Vaaish wrote:
Holy cow, iPad typing sucks. I'm surprised ANYTHING I wrote made sense up there.
At least you can sip caffe latte and look cool while typing gibberish
Vaaish wrote:
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If you really want them as infantry close support, why not allowing Skitarii to take two or three as upgrades? That would mitigate the Minori's low DC count, and promote a slow infantry playstyle. I'm not really sure what playstyle you're looking for, of course...
This is something I've thought about doing but it never passes peer review. It's a pretty significant change in the relationship between the skitarii and ordinatus in the list to make the minorus a mandatory part of the formation.
Not mandatory, certainly. Just an optional upgrade.
Vaaish wrote:
However, being that the Minorus is still a WE about the only thing it mitigates is the minorus breaking as easily or being as easy to assault.
Those are its primary weaknesses, too.
Vaaish wrote:
It can still be picked out.
It's very resilient to plain shooting, so that's hardly problem.
Vaaish wrote:
Technically, it is possible as things are right now. with the changes to the upgrades over the drafts I removed the restriction that each core formation take three different upgrades. So a demi-century could take 3 minorus if they wanted.
I didn't spot that! OK, that might make a combined force more durable.
Vaaish wrote:
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Again, let's see if it is taken in playtest. Personally, I'd say that a direct-fire platform with speed 10cm is a no-starter in anything but a siege-style army. Of course, we do play with a lot of LOS-blocking terrain in the local meta, which may influence my view. Here, it is entirely too easy to render it useless for most turns.
Board layout preferences can definitely influence the units you find useful. Still if you look at the ordinatus formations in the current list you can see why the problem is the minorus more than the majoris.
[...]
Even before you take weapons, the minorus formation wins out. [...]
On their own there isn't anything wrong with the majoris pricing, [...]
I don't disagree that Minori are better than Majoris. I just disagree as to what their actual value is - I think a 500 points Majoris is overpriced too.
Surely it would be awesomely cool to field an Ordinatus Majoris, yet I've never seen a single battle report featuring one - is this just because the official model is unobtainable? My feeling is that it is just not worth its price, in any game size.
Vaaish wrote:
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I'd say that it's a poorer transport option than, say, 5 rhinos.
Any further reasoning as to why this is the case other than price?
Rhinos are more numerous, helping with combat resolution (the difference between outnumbered and outnumbering is typically the difference between victory and defeat). In addition, with Rhinos (or other small vehicles) all infantry stands can be in cover while dismounted; We play that at most two stands per DC can take advantage of being in base contact. Finally, transports already in base contact with their cargo has a better effective range, since they don't need to take a small spin around the local area to pick up everybody.
Vaaish wrote:
Within the list itself I think 100 points is far too cheap. Compare it to the Chimedon, 250 points to transport a demi-century. Taking a single minorus will already be 100 points less. Granted there's more at play than simply getting the formation into a vehicle, but we don't want the minorus to turn into a really cheap alternative to chimedons to shuttle demi-centuries and Sagitarii around.
The Chimedons are vastly better than the Transport Minorus. They have much better Shooting and FF, and offer the kind of numbers that even Guard Inf Coy's start to worry about. They are easily worth 150 points more than the Minorus.
Vaaish wrote:
At just 100 points you are looking at 25cm speed demicenturies sitting in RA VS WE with inbuilt AA for only 350 points which my gut tells me is a tad too good.
Really? It's a little weaker than a Guard Mech Inf Coy, and comparable to Eldar Guardians in Wave Serpents. 350 points seems right to me.
Vaaish wrote:
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I agree on this. I also take it as a fairly strong indication that the platform is overpriced, because clearly the missile has utility. My opinion as to a good fix is on record.
I don't think this is a strong indicator that the platform is overpriced. There is a minimum cost that the combination of components is worth on it's own I think 125-150 points is pretty close to what that cost should be for an unarmed minorus. My point being people gravitate to choices that are more reliable for similar cost and a one shot missile is only seen as worth the risk when you stick it on a really cheap platform which is something the minorus really isn't.
The minorus deathstrike is a very reliable platform; It can be depended upon to get its shot (as opposed to Guard Deathstrikes, who usually vanish in the first activation of turn 1, if their enemy has long-range assets). I'm not saying it's not better than guard deathstrikes. However, it is not twice as good, which is what the price suggests.
Vaaish wrote:
How often would deathstrike batteries be in a Guard army if the missile was stuck on a Baneblade chassis rather than a Chimera? I'd wager a whole lot less.
I'd say that depends on the price, and on the capabilities of the Baneblade after it takes its shot...