Battle Report write up
hereFindings:
The Iron Hands have a ferocious ability to put out AT fire from their devastators. Add in a Land Raider and put Preds in support and this can really be a tank killing force. I think Matt will remember his Tank Co as The Charge of Tank Brigade in future years. In fact I'll say it's enough that it's probably easy to over AT the Iron Hands without realizing it, I know I did. The lesson here is to remember your tacticals, especially against guard armies. I need to research some pest control strategies for the Iron Hands in the future.
My expectation that I’d be out activated was true and the ability to retain the initiative is really still the key to the Marines in this list par course (big surprise there [sarcasm]).
I was really hoping to try out the FiW in an assault in this game. In fact there were NO assaults with the infantry the entire game. After working this force out it became apparent that the Clan structure is totally based around the ability to provide fearsome assaulting marine force PROVIDED you can get it into position. When 0.3 list was constructed, the expectation would be a drop podded formation right into the heart of the enemy (a favorite of the Iron Hands) with deployment from the Storm Eagles as an alternative. However at lower points this isn’t possible and that Venerable Dread in the Retinue needs to be rethought as a compulsory item. I think the idea of Termies OR Venerable Dreads constituting the Retinue might make this unit competitive.
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