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Net Epic Gold Rules Questons

 Post subject: Net Epic Gold Rules Questons
PostPosted: Tue Oct 30, 2012 11:21 pm 
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Hello!

After playing Net Epic Gold (not altogether correctly but I'm still trying to break old habits) at the weekend I have 2 quick queries;

i) Bailing out of destroyed transports. Would I be right in saying that the bail-out roll only applies for vehicles destroyed by a ranged attack, that it doesn't if a transport carrying troops is destroyed in close assault?

If I'm right, I cheated in my game last weekend! I think I mentioned that I managed to save a few Harlequins in this way in my battle report.

ii) Line of sight for pop-up attacks. The rules do refer to this being a grey area, but I'd like your opinions on this matter! I understand that you should lift the vehicle up 30cm and see what you can see from its viewpoint. I've always played that if targeted models are within 6cm of terrain that lies between them and the firing popped-up model, they cannot be fired upon, no matter what. I'm not sure where I got this from - either old edition rules or it was something I picked up that one time I played in Games Workshop. I'm beginning to come to the conclusion that this is a bit daft, what does everyone else think?

Example: In the photograph I had Tempests which were at one side of a hill while at the other were a bunch of Ogryns sneaking up to attack. The way I've been playing the game for longer than I care to remember is that because the Ogryns are within in 6cm of the hill which lies between them and the Tempests, they could not be fired upon. This is an extreme example but I think it illustrates the principle I'm trying to explain quite well!


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 Post subject: Re: Net Epic Gold Rules Questons
PostPosted: Wed Oct 31, 2012 3:32 pm 
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Quote:
I've always played that if targeted models are within 6cm of terrain that lies between them and the firing popped-up model, they cannot be fired upon, no matter what. I'm not sure where I got this from - either old edition rules or it was something I picked up that one time I played in Games Workshop. I'm beginning to come to the conclusion that this is a bit daft, what does everyone else think?

Sounds like a good rule to me.
I am always trying to include as much of the terrain into the rules as I can.
For example you have a hill with 2-3 trees upon it
normally it wouldn´t count as a wood and you have absolut no benefit from it.
So I made a houserule 1 tree gives 1 stand/vehicle a to-hit modifer from 1
like soft cover.


Quote:
i) Bailing out of destroyed transports. Would I be right in saying that the bail-out roll only applies for vehicles destroyed by a ranged attack, that it doesn't if a transport carrying troops is destroyed in close assault?

I would say bailling out works in CC too but I am not sure about it


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 Post subject: Re: Net Epic Gold Rules Questons
PostPosted: Thu Nov 01, 2012 5:49 am 
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now you mention it i seem to remember a rule (not sure which game system its from but im thinking epic) that went along the lines of 'within 6cm of terrain, target cannot be seen'

I think now that we are given a point to target from (30cm above the table) this makes the previous rule obsolete

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 Post subject: Re: Net Epic Gold Rules Questons
PostPosted: Thu Nov 01, 2012 8:46 pm 
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ulric wrote:
Quote:
I've always played that if targeted models are within 6cm of terrain that lies between them and the firing popped-up model, they cannot be fired upon, no matter what. I'm not sure where I got this from - either old edition rules or it was something I picked up that one time I played in Games Workshop. I'm beginning to come to the conclusion that this is a bit daft, what does everyone else think?

Sounds like a good rule to me.
I am always trying to include as much of the terrain into the rules as I can.
For example you have a hill with 2-3 trees upon it
normally it wouldn´t count as a wood and you have absolut no benefit from it.
So I made a houserule 1 tree gives 1 stand/vehicle a to-hit modifer from 1
like soft cover.


Quote:
i) Bailing out of destroyed transports. Would I be right in saying that the bail-out roll only applies for vehicles destroyed by a ranged attack, that it doesn't if a transport carrying troops is destroyed in close assault?

I would say bailling out works in CC too but I am not sure about it


I like your custom rules about cover Ulrich! Your soft cover idea make a lot of sense!
Still not convinced about the bailing out, the way I read it in the NE Gold rules is that the bailing out only applies to vehicles being destroyed by ranged weapons. I hope I am wrong about this though - if any of the contributors to the new rules could clarify this I'd be very grateful!

hydroblender wrote:
now you mention it i seem to remember a rule (not sure which game system its from but im thinking epic) that went along the lines of 'within 6cm of terrain, target cannot be seen'

I think now that we are given a point to target from (30cm above the table) this makes the previous rule obsolete


Yep Hydroblender, that makes a lot of sense to me. My recollection is that with the old rules with the 6cm rule was that the height for pop-up attacks wasn't specified. Therefore, with that now being clarified, the common sense approach would be if you can see at least half the target from the 30cm vantage point then you can shoot it. Yes, I'm happy with that!

Could you hear me thinking there?! Cheers for the advice chaps!

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 Post subject: Re: Net Epic Gold Rules Questons
PostPosted: Fri Nov 02, 2012 5:51 am 
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Hi guys,

No bail out roll for transports destroyed in CC. Else, with wich tsm value will you modify tranported units armor save roll ?

About covers and visibility, unit can not be seen if it´s more than 2cm inside cover, IIRC it´s described in an example with troops inside forest. When troops are on the forest border, they can be seen and be shot at with a to-hit modifier and can fire too. When inside forest at more than 2cm from the border they can not be targetted.

Hope this helps.


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 Post subject: Re: Net Epic Gold Rules Questons
PostPosted: Fri Nov 02, 2012 6:46 am 
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Thanks for responding about the bail-out point, it was nice to get that clarified!

Thanks also for mentioning about the cover. With woods myself & friends play with a simple house rule to avoid any messing around with measurements; when moving units in woods we assume that a model's base is not touching the edging of the card that represents the wood then it is hidden within the woods. We usually clarify the situation further by making a firm statement "these models are on the edge of the wood" or "they are hidden within the wood". This probably sounds more complicated than the 2cm rule but it's faster just to say than to be out with the measuring tape. But either way I think it's best for everyone to adopt the way of playing that suits them best!

Can I ask what you thought of the example with the hill in my photo above? Do you think that if the Ogryns can be seen from 30cm up (which they could) they can be targeted? Or, because they are within 2cm of the edge of the hill that they cannot be targeted?

My thought on the subject is that perhaps applying the 2cm rule in the example given would make sense. Yes, technically I could see them on the other side of the hill from the 30cm vantage point on pop-up... but with the the Ogryn hugging so close to the hill they are clearly trying to stay out of sight. The hill is just a representation, it could be argued that they would be hiding under overhangs or the like!

I'm probably thinking too much about this but it is something I want to get sorted in my head myself!!!

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 Post subject: Re: Net Epic Gold Rules Questons
PostPosted: Fri Nov 02, 2012 6:01 pm 
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On my side, I'd say Yes, the tempests can shot at the ogryns if they pop-up. But it's because I play terrain pieces with a wysiwyg vision.


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