Update: With Living Metal settled for now, here's the Tomb World list I'd like to test. If you try it, I'd love to hear about it!
Changes from the compendium:
- Added Sentry Pylons and Particle Flail platforms.
- Reduced the options for the Monolith maniple (notably limited the formation to 1 monolith).
- Reduced the points for the Gauss Pylon Network to 350 + 150 per extra Pylon.
- Moved the Gauss Pylon Network to the Harvesters section.
- Reduced the points for Tomb Complexes to 50. 225 is pretty steep for no activation.
---- Original post ----
I'd like to try to get this list at least to Development status, preferably in time for the 2013 Compendium.
It's still Chroma's list, so if he wants to lead it I'd be happy, but if he's got enough to do I can take over?
Anyway, I'll start by playing a couple of games with the list as it is, but I got some changes in mind (purely from reading it, of course).
Does anybody have any experiences, opinions, tips?
Attachment:
Necron Tomb World playtest list.pdf [129.98 KiB]
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Tomb World list Updated May 2020A bit of a re-imagined Tomb World list with some fun rules to really make your opponent feel the unwelcome. The idea is to make the opponent feel like they are fighting an entrenched force that is coming is literally popping out of the ground all around them. Limited the amount of portals with the force organisation restrictions. Really liked the tomb complex but always thought it was too expensive at 75pts.
Reduced points to Tomb Complex to pretty much make it an auto include.
Converted Sphinx to Seraptek heavy construct
Added Tomb Citadel - This should be interesting. debating teleport vs. adding to the Garrison list.
Added a few AVs from the Sautekh list
Added Tomb Sentinel
Attachment:
Tomb World v0.2 (1).pdf [199.51 KiB]
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