Moscovian wrote:
Questions....
Answers...
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VTOL - was this on purpose or is this accidental leftovers from the old list?
If on purpose, you have two VTOL transports that seem to be primarily used for the Inquisitor formations. Could you make one a skimmer and the other a landing bomber and sorta kinda accomplish the same thing? Throwing it out there only because VTOL was rather controversial last time.
This is a leftover from an old list. VTOL could probably be dropped from the Aquila. From the fluff I've read, the Gun Cutter seems to be able to maneuver like a true VTOL.
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Nitpicking here, but there is no such thing as a "saving throw", only an armor save or invulnerable save. Also, you should probably make note somewhere that the reroll can't be of a reroll.
I don't mind nitpicking. Saving throw to me means armor save or invulnerable save. I'll reword it to make it clear and to clarify that you can't re-roll a re-roll.
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I thought you wanted to get rid of the dropping fortress of doom?
I decided to keep it for now, but eliminate Planetfall and try it as an immobile fortress. If that doesn't work, I have no problems with removing it completely.
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Critical on the Capitol Imperialis, maybe it should specify what type of hit... I don't know if this is a 6+ standard save or an armor save. Probably the former but it should say.
I was thinking standard 6+ save.
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Deathwatch Kill team has a AP5+ and then a "S," but I have no idea what that means.
That's what I get for not proofreading it better. S is for Sniper. I liked the idea of keeping the sniper abillity for the ranged weapons, but have found sniper to be fiddly in CC.
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Did you experience any problems with the SMs being mostly scouts?
I haven't so far, but I haven't played a game yet with a high proportion of Deathwatch formations.