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Which Hornet formation do you prefer?
Poll ended at Sun Oct 28, 2012 12:20 am
3 units with Twin Pulse Lasers, 175 points 41%  41%  [ 7 ]
6 units with Twin Bright Lances, 250 points 24%  24%  [ 4 ]
No Opinion/What are Hornets? 35%  35%  [ 6 ]
Total votes : 17

Hornet Poll

 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 7:55 am 
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Evil and Chaos wrote:
Hornets certainly should not be able to garrison.


Why?

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 8:30 am 
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I think the armour thing has gone on long enough, I'm sorry I brought it up! I only meant to say that I don't think a cursory "LV 4+ is worse than the Falcon" fully describes the complexity of situation, and that in practice I don't feel like LVs attract many additional hits.

The truth is, when Falcons get shot at they die, they need to not get shot at. As semajnollissor implies, giving the Hornet speed 40, no need to get closer than 45cm and the ability to enter via wraithgate makes it pretty survivable. In that environment, you're going to be lucky to get any hits on them at all, so they need to be made of paper if it's going to be their weakness. As far as I can see the only counter to Hornets is a scout screen on overwatch - often AP, it is true, but often range 30cm too.

Given not much else in the list will be able to target the enemy deployment zone on the first activation, the Hornet could well be a must-buy.

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 8:43 am 
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LordotMilk wrote:
Evil and Chaos wrote:
Hornets certainly should not be able to garrison.


Why?

A 125cm threat range from the centre of the board is pretty good, to put it mildly.

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 9:45 am 
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Kyrt wrote:
LordotMilk wrote:
Evil and Chaos wrote:
Hornets certainly should not be able to garrison.


Why?

A 125cm threat range from the centre of the board is pretty good, to put it mildly.


Land speeders can do it..

Vultures and Valkyries can do it...

It is exactly what the Hornet was designed for...

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 9:47 am 
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Kyrt wrote:
I think the armour thing has gone on long enough, I'm sorry I brought it up! I only meant to say that I don't think a cursory "LV 4+ is worse than the Falcon" fully describes the complexity of situation, and that in practice I don't feel like LVs attract many additional hits.

The truth is, when Falcons get shot at they die, they need to not get shot at. As semajnollissor implies, giving the Hornet speed 40, no need to get closer than 45cm and the ability to enter via wraithgate makes it pretty survivable. In that environment, you're going to be lucky to get any hits on them at all, so they need to be made of paper if it's going to be their weakness. As far as I can see the only counter to Hornets is a scout screen on overwatch - often AP, it is true, but often range 30cm too.

Given not much else in the list will be able to target the enemy deployment zone on the first activation, the Hornet could well be a must-buy.
All good points Kyrt, though if we agree that Hornet should not be able to garrison (which IMO is a must), at 35 or 40 cm they will only be able to hit the enemy deployment zone via a portal. On a double, they may well be unable to hide to avoid retaliatory fire. Falcons often achieve this by activating mid-turn, attempting to activate after the relevant enemy, or by doubling back to their deployment zone. But Hornets will tend to want to activate earlier, leaving themselves 'under the guns' of even short-ranged artillery if they shoot-up the enemy deployment zone, or competing for the same targets as the Falcons if they desire to end up in the Eldar deployment zone.

As I understand it, the current stats in the Compendium are :-
Hornet
    type: LV speed: 40cm Armour: 4+ CC: 6+ FF: 5+
    Weapon: Twin Pulse Laser 2 x 45cm AT3+
    Special rules: skimmer, scout

    250pts for 6 in the Saim Hann list, and can be taken as 35pt/model add-ons for windriders troupes in the Yme-Loc list.

Working backwards, due to their size etc they are evidently light vehicles, so much more like jet Bikes and Vypers than Falcons, FireStorms etc. Consequently, I think that we should be aiming at 200 points for the formation, rather then 250 points.

So,
  • They are definitely LV, as I think we all agree
  • They should be a minimum of 5+ armour.
    This reflects their mobility and size, but actually makes them weaker than either Vypers or Jet Bikes, so I would still respectfully suggest 4+ (see the above concerns)
  • 35cm movement.
    40cm is not really justified (we should only take 40K as a guide . . .), and yet another movement range is tedious to remember, while not really adding anything to the game or character of the unit.
  • At 200 points, they should have no more than 5 units in the formation, making each unit 40 points.
    This compensates for the 4+ save by adding formation fragility, while reflecting the increased shooting capability at the cost of armour and assault capabilities.
  • Their shooting stats should fall between the Vyper and Falcon, or somewhere between 0.33 and 1.33 hits per unit firing. If we pick 0.66, that is a single 3+ shot or perhaps two 5+ shots. So categorically not 2x AT3+ shots.
    At best this ought to be only a single AT3+ shot. However IMO it would be more characterfull to have two weapons at different ranges like the Falcon (possibly a 4+ and a 5+) though I agree that this will be much harder to define and test appropriately.
  • They definitely must not have scout.
    (see above) This must be added to the unit notes.
So, from the above, my suggestion for the stats are as follows

Hornet
    Type: LV, speed: 35cm, Armour: 4+ CC: 6+ FF: 5+
    Weapon: Hornet Laser 45cm AT4+
    . . . . . . . Scatter Laser 30cm AT5+ / AP5+
    Special rules: skimmer, scout
    Notes:- May not garrison.

200pts for 5 and possibly 40-50pt per model add-ons for Jet bikes / windriders troupes.


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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 9:56 am 
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LordotMilk wrote:

Land speeders can do it..

Vultures and Valkyries can do it...

It is exactly what the Hornet was designed for...

Neither of these formations have the additional Eldar rules, especially "Hit-n-run" and the use of Portals, but they also have other compensations in fire-power and armour.

Also, the Valkyries are transport for Storm troopers (the entire formation costing 350 points), which are intended to do damage, while the Land Speeders are primarily support formations; the Hornets are really a light scout - more like Marine scouts - so vastly different roles.


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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 10:29 am 
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Ginger wrote:
    Type: LV, speed: 35cm, Armour: 4+ CC: 6+ FF: 5+
    Weapon: Hornet Laser 45cm AT4+
    . . . . . . . Scatter Laser 30cm AT5+ / AP5+
    Special rules: skimmer, scout
    Notes:- May not garrison.

200pts for 5 and possibly 40-50pt per model add-ons for Jet bikes / windriders troupes.


Your proposed stats and use make them completely redundant with the rest of the army.

Concerning Garrison, I really do not see your arguments. Land Speeder Typhoons or Tornadoes on Garrison would have exactly the same role as Hornets, and so would Vultures.

Concerning unit size, I like E&C's proposition of 3 Hornets. I think it allows for a different niche in the army, and makes garrisoning Hornets suitably vulnerable, especially if they keep pulse lasers. However 5-6 could do also, but the weapon loadout should probably change.

Concerning weapon loadout, the unit has a twin-linked Edlar weapon system, and that's it. So twin linked Bright Lances, Pulse Laser, Scatter laser, Eldar missile Launcher or Star Cannons. Note that Eldar's dont currently have Star Cannons in any army list so that could be a tailored weapon for the occasion (30 cm AP4+/AT6+ would be my first draft, twinned would go 30 cm AP3+/AT5+ conveniently like the LS Typhoon).

So my proposal:

3 Hornets at 175pts.
Move 35 cm
LV Armor 4+
CC 6+ FF 6+
Twin Pulse lasers 2x 45 cm AT3+
Skimmer, Scout, may garrison

OR

5 Hornets at 250 points
Move 35 cm
LV Armor 4+
CC 6+ FF 5+
Twin Star Cannon 30 cm AP3+/AT5+
Skimmer, Scout, May garrison

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Last edited by LordotMilk on Wed Oct 17, 2012 12:32 pm, edited 1 time in total.

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 11:11 am 
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Star Cannon don't appear in Epic. Their low number of good AP shots washes with the Scatter Laser's High number of poor AP shots. Thus Star Cannon and Scatter Lasers are more or less interchangable at this scale, and only Scatter Lasers appear.

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 12:31 pm 
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Alright, then:

6 Hornets at 250 points
Move 35 cm
LV Armor 4+
CC 6+ FF 6+
Twin Bright Lance 30 cm AT4+, Lance
Skimmer, Scout, May garrison

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 3:38 pm 
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Is the Hornet being discussed in relation for inclusion in the standard Biel-Tan list, or for player made lists only? I hope that it's the latter, but I just would like some clarification.

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 9:00 pm 
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At this time it is in the Saim-Hann, Yme-Loc, and Mymeara lists. It is not being considered for inclusion in the Biel-Tan list.

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 Post subject: Re: Hornet Poll
PostPosted: Wed Oct 17, 2012 9:14 pm 
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Spectrar Ghost wrote:
At this time it is in the Saim-Hann, Yme-Loc, and Mymeara lists. It is not being considered for inclusion in the Biel-Tan list.


That's good news in my opinion, and I hope that it stays that way.

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 Post subject: Re: Hornet Poll
PostPosted: Thu Oct 18, 2012 8:20 am 
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Irisado wrote:
Spectrar Ghost wrote:
At this time it is in the Saim-Hann, Yme-Loc, and Mymeara lists. It is not being considered for inclusion in the Biel-Tan list.


That's good news in my opinion, and I hope that it stays that way.


I don't think this is contested.

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 Post subject: Re: Hornet Poll
PostPosted: Thu Oct 25, 2012 1:08 pm 
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Are Hornets Open-topped (like Vypers) in 40k?

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 Post subject: Re: Hornet Poll
PostPosted: Thu Oct 25, 2012 1:31 pm 
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No.


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