stompzilla wrote:
Having done a lot of playtesting of EUK Necrons I was one of the voices arguing for a downgrade to LM. I think the new version works really well and doesn't overly cripple marines (Who pay a fair old premium for their MWs), especially since Necrons seem to be the bad match-up for marines. Monoliths are still the hardest none war engine vehicle in the game to kill but now they are actually killable and it forces the Necron player to have to think about his placement a bit more.
While I can agree that Marines aren't the best matchup against Necrons, I wouldn't have thought the new LM favored them? Ranged MW isn't exactly a strength. Although I can see how Land Speeders can be nice monolith hunters if you bring a couple of fms.
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Although I'm unlikely to play NetEA Necrons,, I do have some experience with EUK ones and am am happy to share the experiences I've had with them, in the hope that it might help this project.
That would be awesome

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If I may be so bold as to venture an opinion, I don't like 3 save units. It strikes me as being a bit clunky and from the opposite side of the table it's a bit WTF? How many saves?
I agree with them being clunky. I'm less concerned with the "feel" from the opponents side (I'm more concerned with actual numbers), but rolling 3 dice every time a monolith gets attacked, which should be often, can quickly become a pain.
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I would also argue that destroyers are over-costed quite a bit at 350 pts. While their offensive capabilities are impressive, they're still relatively easy to kill and to break.
I'm wary of reducing them much more based on the original playtesting. Pricing should be based on what the unit can do if used properly, not how they perform when used wrong. And they were demonstrably overpowered when they were cheaper (according to Mosc). Plus, with Portals they will often get to attack without having to risk being targeted by anything.