Vaaish wrote:
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The intent was to bring the cost of the hull down, and then price the weapons relative to each other. In the original scheme, a lot of the value of the hull is due to the capability to mount a cheap titan weapon; I'm trying to move that cost back to the weapon.
I'm looking to move a bit the other way. The hull priced a bit higher should hopefully result in fewer weapons needing to be priced significantly different from the titan list and combined with fewer units in the formation should give the majoris a bit of a boost in desirability since part of the problem seems to be the 3x titan weapons on the minorus tend to outperform the majoris and in most cases ends up a bit cheaper or similarly priced to boot.
I'm not sure that that is possible - for example, 2xAML+CLP at 450 points is vastly inferior to the 2xQC+CLP at 550 points, to the extent that no sane player would field it. The difference needs to be significantly higher.
Likewise, all direct fire weapons are badly hampered by the sluggish speed of the Minori, and are consequently worth less than if they were mounted on a fast Warhound (or resilient Reaver). Since they are priced at "free", and are not worth it, it seems a fairly clear indication that it is in fact the base hull that is overpriced.
Anyway, that's my take on "fixing the minori"; I did a small sample list of interesting formations and their prices, comparing their prices in the original list with the new price using my price list:
3x Minori, 2x QC, CLP: Was 550, now 575
3x Minori, 2x AML, CLP: Was 450, now 425
4x Minori, 3x AML, CLP: Was 650, now 550
3x Minori, 3x Plasma Cannon: Was 475, now 500
3x Minori, 3x Gatling Blaster: Was 475, now 425
It's a small step in the right direction, I think.
It also allows lighter formations to be viable, for example:
3x Minori, 2x TLD, 1x VMB: 400 (at speed 20cm)
3x Minori, 2x Twin Battlecannon, 1x VMB: 350 (speed 20)
3x Minori, 2x Twin Battlecannon, 1x Twin Vanquisher: 375 (speed 20)
The last two should be recognizable as re-branded Macharii.
Vaaish wrote:
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Well, I always thought the QC+CLP as being only slightly undercosted; It was an auto-include because all the other Minori options were grossly overpriced.
The TLD is obviously superior to the PB, which is in turn obviously superior to the rest of the scout titan weapons;
I don't think that the rest of the options were really overpriced. I think the main issue is that the quake+clp fills a hole in the list and does it exceptionally well especially when placed in a position to cover the board that nothing else really was capable of competing. I'd also note that the main list doesn't let the minorus take scout weapons which helps reduce some of the issues there.
Here I'm moving in the opposite direction, giving the minorus hulls access to even lighter weapons (like twin battlecannons and vanquishers). I think this fits the background as I see it (they are civilian vehicles with shields and ad hoc guns clamped on), and it also gives a unit that can be represented by the many DC2-3 size models available. I'd like to provide a home for Macaroni tanks, Old-School Gorgons and Stormblades etc. If it works out, I'll be removing the Macharius entry entirely from the list.
Vaaish wrote:
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It is speed 25cm now! It is insanely fast! The list needed mobile objective grabbers apart from Warhounds, and Crusaders fit the bill perfectly. At speed 25, they are easily worth as much as the other robots.
Faster, yes, but it's still paper with the 6+ armor and only 4 units in the formation. That's not a really effective objective grabber unless you're given a clear window. I always find that they can hit hard but go down pretty fast and without AA of their own are pretty vulnerable to strafing runs unless you keep them with the slower units and negate the speed advantage. 200 points seems a bit excessive for what you get. At 20cm and 150 they were a little overpriced IMO.

They may be overpriced at 200, true. I thought I'd bump them generously at first, when I added the extra speed. If they don't work, they can get a discount again.
On a more general note, I think that many Mechanicus units and formations pay a premium for being multi-role - eg, Minori are shooty
and resilient to shooting, Skitarii are middling good in CC, FF as well as resilience, heavy robots are shooty
and tough, light robots are fast scouts
and good in CC. It's a theme, and I think it suits the army well.