Ginger wrote:
It may also be that HellBlades are a relatively better choice, or that sub-optimal strategies are being used. For example, try using them to attack broken formations later in the turn rather than as CAP. This makes better use of their weaponry while also potentially allowing you to minimse the effects of AA.
Of the other options mentioned I would lean towards price changes rather than increasing the armour value, but this needs to be balanced internally and externally, which can prove hard to do.
Well the CAP use was with a 45 cm AA shot, which is the reason for Steve's stat change in the first place.
As it is, if they can be shot back by enemy AA, you wouldn't risk 125 point 1-shot HTalons on CAP.
Actually, here lied the originality of the unit, to go from CAP duty to Bombing duty. Perhaps instead of making them more like Marauders, it would be good to give them an extra short ranged AA shot, so they can still function that way?
In any case, I still think IC should be Tzeentch's realm.