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Archived [NetEA]Dark Angels 2.1

 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Jan 30, 2013 4:00 pm 
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Sonext round:

Dark Angels Land Speeder Vengeance
Type Speed Armour CloseCombat Firefight
Light Vehicle 35cm 4+ 6+ 4+
Weapon Range Firepower Notes
Heavy Bolter 30cm AP5+
Plasma Storm Battery 30cm AP3+/AT4+ Slow-firing

Notes: Skimmer

Dark Angels Land Speeder Darkshroud
Type Speed Armour CloseCombat Firefight
Light Vehicle 35cm 4+ 6+ 5+
Weapon Range Firepower Notes
Assault Cannon 30cm AP5+/AT5+

Notes: Inspiring,Invulnerable Save, Skimmer, Scout

Dark Angels Ravenwing Darktalon
Type Speed Armour CloseCombat Firefight
Aircraft Fighter 5+ n/a n/a
Weapon Range Firepower Notes
Hurricane Bolters 15cm 2 x AP4+/AA5+ Fixed Forward Arc
Rift Cannon 15cm AP5+ Disrupt Fixed Forward Arc

OR

Dark Angels Ravenwing Darktalon
Type Speed Armour CloseCombat Firefight
Armoured Vehicle 35cm 5+ 6+ 3+
Weapon Range Firepower Notes
Hurricane Bolters (15cm) Small Arms Extra-Attack (+1)
Rift Cannon 15cm AP5+ Disrupt

Notes: Skimmer

Dark Angels Nephilim Jetfighter
Type Speed Armour CloseCombat Firefight
Aircraft Fighter 5+ n/a n/a
Weapon Range Firepower Notes
Avenger Mega-bolter 45cm 2 x AP5+/AT6+/AA5+ Fixed Forward Arc
Twin heavy Bolter 30cm AP4+/AA5+ Fixed Forward Arc
Darksword Missiles 30cm AT4+/AA4+ Fixed Forward Arc

Dark Angels Ravenwing Black Knight
Type Speed Armour CloseCombat Firefight
Infantry 35cm 4+ 3+ 3+
Weapon Range Firepower Notes
Plasma Talons (15cm) SmallArms -
Corvus Hammers (base contact) Assault Weapons -

Notes: Scout, Teleport Homer

Dark Angels Deathwing Knight
Type Speed Armour CloseCombat Firefight
Infantry 15cm 4+ 2+ -
Weapon Range Firepower Notes
Maces of Absolution (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)

Notes: Fearless, Invulnerable Save, Reinforced Armour, Teleport, Thick Rear Armour

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Last edited by BlackLegion on Thu Jan 31, 2013 5:18 pm, edited 1 time in total.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Wed Jan 30, 2013 9:38 pm 
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Is the Darkshroud really necessary?

Not sure about the Avenger mega-bolter. Is it an aircraft version of the Warhound MB?

I'd reduce the Darksword missiles to AA5+ and one shot if they all fire at once.

TBH, is there really a need for 2 aircraft? I think the Darktalon could go to Skimmer as it really isn't as good at ground attack compared with the Nephilim. I mean why would you take the DT over the Neph.?

The Black Knight is kinda superfluous really.

Are DW Knights necessary given there's already Assault Termies?


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 31, 2013 3:16 pm 
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@Darksword: Well it seems to be a new iconic vehicle of the Ravenwing.

Avenger Mega-bolter: No it isn't. Avenger- MB has 48" Ap4 and 5 shots, Vulcan-MB has 60" Ap3 15 shots and better armour penetration. If anything then the Avenger-MB is an underpowered Autocannon with almost triple the shots.

@Darkswords: The Thunderbolt can be armed with several Hellstrike Missiles, still it has only one attack with it in Epic. Same i see for the Darkshroud Missiles. A Single Darhshroud Missile would have AT6+

@2 aircrafts: I have no problem with the Darktalon becoming a Skimmer. This is why i proposed stats for both versions.

@Black Knights: Don't care. They are elite bikers. I could give MW to the Plasma Talons or an EA IF necessary. Hard to see an optical distinction between regular Bikes anyway :D

@DW Knights: They are identical to Assault Terminators. Just another fluffy name.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 31, 2013 4:13 pm 
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You made the Knights Fearless. That is a substantial difference.

Also, the Aircraft stats are over the top in my opinion. The missiles should have no AA as no aircraft that I can think of has AA missiles atm.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 31, 2013 5:13 pm 
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Well Dearhwing Knights are Deathwing members....

@Missiles: Fluff says they are mainly used against aircrafts and light vehicles. But they don't have Skyfire which means they hit Aircrafts only on a 6 instead of regaular to-hit roll. So if you want you can drop the AA stat.

For comparision
Thunderhawk can be armed with 4 Hellstrike Missiles which have Range Unlimited, Strength 8 and Ordnance.
The Nephilim can be armed with 6 Darksword Missiles which have Range 36" and Strength 6.

I think the differences even out so that both can have the same stats (1 x 30cm AT4+).

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Thu Jan 31, 2013 6:28 pm 
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LordotMilk wrote:
You made the Knights Fearless. That is a substantial difference.

Agreed. Needs a balance in price I expect.

LordotMilk wrote:
The missiles should have no AA as no aircraft that I can think of has AA missiles atm.

Meaningless rubbish. One it's not correct but two, who cares if it is a missile vs another weapon system. The only thing important is stats (range, use, notes, etc), not what the system is called in the description.

Note: I am not debating whether it is appropriately priced or OTT. Just that an AA weapon being called a "missile" doesn't matter one bit.

I mean we could call it, "mega-bollocks neutron emitter super death launcher rARRRRRRRRRRRRRRRRRRR" for all we should care. ;D

Now if you ask me about this I'd worry about range on that beast more. I'd state 15cm tops but that's just me :)

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 11:07 am 
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3x AA weaps on a fighter is unprecedented.

1+ Init on Aircraft is unprecedented.

I think they should have 2+ init, as SMs don't drive them but servitors.

Concerning the Knights, they are DW but we have not given DW Fearless until now, except for characters.

I think some thought needs be given before any new units be added to the list. We don't want DAs to be better Ultras in green.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 11:37 am 
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*looks at the Wh40k model* Well there is clearly a Space Marine in power armour sitting in the cockpit.

@DW Knights: Right, I forgt that we dropped Fearless from the DW Terminators to keep the cost down. So no need for new stats as Assault Terminators are alredy in.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 2:22 pm 
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Would you feel comfortable with 1+ init on aircraft units?

This would give DAs the best interceptors...

Also, when I look at your stats for the Nephilim, it screams OTT....

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 3:13 pm 
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The nephilim is flown by the Ravenwing.

I think the missile should be represented. They are AA. But, AA 4+ is a bit too good. Honestly, they aren't really that great in 40k. Too bad heavy bolters are already precidented at AA 5+. I think they would be better represented at 6+, pesonally.

DWK and RWK, I love them, but don't think they need to be represented in Epic.

The shroud should be, though. There are 10, which in a company of 100 (although the number of RW is now undisclosed), come out to 1 every 10 man RAS; or 2 for each proposed Epic frm. I see there is invulnerability on it. Any plans to make it synergistic witha RAS, as in stealth for 40k? If not, I don't see the need for it.

I like the idea of the vengeance, as well. A DA prism cannon. :-)

*thinks about modeling possibilities* hmmmmm.....


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 3:27 pm 
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I would just drop the AA stat from the Darksword Missiles.

Quote:
Any plans to make it synergistic witha RAS, as in stealth for 40k?

What do you mean by this? Invulnerable Save (and Inspiring) is the closed thing i can come up with to represent the Stealth abilities of the Land Speeder Darkshroud without creating a new special ability.

Just noticed that the Stasis Bomb on the Ravenwing Darktalon is mandatory.
How about this for stats:
Stasis Bomb (15cm) Small Arms Inspiring, One-Shot

Yes this means you could get a +1 on the assault resolution roll...once!

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 6:18 pm 
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Would the shroud confer invulnerable on its squad? Otherwise, giving a terrain modifier to hit on its squad could work.


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Fri Feb 01, 2013 6:39 pm 
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Its "squad" is the LS Darkshroud itself :)

The Stealth effect it has confers to units in a 6" radius in Wh40k. To small for Epic. But enoughto give an Invulnerable Save t othe LS Darskshroud itself.
The Inspiring mainly comes from the relict it carries.

I would rather use existing Epic special abilities than to create a new one for only one unit while only one army can use it.

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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Feb 02, 2013 1:24 am 
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BlackLegion wrote:
I would just drop the AA stat from the Darksword Missiles.

Please do - AA4+ is OTT (you know my views on this), as is 45cm range, and 3x AA weapons could also be considered excessive ;)


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 Post subject: Re: [NetEA]Dark Angels
PostPosted: Sat Feb 02, 2013 1:36 am 
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BlackLegion wrote:
Its "squad" is the LS Darkshroud itself :)

The Stealth effect it has confers to units in a 6" radius in Wh40k. To small for Epic. But enoughto give an Invulnerable Save t othe LS Darskshroud itself.
The Inspiring mainly comes from the relict it carries.

I would rather use existing Epic special abilities than to create a new one for only one unit while only one army can use it.


I see. I guess you're right.

Wouldn't it be an upgrade for a formation? I don't see Darkshouds being a fm unto themselves.

I hope to play a game on Monday. I will make a list involving a lot of these units to see how they play.


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