Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2

Which should be the primary Eldar armor list?
Poll ended at Sun Oct 28, 2012 12:25 am
Mymeara 14%  14%  [ 3 ]
Yme-Loc 41%  41%  [ 9 ]
Both 23%  23%  [ 5 ]
No opinion/Eldar don't have tanks anyway, they have flying tin cans. 23%  23%  [ 5 ]
Total votes : 22

Eldar Tank List Poll

 Post subject: Re: Eldar Tank List Poll
PostPosted: Tue Oct 30, 2012 2:04 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Which is one reason I want to keep both lists active; something old, something new.

Yme-Loc is not the place for all the hard-to-come-by tanks, but there needs to be a place for them.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Tue Oct 30, 2012 12:23 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
PFE100 wrote:
Spectrar Ghost wrote:
Which is one reason I want to keep both lists active; something old, something new.

Yme-Loc is not the place for all the hard-to-come-by tanks, but there needs to be a place for them.



Yes so true. :) :)

I been look at the Yme-Loc list modification and wondered about the following:

1) Swords of Vaul Warhost- I gather the Four Guardian units for +50 points, get the ability to ride in the falcons and so don't need to worry about transports. I also gather that's goes for the Aspect too.

2) Engine of Vaul Warhost- So any reason why we cant add falcon/fireprism option to this unit??, I could see it happening were the Heavy's are give some Av support. So maybe a option of 3 falcon/fireprism for 150 points.

3) Wraithgate- IMO it could be dropped and the Spiritgate takes it's place and keep the points cost at a 100 points.

Regards
Greg


1) Correct

2) I'm probably going to allow this - something like "You May add up to three Falcons or Fire Prisms for 50pt each. One Falcon may be replaced with a firestorm for free." It just never made it into the posted dreft.

3) I want to allow the choice, though I expect the Spiritgate to e taken more often. There are still several formations that are Wraithgate capable - and a player may wish to save a few points and only use the gates for aspects, hornets, Windriders, and Rangers.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Thu Nov 01, 2012 12:55 pm 
Hybrid
Hybrid

Joined: Fri May 21, 2010 2:55 pm
Posts: 611
Eldar really don't need another special rule, especially not one that only affects one unit that works perfectly well in other lists.


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Thu Nov 01, 2012 1:33 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
1) I think it's unlikely I'll do this. If playtesting proves it neccessary I'll increase the size of the troupe, but Hornets are gunned all out of proportion to their size, and larger troupes (five-strong would work out to 300pt) would give Falcon formations a serious run for their money as AT formations. +5cm speed, Scout, the ability to use Wraithgates (including the Storm Serpent gate), equal average AT per unit, and a slightly better save versus the disadvantages of being LV, and worse FF. Keeping formations small ensures they are used as recon units, even if they end up being particularly aggressive recon units.
Code:
Falcon AT vs. Hornet AT: Chance to Hit n Times
      
                  0 hits 1 hit  2 hits 3 hits
Falcon   
Sust.    @30cm    .056   .278   .444   .222
         @45cm    .111   .444   .444   0
Single   @65cm    .167   .417   .333   .083   
         @80cm    .250   .500   .250   0
Double   @100cm   .370   .444   .167   .019
         @115cm   .444   .444   .111   0
Hornet
Sust.    @45cm    .028   .278   .694   0
Single   @85cm    .111   .444   .444   0
Double   @125cm   .250   .500   .250   0


As you can see, Hornets simply outclass Falcons everywhere except the 3 hits column - even there it only matters at 30cm or less, and is offset by the 50% higher chance of doing two hits (.694 vs. .444). Larger formations would make them much scarier, as their durability would be enough to use that firepower in a more cavalier way.

2) There appears to be little background from Chroma on why the CoV is configured as it is. I suspect the Firestorm is there to differentiate it from just a larger group of Night Spinners. It needs a big price jump to accomadate the doubling of templates, but with only Night Spinners the question becomes why one would take a four-strong Spinner formation for 350pt (the cost without the Firestorm) over two three-strong formaitons at 175pt. Adding a secondary capability makes the formation different enough to justify. I agree the special rule is unneccesary.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Thu Nov 01, 2012 1:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 07, 2005 4:11 pm
Posts: 418
Location: France (Rouen)
PFE100 wrote:
1) Hornet Troupe - Please allow the option to buy more in the Troupe, no more than five at the max.

Why not. I may be ok with that.

Quote:
2) Chains of Vaul Troupe- I gather when this unit was made, everyone wanted a firestorm. Is it possible to have the firestorm as an option, or is there talk of dropping the unit size? So if the talk is going down that road then fine. I understand that the Eldar are a dying and advance race etc.

It's a downside for the 4BP upgrade.

Quote:
The three unit size of the night spinner sucks, so how do you give the night spinner a kick.

So something on the line of:

Eldar indirect fire

The Yme-Loc Craftworld night spinner has advance seniors and stabilisation, which allow it to move and shoot indirect fire. This Unit moves and fires indirectly then it doesn’t receive the +1 modifier and doesn’t suffer any negatives for moving I.E -1 for a double move. If the unit marches then it can’t shoot as to rule under 1.6.1 in the rule book. If the unit takes Sustained Fire action then it doesn’t receive the +1 modifier.

The 3 strong Night Spinners formations don't suck. Don't forget it only costs 175pts.
So it's fine, and there is no need for a "one more special rule for the Eldars".


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Thu Nov 01, 2012 4:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Night Spinners are awesome for their points, but only where you take several formations to ensure redundancy against the brittle formation size. 3x Night Spinners at 525 are arguably better than 2x separate Void Spinners for 500 (and certainly better than a pair of VS), because the additional firepower and activation offsets the reduced range.


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Thu Nov 01, 2012 4:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
Spectrar Ghost wrote:
1) I think it's unlikely I'll do this. If playtesting proves it neccessary I'll increase the size of the troupe, but Hornets are gunned out of all proportion to their size, and larger troupes (five-strong would work out to 300pt) would give Falcon formations a serious run for their money as AT formations. +5cm speed, Scout, the ability to use Wraithgates (including the Storm Serpent gate), equal average AT per unit, and a slightly better save versus the disadvantages of being LV, and worse FF. Keeping formations small ensures they are used as recon units, even if they end up being particularly aggressive recon units.
Code:
Falcon AT vs. Hornet AT: Chance to Hit n Times
      
                  0 hits 1 hit  2 hits 3 hits
Falcon   
Sust.    @30cm    .056   .278   .444   .222
         @45cm    .111   .444   .444   0
Single   @65cm    .167   .417   .333   .083   
         @80cm    .250   .500   .250   0
Double   @100cm   .370   .444   .167   .019
         @115cm   .444   .444   .111   0
Hornet
Sust.    @45cm    .028   .278   .694   0
Single   @85cm    .111   .444   .444   0
Double   @125cm   .250   .500   .250   0


As you can see, Hornets simply outclass Falcons everywhere except the 3 hits column - even there it only matters at 30cm or less, and is offset by the 50% higher chance of doing two hits (.694 vs. .444). Larger formations would make them much scarier, as their durability would be enough to use that firepower in a more cavalier way.


Hence my suggestion of significantly reducing the Hornet firepower to balance against Falcons and allow larger formations for 200 points, which are both less 'scary', and consequently easier to balance:-
    Hornet
    Type: LV, speed: 35cm, Armour: 4+ CC: 6+ FF: 5+
    Weapon: Hornet Laser 45cm AT4+
    . . . . . . . Scatter Laser 30cm AT5+ / AP5+
    Special rules: skimmer, scout
    Notes:- May not garrison.

    200pts for 5

    (and possibly 40-50pt per model add-ons for Jet bikes / windriders troupes.)


Top
 Profile Send private message  
 
 Post subject: Re: Eldar Tank List Poll
PostPosted: Thu Nov 01, 2012 5:29 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Ginger wrote:
Hence my suggestion of significantly reducing the Hornet firepower to balance against Falcons and allow larger formations for 200 points, which are both less 'scary', and consequently easier to balance:-
    Hornet
    Type: LV, speed: 35cm, Armour: 4+ CC: 6+ FF: 5+
    Weapon: Hornet Laser 45cm AT4+
    . . . . . . . Scatter Laser 30cm AT5+ / AP5+
    Special rules: skimmer, scout
    Notes:- May not garrison.

    200pts for 5

    (and possibly 40-50pt per model add-ons for Jet bikes / windriders troupes.)


The stats are scary, but in small numbers the fact they're on an LV makes them less so. Whereas the weapon arrangement you suggest is, to put it bluntly, just made up. I've no problem working with the stats on new weapons or using less common configurations to help balance, but in a case where there is a) a clear wish by the community to use a specific configuration, and b) a clear precedent for the weapon stats, I'm not going to use a made-up weapons config with made-up stats.

Take the time to playtest the Hornets as-is, and tell me your thoughts then. If there is a need to change things they will change, but I haven't seen any evidence in either direction yet, and I have seen a preference for the current layout as a starting point.

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net