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Horus Heresy 0.3

 Post subject: Re: Horus Heresy 0.3
PostPosted: Wed Sep 19, 2012 9:32 am 
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It's the fake leather binding i guess :(

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Thu Sep 20, 2012 7:59 am 
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 Post subject: Re: Horus Heresy 0.3
PostPosted: Thu Sep 20, 2012 11:23 pm 
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Ya know, I've been thinking that this list could almost be worked into the basis for a new Epic version - Epic: Crusades. Other races mentioned in the Horus Heresy books could then be designed and made. Each Legion could still fight each other as the stories unfolded etc.


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 Post subject: Re: Horus Heresy 0.3
PostPosted: Fri Sep 21, 2012 9:21 am 
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Niow they uploaded Cataphractii Terminators.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Fri Sep 21, 2012 12:05 pm 
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Dobbsy wrote:
Ya know, I've been thinking that this list could almost be worked into the basis for a new Epic version - Epic: Crusades. Other races mentioned in the Horus Heresy books could then be designed and made. Each Legion could still fight each other as the stories unfolded etc.

That's a really great idea. I guess pre-heresy a lot of mankind's enemies had been beaten into (temporary) submission, but surely they must have used the opportunity to reclaim some lost territory/resources.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Fri Sep 21, 2012 6:54 pm 
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:D
http://www.forgeworld.co.uk/Events/Angron-wep.html

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Fri Sep 21, 2012 6:56 pm 
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Hey BL already posted about this guy, although i did not put in a link. How do you do that by the way?

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 23, 2012 12:11 pm 
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Existing Land Raiders just not shooty and killy enough?

Clearly what you need is a Turbo-Laser armed Cerberus Tank Destroyer. It's certainly packing a large gun for it's size, but at least looks to be on the larger 2DC WE version of the Land Raider like the Spartan and Typhon.


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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 23, 2012 5:32 pm 
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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 23, 2012 8:22 pm 
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heres part 1 of a ( very brief) rundown of the full crusade list

legion praetor ( equivilant of chapter master , can take rites of war which change how army functions , armoured spearhead , orbital assault, angels wrath or pride of the legion )
legion centurion ( a catch all hq choice , 50 pts basic , but can be upgraded to one of NINE different specialisations . chaplain , master of signals , legion champion , vigilator , librarian , forge lord , primus medicae , siege breaker or moritat )
legion command squad ( pretty much same , 3 man strong with able to add 2 more)

veteran tactical squad ( ten strong only , can add one of a list: fearless , sniper , furious charge, outflank or tank hunters )
legion destroyer squad (uses proscribed weapons , Rad missiles , phosphex bombs )
legion terminator squad ( can count as scoring units)
techmarine covenant (1-3 techmarines as a single elite choice, each can have 4 servitors with them )
apothecarion detatchment ( 1-3 apothecaries ,each MUST be attatched to a squad)
legion dreadnought talon (1-3 dreads )
contemptor dreadnought talon (1-3 contemptors )
legion rapier battery ( 1-3 rapier destroyers , can be upgraded to thudd gun or graviton cannon)

legion tactical squad ( 10-20 marines , fury of the legion special rule )
legion assault squad ( yes , troops choice lol , 10-20 marines , 1 in every 5 marines can take power wep orhand flamer / plasma pistol )
legion siege breaker squad ( 10-20 marines , boarding shields , 1 in every 5 can take a special wep , graviton gun , lascutter etc, all have void hardened armour )
legion tactical support squad (5-10 marines , all marines except sergeant , yes all 9, have flamers , can be upgraded a different special wep. squad cant be used to fill compulsory troops choices )
legion recon squad ( 5-10 marines in power armour , scout , outflank and acute senses , may have sniper rifles . can remove power armour for scout armour and gain move through cover and infiltrate )
rhino ( as before but can take pintle mounted h. bolter , h. flamer or havoc launcher )
drop pod ( unchanged )


thats hq , elites and troops , ill do fast attack , heavy support and ' gods of war , in a bit

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Sep 23, 2012 10:20 pm 
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Given the very many differences and new units IMO you'd be best off scrapping the existing Horus Heresy list and starting afresh once you have the new book in hand (or onscreen if the price puts you off buying it).


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 Post subject: Re: Horus Heresy 0.3
PostPosted: Mon Sep 24, 2012 8:02 am 
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Quote:
Okay , fast attack , heavy support and gods of war

legion seeker squad ( headhunters , designed to take out enemy command elements , 5-10 strong , special issue ammo ' marked for death' special rule , gain preffered enemy against one enemy unit or independant character )
legion outrider squad ( 3-10 bike squad , scout special rule , all bikes have twin linked bolters.. ALL marines can swap these out for twin linked flamers , melta guns or plasma guns, 1 in 3 can have power weapon , hand flamer or plasma pistol )
legion attack bike squadron (1-5 strong h. bolter can be swapped out for h. flamer, autocannon or multi-melta )
legion jetbike sky-hunter squadron (3-10 strong , 1 in 3 can replace jetbike mounted h.bolter with multi-melta , volkite cannon or plasma cannon , deep strike special rule )
legion land speeder squadron (1-5 strong , and speeder may replace h. bolter with h. flamer or multi-melta . any speeder can add a havoc launcher , h. bolter , PLASMA CANNON! or graviton gun in addition. any speeder can also take upto 2 H.K.M's )
legion storm eagle gunship ( as before )

legion heavy support squad (5-10 strong all marines in squad ( including sergeant! have a h. bolter . all may swap out for a different weapon , but MUST all take the same kind of weapon . H. flamer , autocannon , missile launcher ( may be upgraded to carry flakk) multi-melta , plasma cannon , volkite culverin or lascannon. entire squad may have hardened armour )
legion predator strike squadron ( 1-3 predators , includes all the forgeworld options EXCEPT twinlinked lascannon. predator turret autocannon is now heavy 4)
legion land raider battle squadron ( 1-3 landraiders any of which may be phobos or proteus , but only one of which may be an achilles )
0-1 legion artillery tank squadron ( 1-3 of a whirlwind , basilisk or medusa. ww may be upgraded to anti-air )
legion vindicator ( as before , but can take pintle mounted h.bolter / h. flamer or havoc launcher )
legion spartan assault tank (25 troop carry capacity , quad lascannons may be swapped for rapier destroyers , may take frag launchers. assault vehicle , 5 hull points )
legion caestus assault ram ( largely unchanged )

gods of war
legion fellblade super heavy tank (turret mounted twin ' accelerator cannon' high explosive round - 100" range , strength 8 ap 3 ord 1 , 7" blast , primary weapon
armour piercing shell - 100" range ,heavy 1, strength 9 ap 2, armourbane ,3" blast

legion typhon heavy siege tank ( basically a ****** huge vindicator , no transport capacity. dreadhammer siege cannon. 24" if moving , 48" if stationary, strength 10 ap 1, ord 1 , 7" blast no cover saves . has crushing weight special rule . auto passes difficult or dangerous terrain tests for rubble ,barricades , walls , ruined buildings or wreckage.
auto inflicts strength 10 ap 2 ram damage NO MATTER HOW FAR IT HAS MOVED ! )

legion thunderhawk gunship ( largely unchanged)

legion thunderhawk transporter ( largely unchanged )

legion cerberus heavy tank destroyer (super heavy land raider , twin linked neutron destroyer laser battery)
legion malcador assault tank ( largley unchanged , may only take battlecannon and twin linked lascannon turrets )

bear in mind this is the briefest glimpse , not counting all the different weapon options , new weapons , legion specific squads and mechanicus units

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Mon Sep 24, 2012 9:00 pm 
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you need to change the speed on the iron warrior special unit, its currently 30cm

also out of curiosity, how have your rationalized the stats of the strike cruiser against its point value? having compared it to the standard SM strike cruiser and it looses allot of transport capacity and the strategy rating of 5 and gains the pinpoint strike . is that how you rationalized it?

I am waiting until after the Manchester tournament before i will get a game with it. will give feed back if you want.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Feb 17, 2013 8:23 am 
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OK...

Having not taken a look at this in ages, I'm going to have a look over the FW Horus Heresy book and figure out what I want to do with all the new information and units and the like.

I don't think I'm going to be hauling in everything from the book (among other things, littering the list with Latin terms would make me feel like a twit and probably make things confusing for everyone who hasn't read the FW book), but things'll likely adjust somewhat.

EDIT: My first cursory look suggests I'm not actually going to change THAT much. For example, the shiny new units for the Sons of Horus and Death Guard are both Terminators, and that's not the sort of thing I'm trying to capture with unique Legion units.

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 Post subject: Re: Horus Heresy 0.3
PostPosted: Sun Feb 17, 2013 11:46 am 
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Then you might want to chat to Fattdex about his Heresy list. No point having 2 lists floating about.


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