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Daemon World List

 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 10:48 am 
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I like the idea that either 50% of my army teleports, or maybe that you can pay for an upgrade that grants teleport. May not be the most fluffy solution but works in terms of game play.

Having said all that I think some games with the list as is need to be played. Weaknesses in lists are part of the process.


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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 1:48 pm 
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novemberrain wrote:
Lack of big expensive fm - titan equivalent

Is there a strong fluff reason to limit to 1 GD per faction per army? Could you create a 3 GD (same god) formation – basically an IG super heavy tank company, but with daemons not SHTs?

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 3:36 pm 
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Update v.2.7
Added First Strike to Daemonettes
Spelling Corrections
Added Daemonic Assault Special Rule
Upped Spawn to 50pts each
Added Greater Daemon horde - 1-3 of the same GD in one formation

I am a bit worried about the GD horde - 3 GUO might be ok, but 3 Blood Thirsters might be a bit OTT! I was looking over Forgeworld's offerings and how do people feel about a Great Spawn? Some kind of 6DC, fast, CC titan like thing.

I made the Daemonic Assault rule as simple as possible, keeping it to a straight half teleport for now. I excluded AV and WE from the teleport. Hopefully this will help off-set BM placement / ranged fire, without detracting from the theme.

One major issue still remaining is the ability to pop-corn the list with lots of small, fearless formations. I am not sure how to get around this.

Once something comes up to get around that, I think testing is the next step.


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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 3:46 pm 
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If there is no big solid rock to swing the popcorn around I think your ok.


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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 3:49 pm 
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novemberrain wrote:

I am a bit worried about the GD horde - 3 GUO might be ok, but 3 Blood Thirsters might be a bit OTT!


Very possibly :D but then priced at 750pts, compare it to say, a pair of lord of battles (800pt)

Not sure about having a 6DC great spawn, a spawn that towers over a greater daemon seems a bit off? Could add in a daemon world warped titan, but then we are back to daemon engines again ::)

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 4:18 pm 
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Actually, in the fluff, the Banelord, as well as Bubonis or Skylok were greater Daemons in and of themselves that had possessed titan war machines, not just Machine-bound daemons.

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 4:18 pm 
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Apocolocyntosis wrote:
novemberrain wrote:

I am a bit worried about the GD horde - 3 GUO might be ok, but 3 Blood Thirsters might be a bit OTT!


Very possibly :D but then priced at 750pts, compare it to say, a pair of lord of battles (800pt)

Not sure about having a 6DC great spawn, a spawn that towers over a greater daemon seems a bit off? Could add in a daemon world warped titan, but then we are back to daemon engines again ::)


Maybe a very big Altar?

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 4:24 pm 
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I'll just say one more time, lists are as much about what they don't have/can't do as they are about what they do have.


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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 4:35 pm 
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Mephiston wrote:
I'll just say one more time, lists are as much about what they don't have/can't do as they are about what they do have.


I'll keep having a think, but I think you are probably right.

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 6:04 pm 
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Juggernauts of Khorne = Chaos Space Marine Champion riding on a Juggernaut.
Bloodcrushers = Bloodletter riding on a Juggernaut.
I would recomment a name change and removing FF.

On the Daemonic Assault thing: I misremembered the Wh40k mechanics. You can't deploy your army. The first half of the army Deepstrikes on the first turn on the table. The other half is held in reserve and arrives via Deepstrike if they become available.

Daemonic instability isn't used in Codex: Chaos Daemons. Only the Summoned Daemons from Codex: Chaos Space Marines uses this.

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 6:55 pm 
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BlackLegion wrote:
Juggernauts of Khorne = Chaos Space Marine Champion riding on a Juggernaut.
Bloodcrushers = Bloodletter riding on a Juggernaut.
I would recomment a name change and removing FF.

On the Daemonic Assault thing: I misremembered the Wh40k mechanics. You can't deploy your army. The first half of the army Deepstrikes on the first turn on the table. The other half is held in reserve and arrives via Deepstrike if they become available.

Daemonic instability isn't used in Codex: Chaos Daemons. Only the Summoned Daemons from Codex: Chaos Space Marines uses this.


Noted on the bloodcrushers.

For Daemonic Assault and Daemonic instability I would like to keep them as they are at the moment, with an eye to changing them if needs be after some playing with the list. I think the Assault the way it is written now (half of units get teleport) ties up neatly with the ability to garrison in Epic. Instability I am less tied to, as it does seem to penalize the smaller formations - perhaps a tweaking would be in order.

I get back to the UK at the end of Sept and will get a couple of games in.

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 Post subject: Re: Daemon World List
PostPosted: Fri Sep 07, 2012 7:33 pm 
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novemberrain wrote:
how do people feel about a Great Spawn? Some kind of 6DC, fast, CC titan like thing.


Stygian abyss Great Spawm: 3 DC, 15cm move, lots of CC attacks, on a critical it splits down into a formation of spawn equal the number of DC left with BM's carried over.

Quite cheap, slow and likely to get shot up, but heaven help you if you let it hit your lines.

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 Post subject: Re: Daemon World List
PostPosted: Mon Sep 10, 2012 8:42 am 
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Ok guys,

I won't be back in the UK for basically another three weeks so I cannot play test until then. In that time feel free to play around with the list - either playing it in games or writing up lists that you think you would use. I think will help me see any issues that I have missed with the structure!
Thanks.

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 Post subject: Re: Daemon World List
PostPosted: Sat Oct 20, 2012 10:26 am 
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OK, got my first test game with this list tomorrow and this is the list I will be taking:

Lord of Change
Great Unclean One - Supreme Commander
Tzeentch Horde - 6 Horrors
Slaanesh Horde - 6 Daemonettes
Khorne Horde - 8 Bletters, Daemon Prince
Nurgle Horder - 11 PBearers, Altar, DPrince - BTS

6 x Flamers
7 x Beasts of Nurgle
7 x Flesh Hounds
5 x Spawn
6 x Furies
6 x Furies

The plan is to have the army made up of two halves - teleport / speed up the big Khorne horde, Spawn, Lord of Change, FHounds and Flamers to put pressure on my opponent (playing eldar i think) early, while the slow Nurgle Horde moves up the board and squats its fat ass on some objectives with the Beasts of Nurgle and Horrors in the support. The Furies are there for AA purposes, but might try and angle for crossfire, and the Altar is to beef up the Nurgle Horde and provide at least some token AA.

As this is the first game, I am just taking a little bit of everything for now to try and get a feel for the list before testing anythign in particular. Plus everythign is now painted so expect pics.

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 Post subject: Re: Daemon World List
PostPosted: Wed Oct 24, 2012 11:24 am 
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Ok, battle rep is going up here: http://epicaddiction.wordpress.com/

Some intial thoughts:
My opponent felt that the list was roughly balanced and placed it as less difficult to face the CSM
He and I both felt that the teleport mechanic worked well and fitted fluffwise, but that there was possibilities for abuse
He felt that the SR of the list was surprisingly low for a list that depends on teleport assaults to such a degree. SR2 puts it at a big disadvantage - possibly test SR3?
I felt that playing against Eldar is going to be a difficult match up for the list - the speed and ability to force FF really hits at the slower more CC focused formations.

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