to assault a chaos fortress, I had a field day, buying two warlords and a warhound pack, as well as a brace of tank companies and 4 shadowswords, kev and Tom attacked on the flanks with marines, our objective was to hold one of the two breaches in the walls.... things didn't go well from the start with Dave's banelord firing off a volley of indirect missiles which took out our deathstrikes and two artillery batteries, the two warlords spent most of the game running away from sixteen stands of terminators, and as usual, kev's full-to-the-brim landing craft was shot down on approach.... Tom did a stellar job of pushing Steve back, but started running out of steam, then with the demise of our second warlord, our hopes of destroying some of the FOUR fearless titans holding the breach evaporated!

Game 3

Tom and I had been pushed back by the chaos forces, we had 4k each, no planes or spaceships and every unit started with a blast marker, we had to prevent the 12k chaos force from capturing all 6 objectives, I went on the offensive, hitting Steve as hard as I could to reduce his activations, I managed to damage quite a few of his formations, and reduce his reaver to 1DC with a crit, my own reaver was down to 2DC with a crit also, cue the end phase where Steve's crit repaired, mine caused a further point of damage, then in the following turn, my reaver duly exploded..... my final plucky infantry company managed to sustain fire and kill the reaver but the painlord was untouched, I fought a fighting retreat, but Steve had too much remaining and captured the objectives, Tom had capitulated quickly against Dave and they were ready to play a 4k vs 3k game with the remaining time.... :D I did notice that Tom and myself, who had been scrapping over the wooden spoon at BotCH last year, somehow managed to find ourselves up against two of the top players in the country, both of whom have won the championship at least once....

our consolation was Kev and a side-switching Tim managed a desperate suicide mission and assassinated the chaos lord commanding the bad guys, at the cost of most of the blood angels chapter!

A fantastic weekend all round, I hope another one (or two!) runs again next year, playing huge team games is huge fun and it makes a nice change from the competetive tournament scene we all love so much

thanks to everyone!

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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Mon Mar 18, 2013 5:21 pm 
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I’d like to thank all my opponents and Steve as well for a great weekend, even if I am suffering for it and late night revision for my H&S test this morning (I passed).

Saturday saw me playing Lost and the Damned in an opening conflict against Mike and his Ulani. After conceding that it wouldn’t be too good a game if his tanks couldn’t capture the objectives on our table; we were ready to fight over the Hanger and Tank Factory. As the objectives were on my half of the table and we had split our forces evenly I took an infantry and daemon (12 LD & 1 GD) heavy stacked full of Big Mutants and even a Chaos Spawn force of 3000pts. This faced off against 4000pts of tanks, tanks and even more tanks.

The game was a bit frustrating for both of us as I had the whole of the second turn managing to pass only one activation roll and Mike coming up against the strange fate of random events. We had a rogue band of Termagants appear on one flank, fighting and breaking my Plague Zombies before they could do anything followed by them blocking up the way for three tank formations. This was followed by Mike disturbing a formation of four Land Raiders who decided to support the LatD cause. These proceeded to sustain on the Salamanders that had disturbed them wiping them out. The game petered out with the Ulani just not having enough momentum to finish the LatD off. Greater Daemon was raised and then proceeded to fail its initiative test.

However, the Tank Factory and Hanger were in the hands of the LatD so all was well on the Chaos side.


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 Post subject: Re: Epic UK Campaign Weekend March 16-17
PostPosted: Mon Mar 18, 2013 5:26 pm 
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I was on the end set of tables with Black Legion, allied with fellow Chaos generals E&C (Vraksians), and Tiny-Tim (Lost and the Damned) against the Imperial aggressors Kryt (Steel Legion), MikeT (Ulani Tank Rgt.), and Marcus (Marines) – with Tiny-Tim and Kryt moving to a different table set for the final game. Many tense changes lie ahead for anyone bored enough to read.


Game 1:
The first game was 1v1 with the imperials at a points advantage attacking the industrial outskirts, attempting to take two building objectives on the table midline.

Black Legion 3000pts: 3 retinues (2 in rhinos), 2 chosen with rhinos, armoured coy. (2 pred./2LR), terminators, feral, feral, decimator, hellblades. Then a few upgrades and 5 lesser daemons to make up the missing points

Steel legion (Kryt) 4000pts, not sure on the exact list but it included: RHQ+fire support, Infantry coy, deathstrikes, manticores, a 2nd artillery battery? (bombards?), 2 sentinel squadrons, thunderbolts, marauder bombers, ‘an amount’ of leman russ and SHTs, and presumably some flack.

A slow but bloody game, Black Legion took heavy casualties with deathstrikes and shadowswords knocking out the chaos superheavies. Despite inflicting superior damage the Steel Legion struggled to take the building objectives as they only had two infantry formations (and the foot company had failed to activate on turn 1). The game ended in a draw on our table.

Game 2:
3v3 on 3 partially instanced tables with indirect fire allowed between the tables and formations moving across table boundaries falling under the control of that table’s allied general. Imperial forces continued their advance, attempting to take control of two gates on the central tables with additional objectives on the flanking tables. For me this meant trying to prevent the Ulani from holding an airfield and then moving across to aid the Vraksians holding eastern gate.

Black Legion 4000pts: 3 terminator formations upgraded with obliterators, DP, pact, focus, and extra terminators. (The reason for this excess was that teleports could be made onto any of the three tables, so I was essentially taking terminators for all 3 chaos players.)
3 retinues, chosen, armoured coy., feral, feral, decimator, deathwheel, hellblades, 10 lesser deamons.

Ulani Tank Rgt. (MikeT): RHQ, 2 tank coy., +additional leman russ formations that I forget the details of? , tank hunters, hydra battery, griffons, basilisks, 2 salamander formations, 2 shadowswords, baneblade, thunderbolts

Each side got some free toys as part of the campaign: Black Legion were gifted a decimator and 4 land raider armoured coy., while Ulani took control of an additional leman russ formation and another SHT.

With the airfield near the Ulani deployment and just across from the inner table edge (the one adjoining the table with the gate objectives) both players set up heavily on the inner edge to give the option of moving supporting units across to aide the central board later in the game. The Ulani advanced slowly in the first turn, setting up obscured tank destroyers in the centre of the table protected by a scout screen to prevent a chaos breakthrough towards their armoured gun line. Black Legion moved forwards in cover, both sides taking some casualties with the advantage to Ulani.

The terminator formations came in at the start of turn 2, one formation teleporting near the steel legion’s reaver titan to support the Vraksians and the remaining formations appearing next to Ulani Russ formations. The LaTD were in a weak position against the Steel Legion on the far table and it was decided not to commit further troop to the board, later in the game LaTD formations broke through onto the central board, helping to contest the gates against the marine assault. Retaining across all three boards the reaver was heavily damaged and broken while both russ formations met a similar fate. The Ulani had some truly awful activation rolls from this point on in the game, undermining their counter attack following the terminator assault. Overwatch tank hunters held the centre of the board while overwatch chaos marines covered the outer flank of the battle. With the two large Ulani formations out of action the war engines on each side exchanged shots and DC while the smaller chaos units stripped away the imperial scout screen. Both players moved two formations across to the central ‘gate’ table, a BL decimator and retinue attacking the marines contesting the nearest gate and Ulani tanks moving over to aggress those same BL formations.

In the following turns the terminators broke additional small Ulani formations while retinues moved up to take the airfield. The BL deathweel took heavy damage from a stormblade while the decimator on the central table fell to a single shadowsword shot, while its companion war engine on the airfield table was reduced to 1DC. With the scouts broken or destroyed the ferals rushed through to the centre of the Ulani army, flailing ineffectually at two SHTs but preventing most of the broken tank formations from rallying at the end of the turn.

A draw was achieved across the three table: Vraksians and Marines contested the gates on the central table, the LaTD had fallen to the Steel Legion on the far table, while the Ulani lost the airfield to Black Legion. MikeT was extremely sporting and gave me a lot of help in positioning assaults against his own tanks, as well as assorted extra tactical and rules advice.


Game 3
2v2 on two fully combined tables joined short edge on. Black legion and Vraksians deployed back to back down at the table join, with 6k of imperials attacking from both short edges (12k total imperials). Each imperial army had to get more than half way across the table opposite the one on which each had deployed, having to smash through the chaos forces and cross over in the middle. This report mostly relates to the BL vs Marines on the table half that Markus and I had deployed on.

Vraksians and Black legion: Chaos had plenty of buildings in which to deploy infantry. The Vraksians facing off against the Ulani provided a flack bubble for the chaos forces as their traitor reaver titan towered over the defensive positions and their large infantry formations filled the ruins and woods. Black Legion deployed against the marines, pigging out on four decimators to lurk behind buildings, waiting for the imperial advance …

Marines and Ulani: The Ulani presented a sea of armour (I think around 70 hulls, all types), with heavy flack cover and some artillery support. Marines split their forces into three: 1) a ground force anchored around a reaver and warhound deployed on table to meet up with 2) three drop-podding devastator formations and 3) two thunderhawks (air assault) carrying assault and tactical marines.

The first turn was reasonably uneventful save for the imperial reaver being knocked down to 1DC by deathstrikes – massed imperial marching on both sides, a few shots exchanged, chaos overwatch the chaos reaver striding out of its wooded cover with guns blazing as it moved out of range of the approaching shadowswords – until the marine drop towards the end of the turn. The orbital barrage had little effect, having been plotted in the very centre of the chaos deployment which was mostly empty. 2 stands of retinue were destroyed and a few blast markers inflicted. Three devastator formations dropped into the buildings just in front of the chaos lines. Presented with such close targets the BL decimators rolled (or, in the case of my chaos squat proxies, waddled) out from cover and belched out MW barrages onto the three formations, reducing each to a single, broken, stand.

While the drop assault had been blunted and the imperial reaver broken, the remaining Marines on board had marched behind and to the side of a small hill ~45cm away from the nearest chaos units, with woods and buildings in the intervening gap. With so many marine formations bottlenecked into such a small space this looked like an ideal target for a forlorn hope chaos terminator assault, with the plan to summon up infiltrating chaos beasts on arrival and pull in a whirlwind, predator, scout and warhound formation. That was the plan. So of course Chaos lost activation and the terminators got shot in the face, falling back broken into the buildings that the devastators had just vacated. The Vraksian artillery had better luck, three minotaurs managing to cover the same target marine formations plus some more devastators with their blast templates, causing casualties and a good spread of blast markers. From this point on I think Markus and I both had a pretty frustrating turn 2. With their SC off board in the thunderhawk the marines failed 3 activations in a row and mostly remained in their bunched up position by the hill. For my part the Black Legion made their activations but were unable to kill anything, even with MW barrages – the only meaningful activations for BL coming on the other half of the table against the Ulani who lost their thunderbolts to hellblades and took casualties from a decimator and chaos armoured company on the flank. The Ulani continued a blanket advance against the Vraksians with light artillery support, both sides exchanged casualties. BL ended the turn with more than half their formations broken against the Marines (despite the poor Marine activation rolls the whirlwinds had found their targets) but rallied well with decimators in a threatening positions to sustain on the bunched up Marines in the 3rd turn.

Marines teleported in their terminators, just across from two decimators which had been left intermingled. Fortunately Chaos won the initiative – one decimator moved out of intermingledness and put blast markers onto the terminators, followed by a retain and assault by a retinue, braking the marines with the aid of supporting fire from both of the decimators. It seemed neither side was to have much luck with terminators this game. The marines assaulted the decimator nearest their position, but it shrugged off the attack and sustained, catching three formations under a single template but causing few casualties. Across the board the Ulani, despite damaging the Vraksains, had slowed in their advance and taken casualties as they met resistance from Chaos armour and infantry formations, with most of the salamanders being destroyed and/or broken. Towards the end of the turn the thunderhawks made their move, aiming for the BL front line (the Vraksian reaver had been screened off as a potential target by BL scouts). The supreme commander and his tacticals spearheaded the assault, only to be promptly blown out of the sky by CAPing hellblades. The second Thawk flew through three instances of flack and disgorged assault marines, who won their assault resoundingly and consolidated into buildings. As the Thawk flew off it was shot down by Vraksian AA, meaning that all of the marine troops were now on the table.

In turn 4 the Chaos forces began to struggle for activations. Having been stalled for three turns the rallied Marines managed to clear the decimators from the road, causing most of the damage with assault marines and warhound plasma shots. On the Ulani side the Chaos forces had knocked out a good number of tanks, but not enough, and now found the guard heavy armour sitting very close to formations which had been taking a beating throughout the game. A few activations into turn 4 all players agreed to declare a draw – if played for longer the Imperials would inevitably have outnumbered and destroyed the Chaos forces, but at the same time neither Imperial force had managed to get to the mid point of the table, let alone half way across the opposite board.

It was great to meet everyone, and thanks for putting up with my incompetence with regards to the rules :D

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