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Proposed Eldar Changes

 Post subject: Re: Proposed Eldar Changes
PostPosted: Tue Oct 16, 2012 11:25 pm 
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In the interest of getting moving, I'd like to start playtesting, using the list docs that are posted.

Fortunately, I see no changes I can make that won't be controversial; I'll get the chance to piss off everybody just a little bit. ::) So test and report - here or in the relevent army thread. My top priorities right now are Scorpions (and EoV treoupes in general) and Titan pulsars.

I'm aware that there have been concerns raised with the following:

Scorpion Pulsars (poss too strong)
Titan Pulsars (poss too weak)
EoV Troupe (poss too expensive for three)

The following are on my radar screen, but I'm not going to act on them just yet:

Phoenix
Fire Prism
Hornet
further changes to the Cobra.

I personally wish to hear feedback on the Howling Banshees - the mechanics need to be figured out better. Saying "MW against INF only" is all well and good, but how would hits be distributed? I need to spell this out better; I'll try to get some preliminary wording up tonight for people to tear into.

Fortunately, I see no changes I can make that won't be controversial; I'll get the chance to piss off everybody just a little bit. ::) So test and report - here or in the relevent army thread. My top priorities right now are Scorpions (and EoV treoupes in general) and Titan pulsars. HBs can be dealt with soon, then we can make further adjustments.

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 9:41 am 
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Spectrar Ghost wrote:
I personally wish to hear feedback on the Howling Banshees - the mechanics need to be figured out better. Saying "MW against INF only" is all well and good, but how would hits be distributed? I need to spell this out better; I'll try to get some preliminary wording up tonight for people to tear into.


Power Weapons: An Infantry unit that is hit by a Power Weapon does not get an Armour saving throw. If it has Reinforced Armour, then it gets a single saving throw. Cover saves may be taken as normal.

Since this wording does not imply that it's a MW, it should be clear that the hits are distruibuted normally along with the "normal" hits, by the defender.


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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 10:04 am 
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This is not quite correct. In an assault, the defending infantry may opt to use the terrain cover save instead of their own armour save, so effectively it replaces their 'normal' armour save. However, as you say, MW negates a 'normal' armour save.

Cover reduces the chances of being hit by shooting but not the effects, so again if shot by MW weapons, normal infantry would die automatically if they are hit.


Last edited by Ginger on Wed Oct 17, 2012 10:20 am, edited 1 time in total.

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 10:18 am 
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Banshee masks negates cover in assaults (or used to) in 40k, I believe.


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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 10:25 am 
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So, if we adopt a "Inf-sniper" rule when in CC, we could possibly add IC to the Banshee mask to increase its effect in assault.

Please see my other comments about HBs here


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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 3:27 pm 
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I'm probably missing something obvious here, but why not just assign MW hits in an assault as per the current rules, but add the stipulation which says that 'MW hits from Howling Banshees can only be allocated to infantry units in the opposing formation'?

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 5:32 pm 
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Irisado wrote:
I'm probably missing something obvious here, but why not just assign MW hits in an assault as per the current rules, but add the stipulation which says that 'MW hits from Howling Banshees can only be allocated to infantry units in the opposing formation'?

Meaning banshees can't do any damage whatsoever to tanks or light vehicles you mean?

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 8:17 pm 
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Kyrt wrote:
Meaning banshees can't do any damage whatsoever to tanks or light vehicles you mean?


Meaning that they couldn't do any MW damage to anything which isn't designated as infantry. They would still be able to inflict regular hits on other targets.

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 9:12 pm 
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Irisado wrote:
I'm probably missing something obvious here, but why not just assign MW hits in an assault as per the current rules, but add the stipulation which says that 'MW hits from Howling Banshees can only be allocated to infantry units in the opposing formation'?

Irisado wrote:
Kyrt wrote:
Meaning banshees can't do any damage whatsoever to tanks or light vehicles you mean?


Meaning that they couldn't do any MW damage to anything which isn't designated as infantry. They would still be able to inflict regular hits on other targets.


I think the way you worded it (probably not intentional) that wasn't the case and that's was Kyrt meant.

If their attacks would be MW and those by default should go to inf, then they'd jump over any LV/AV that are in CC or closer than inf and hit the infantry instead. That means they couldn't hit LV/AV. What you described in your last post is of course doable though, but you'd have to write the rule differently. Something along the lines of what SG has tried to formulate in the banshee thread.

cheers


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 Post subject: Re: Proposed Eldar Changes
PostPosted: Wed Oct 17, 2012 9:18 pm 
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I'll leave the precise wording to the professionals in this thread :D. That said, I certainly didn't intend to have wording which meant that Banshees could bypass vehicles in that way.

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Fri Oct 26, 2012 10:22 pm 
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It's been quiet for a bit - has anyone gotten any playtests in with the changes?

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Sat Oct 27, 2012 11:48 am 
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Not yet.

Ive been playing orcs lately. But im planning to dust off the Eldar within the next couple weeks for 2-3 games.

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Sun Oct 28, 2012 4:14 pm 
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Spectrar Ghost wrote:
It's been quiet for a bit - has anyone gotten any playtests in with the changes?


Final year of PhD + armies in a different place + no regular opponents = no play testing for me I'm sad to say. I'm awaiting to read the reports and analysis of others to influence my final views on the proposed changes.

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 Post subject: Re: Proposed Eldar Changes
PostPosted: Sat Dec 08, 2012 8:52 am 
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Played a game vs Necrons with a formation of Scorpions (3x MW2+, 450 for the pair). We were mostly looking at Living Metal, but the Scorpions didn't jump out as overpowered. Not quite clear on exactly what they killed, but over two turns I think it was a Monolith, an Obelisk and one or two points of damage to an Abattoir (one got killed before it could attack more than once).


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