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NetEpic vs Second Edition Space Marine - Differences?

 Post subject: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Thu Dec 06, 2012 10:38 pm 
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The thought of playing NetEpic has been crossing my mind for a while now. I played second edition Space Marine for years, even after it had been superseded by Epic 40K, and EA, so assuming the NetEpic rules are quite similar I have a feeling that it wouldn't be too difficult to get into.

I've only had cursory looks through the rules over the years though, so my question is, just how similar are the rules? I don't have a lot of free time at the moment, so if there are quite a few similarities it would be helpful. Are there any major areas of the rules which have vast differences from second edition?

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Thu Dec 06, 2012 11:16 pm 
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Since NetEpic is based on 2nd edition Space Marine, the rules are similar. If you're familiar with SM2, you're familiar with NetEpic. Some of the clunkiness has been smoothed out and special abilities have been more streamlined and codified. One big change is with unit activation. Order counters are kept secret until the unit is activated.

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Fri Dec 07, 2012 7:39 am 
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Hi Irisado,

I was in exactly the same situation as you, had played 2nd edition epic since it had came out. If you look at any of my battle reports you'll note that I don't have any Imperator titans or flyers - that's the reason why!

I can thoroughly recommend NetEpic to you, on the whole, the changes are quite subtle so I don't think you'll have many problems picking up the system.

If I'm honest, there are one or two rules I have decided not to adopt (sorry to all contributors, no offence intended) but on the whole it is a much better system. I'd recommend giving it a go! I hope you maybe post some pics from your battle if you do, love reading battle reports!

Good luck!

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Fri Dec 07, 2012 9:16 pm 
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Thanks to you both.

The change to the orders sounds very interesting, and adds a dimension to the game which wasn't there before. I'm about to download the core rules, so I'll pay close attention to that section.

As an avid Eldar player, I downloaded their rules yesterday, and I was really impressed by the presentation, and the fact that I get to use all the original names for the Eldar skimmers once again.

The Bissler: You certainly have a lot of battle reports! I'm looking forward to having a look through some of those when I get the chance. I had a brief read through the most recent one, and it's very much inspired me to get back into the game, but I don't know whether I'll have time at Christmas.

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Fri Dec 07, 2012 11:11 pm 
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I agree, the presentation for the books is absolutely gorgeous! But the content is excellent as well so I think you'll like what you read!

Apologies to all here on the forum for posting so many battle reports. I've recently joined up as I started playing epic again. I seem to be able to have a game roughly once a fortnight (sadly though, no more till 2013 now) and have been posting up reports for all that I have played. I hope people aren't getting fed up with them because there's too many. I certainly don't expect you to read them all!!

I can't tell you how delighted I am to read that one of my reports has inspired you to get back into playing again, it really did make my day! I hope you do get the chance to have a game soon, and I look forward to hearing how you got on!

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Sat Dec 08, 2012 3:37 pm 
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I don't think that there's any need to apologise for generating constructive threads on the boards. More activity is always welcome.

I'm going to start reading the core rules later today, as it took a while to download them last night, due to server glitches via the proxy service I have to use at university.

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 3:11 am 
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Irisado wrote:
The thought of playing NetEpic has been crossing my mind for a while now. I played second edition Space Marine for years, even after it had been superseded by Epic 40K, and EA, so assuming the NetEpic rules are quite similar I have a feeling that it wouldn't be too difficult to get into.

I've only had cursory looks through the rules over the years though, so my question is, just how similar are the rules? I don't have a lot of free time at the moment, so if there are quite a few similarities it would be helpful. Are there any major areas of the rules which have vast differences from second edition?


Hi!

I'm a little slow on the draw in my dotage, but here's a brief overview of some of the changes. :)

1. Fog of War

In the old days you placed your orders as did your opponent, rolled initiative and then revealed all the orders. Typical for GW games where winning the initiative was just too great of an advantage. To combat this we did the following:

Orders are NOT all revealed and only are revealed when the unit is activated to move. Second, you and your opponent ALTERNATE choosing units and activating them. Combined with revealing the orders as you activate the unit it creates an interesting "fog of war" effect where the players are constantly guessing what the potential orders of non-activated units. Is that unit on first fire orders? Should I charge that unit before it moves? CAN it move? The choices are many and varied and unknown, as it should be.

2. Snap Fire

We reintroduced some 1st edition concepts back into Netepic. If your on first fire you get to choose to expend your fire in the opponents movement phase to interdict movement. Of course there is a penalty for this rapid fire response (-1 to hit), although some units do it at no penalty (usually static defense weapons).

Combine this with fog of war and you get a movement phase that is engaging and not just "u-go-i-go".

3. Titan building

A second thing we reintroduced from 1st edition was to build your own titans. Thus you buy an empty chassis and pay for the individual weapons. That determines final cost and VP value.

This was in response to the fact that some weapons were clearly better than others, yet they all cost the same and yielded the same VP's under the original rules.

Under Netepic you can still build those "uber-titans" but they cost a lot more and its worth more VP.

4. Praetorians

Things like the Capitol Imperials, Leviathan's and such should be awesome machines of death! Under the original rules they were fragile things really not worth the points.

Under Netepic they have templates just like titans. They are now worth taking and worthy of the name!

5. Unit by unit reappraisal

This is a general one and beyond the scope of a summary, but we went through every unit and made too good units, less so (or more expensive) and units that weren't very good, better or cheaper.

Don't assume any unit is as you remember, check it over first, you'll be surprised.

Some examples:

Tarantulas, they have AI's, so they don't get the snap fire penalty. They are now the weapon of choice for static defense!

Space marines. Did it bug you these mighty beings were as brittle as everything else. Now they have a save, not a big one, but a save. Durability!

Eldar titans. No one wanted to take them since a barrage went right through the holofield. Under Netepic rules, all eldar titans holofields now make all artillery scatter editorially, even again direct fire! Eldar titans on the move now are deadly, as they should be!

These a ton of stuff like this.... ;)

6. Pinning Classes

Pinning is a crucial concept. In the original rules a single infantry unit could engage a titan in close combat and thus "nullify" its massive arsenal since it was "pinned" in close combat. Ridiculous!!

Under Netepic each unit is assigned a pinning class related to its mass and stature. A unit of a larger pinning class can pin one of a lower class, but NOT the other way around. Thus a lone infantry stand can be ignored by the titan (it belongs to a higher pinning class) and shoot at other things, while the infantry is still pinned (and probably will be killed by the titans in point defense system versus infantry, another one of those clever additions ;) ).

This also balanced skimmers (way to good under the original rules). Since a skimmer cannot be pinned by a non-skimmer, they can "choose to be". Why, if the skimmer is chooses not to be pinned by the non-skimmer unit, it can be picked off by units outside close combat, although they could move away next turn. If they choose to be pinned they cannot be shot at from outside, but are locked in combat until destroyed.

To compensate the skimmer "nerf", now skimmers on first fire orders can only be shot at with snap fire, not remain aloft (which made them total sitting ducks!) for the whole turn. This makes it difficult to attack (as they should be), but not impossible, since all armies have fliers and units whom take no snap fire penalty (remember those tarantulas against eldar players ;) ).


There are TONS of other stuff, buts that what I can remember. To tell you the truth, while Netepic still shares the same "chassis" with the original rules, the changes, in some instances, are profound enough to make it a distinct experience.

You'll have to unlearn a lot of original rule bad habits when you learn Netepic play. :)

Primarch


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 3:31 pm 
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Thanks for the summary, that's quite a list of changes, but, overall, it doesn't look too hard to take into account. They all make a lot of sense too, especially the pinning rule change, because infantry pinning super heavy tanks and titans was more than a little frustrating.

The change to the titan chassis is perhaps the most interesting. I didn't play first edition Epic, so this will be completely new to me. I quite like the sound of it though.

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 3:55 pm 
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Thank you for a great summary of what makes Netepic cifferent from the other versions!! Very educational!

Is there any plans for more supplements or updates of the rules?? Or is NetEpic in it's current version "finished"??

I lovet the ruleset, just missing some more scenarios and maybe rules for a NetEpic version of "Minigeddon" thats balanced and fun.

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 7:05 pm 
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An excellent summary of all of the changes Primarch, hope more people give it a go! I'd love to see more people playing and posting battle reports under the NetEpic section!

I think Mordoten's idea to add more scenarios is an interesting one. Would a scenario supplement be viable? I'm still working on my "It's All Mine" scenarios (there'll be a lot more about that after Christmas) but would be delighted to offer them for any such project!

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 7:22 pm 
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mordoten wrote:
Thank you for a great summary of what makes Netepic cifferent from the other versions!! Very educational!

Is there any plans for more supplements or updates of the rules?? Or is NetEpic in it's current version "finished"??

I lovet the ruleset, just missing some more scenarios and maybe rules for a NetEpic version of "Minigeddon" thats balanced and fun.


Hi!

Netepic is never truly "finished". Its been constantly evolving over the course of the last 16 years.

However Netepic Gold does represent a common baseline for the rule set that did not exist before. There may not be further "revisions", but we will add or change things in the final book labeled "optional" (for lack of a better term). This will include a lot of things that didn't make into the books as well as errata or scenarios.

This last book will take a while though, since after WMN does the cards, he need a nice long breather from his endeavors. :)

If any of you would like to help, the best thing you can do it compile the ideas presented by forum members in a quick an easy file. When the time comes you can send me the file and that will be easier than searching through old posts.

As always this is a community labor so any ways you fine gents can help will be highly appreciated!

Primarch


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 8:52 pm 
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There's a lot to be said for not making lots of revisions. One of the problems with Net EA is the number of changes that keep being suggested, and/or debated, and I quite like the fact that there seems to be less of that with NetEpic.

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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Tue Dec 11, 2012 10:52 pm 
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Great summary of changes.


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Wed Dec 12, 2012 10:44 am 
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Great summary
one question spooking around for my whole EPIC life:
Is a skimmer on Firstfire, being charged, able to choose NOT to fight THIS turn

We played it this way:
we said a skimmer can always increase altitude to avoid CC even if on first fire
like making a pop up attack

our English was worse back in the days,
so we interprate some rules different



@Irisado&Bissler
I did not adapt all of the new rules too
to introduce all of the rules at once is too confusing for me
but the whole thing still feels like SM/TL with a lot of improvements

I use right now:
-fog of war(great)
-pretorean templates(even greater)
-new pinning(good) since my last battle
-new rules for mount and dismount(very good)



I did not use right now:
-titan building
-SH damage tables
-snap fire
-and a lot of unit changes
for example I forgot about the Space Marines save for 5 battles now :D


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 Post subject: Re: NetEpic vs Second Edition Space Marine - Differences?
PostPosted: Wed Dec 12, 2012 11:41 am 
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Hello Ulrich!

In answer to your question, I would say that skimmers on first fire definitely cannot avoid close combat. So long as the skimmer being attacked wasn't pinned, I would still allow it to make its pop-up attack in the first fire phase (if desired, or simply stay stationery and fire at oncoming attackers*) but it could not escape being close assaulted. The thinking behind this was that skimmers only ever popped up during the first fire phase and had "landed" by the time close combat had begun.

I use all of the same rules you have adopted although I am less keen on the Praetorian damage tables; I agree that they were too brittle before, but I feel that it is easier to destroy a Titan now than one of these beasts that are far cheaper to buy... Funnily enough, I really like the superheavy damage tables, think you should give them a go as well Ulrich! I think all of the other changes I have adopted are BIG improvements on how I played before!

I am pretty much the same as you in that I don't use the Titan building rules mostly because it makes picking forces simpler and quicker (though do want to revisit this, takes make back to the original Adeptus Titanicus), don't use snap fire but only because I keep forgetting I can, and haven't implemented most of the unit changes, mostly because I am using old data sheets and haven't printed off the NE Gold ones yet! I also keep forgetting to use the new rules about building damage, but like them!

The only rules that I am against implementing are the new rules about firing upon skimmers (ie they can only be snap fired upon). Primarch's explanation above has helped me better understand why this change was made. The problem for me is that I have virtually no flyers in my collection to be able to counter the skimmers, so the Eldar would have too great an advantage in my games. I also understand what Primarch is saying about the skimmers being sitting ducks for the rest of first fire, but I never had an issue with this as I always envisioned all first first to be practically simultaneous, therefore I have left the pop-up attack rules as they were before.

Anyway, I hope this one minor disagreement does not sound like I am trying to put down the project because I think it is excellent and deserves a lot of praise!

Cheers!

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