I have finally started on my new idea for products to fit into my FUBAR games on the colony world of Kometenmelodie.
The basic idea are
The JunkersThese are colonists that after starting a new life have lost faith in why they started anew.
They started a new world to get away from the craphole called earth as they dislike the way it is run, they dislike the harsh laws and the huge taxes.
They started a new world and loved it, but then as the colony developed the need for laws and structure became clear, some folk started to take a dislike to it becoming yet another version of earth.
Then as local law enforcers got hired and laws enforced, local taxes collected to pay for the community at large these people got angry/bored/sad and hated that they had become what they tried to get away from.
Seeing that their brave new world was just a baby earth they left the populated areas and became like hermits.
Living on the fringes, hunting and scavenging to survive.
Soon other like-minded souls joined them and the Junker community evolved.
It is very much post-apoc/mad max style stuff.
People that live rough and for whom each day is a fight.
Dwellings made out of scrap and junk that they stole and scavenged from the regular townships.
Story-wise, the Junkers are never missed so make a good source of test subjects for various corporations on Kometenmelodie..
I plan so far to make a pack of Junker figures, all a bit ragged and rough looking.
And a collection of junker dwellings (shanties).
Here is the first Junker Shack, freshly painted and here to give you an idea what the rest will look like.
As you can see the shack has been built by the Junker from what is essentually waste, rubbish, or otherwise known as junk.




The figure shown is the female RDF trooper, as the junker figures are not yet sculpted.
Right now I am waiting for the mould to cure on the largest of the Junker shacks and when it is all ready I will cast it up and paint one to show off.
Stay tuned for more Project Junker goodness.